Ludeon Forums

Ludeon Forums

  • July 20, 2019, 10:20:08 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release  (Read 11391 times)

Rock5

  • Colonist
  • ***
  • Posts: 748
  • Schizoid
    • View Profile

USE HERBAL MEDICINE
Description:
A very simple mod that lowers the potency of medicine to be less than Herbal Medicine so Herbal Medicine will be used for regular healing, saving the Medicine for making Hospital Beds. Inspired by Space Meals by marvinkosh.

Author
Rock5

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=9414.0;attach=6657

[attachment deleted due to age]
« Last Edit: March 04, 2015, 08:17:39 AM by Rock5 »
Logged
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Iwillbenicetou

  • Tester
  • Colonist
  • **
  • Posts: 584
  • Mods are my lifeline
    • View Profile
Re: [MOD] Use Herbal Medicine (Version 1.0) Initial release
« Reply #1 on: January 17, 2015, 11:50:05 PM »

Nice  8)
Logged
Mod Help! The basics on how to download mods!

MarvinKosh

  • Mad Tester
  • Planetologist
  • ****
  • Posts: 2148
    • View Profile
    • My RimWorld 1.0 Mods
Re: [MOD] Use Herbal Medicine (Version 1.0) Initial release
« Reply #2 on: January 18, 2015, 09:04:49 AM »

Cool! I look forward to trying it out. :-)

Hayhorse

  • Colonist
  • ***
  • Posts: 161
  • Refugee
    • View Profile
Re: [MOD] Use Herbal Medicine (Version 1.0) Initial release
« Reply #3 on: January 18, 2015, 12:27:37 PM »

Now I can unforbid the medicine inside my hospital! :D BTW I dont know if this is a mod bug or game bug, but random meals appear at the very edge of my map yet noone has died there. Anyone know why? Since my doctor will cross the damn map to get a Fine or Lavish meal to feed to someone that has Sleeping Sickness.
Logged

Rock5

  • Colonist
  • ***
  • Posts: 748
  • Schizoid
    • View Profile
Re: [MOD] Use Herbal Medicine (Version 1.0) Initial release
« Reply #4 on: January 18, 2015, 12:45:27 PM »

I think I may have noticed something similar but could never be sure I didn't just miss them with my initial collection. And you have to also be aware that sometimes things happen on your map that you are not aware of. I remember 1 time I could hear some gun fire so I looked around the map and discovered a battle was going on between rival factions. So other times when I found dead bodies at the extremes of the map I know how they got there. It's possible something is happening that is causing visitors to drop their meals.
Logged
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Hayhorse

  • Colonist
  • ***
  • Posts: 161
  • Refugee
    • View Profile
Re: [MOD] Use Herbal Medicine (Version 1.0) Initial release
« Reply #5 on: January 18, 2015, 01:27:18 PM »

Would comandos drop the meals if they still have them when they leave? Since I have Glittertech installed and whenever there are mechanoids I  go into console and have them raid me, we are friends since I released alot of them a while ago.
Logged

Rock5

  • Colonist
  • ***
  • Posts: 748
  • Schizoid
    • View Profile
Re: [MOD] Use Herbal Medicine (Version 1.0) Initial release
« Reply #6 on: January 18, 2015, 08:03:02 PM »

I don't use that mod. The only idea I could come up with is, if there is no dead body, maybe someone got kidnapped and they dropped their meal when they were taken. Kidnapping is part of the vanilla game. I have seen a raiding party kidnap a visitor during an assault. I don't recall if they dropped their meal but it's possible.
Logged
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Mikhail Reign

  • Colonist
  • ***
  • Posts: 737
  • Refugee
    • View Profile
Re: [MOD] Use Herbal Medicine (Version 1.0) Initial release
« Reply #7 on: January 19, 2015, 09:35:11 PM »

Nah it's a bug in the standard game. I occasionally get clothes etc in one of the corners of the map. I think it comes from drop pods who die on impact (mountains etc) and then their stuff has to spawn somewhere.
Logged

Rock5

  • Colonist
  • ***
  • Posts: 748
  • Schizoid
    • View Profile
Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
« Reply #8 on: February 19, 2015, 05:52:17 AM »

Updated to version 1.1 for Alpha 9.

If I remember correctly I believe I read somewhere that operations will be possible with Herbal Medicine in Alpha 9. If this is true then the only purpose of this mod is to save the Medicine for making Hospital Beds. I don't know if this mod is worth it any more.

Let me know what you think.
Logged
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

photon_man62

  • Muffalo
  • *
  • Posts: 6
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
« Reply #9 on: April 24, 2015, 05:48:53 PM »

Thread's a bit old but I'd like to say that the mod is still definitely worth it. Medicine is valuable precisely for hospital beds and must still manually be forbidden if it's to be conserved. Only "workaround" atm is a mod that tweaks medicine so you can get it easier, like Apothecarius.
Logged

jerome736

  • Drifter
  • **
  • Posts: 46
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
« Reply #10 on: April 24, 2015, 05:55:48 PM »

Thread's a bit old but I'd like to say that the mod is still definitely worth it. Medicine is valuable precisely for hospital beds and must still manually be forbidden if it's to be conserved. Only "workaround" atm is a mod that tweaks medicine so you can get it easier, like Apothecarius.

I agree. This may seem like a minor mod but it definitely helps to not have to manually forbid the medkits.
Logged

Rock5

  • Colonist
  • ***
  • Posts: 748
  • Schizoid
    • View Profile
Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
« Reply #11 on: April 26, 2015, 10:58:39 PM »

I have been busy with other things so haven't played for a while. Does it work with Alpha 10 or do I have to fix it?
Logged
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

HBKRKO619

  • Colonist
  • ***
  • Posts: 212
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
« Reply #12 on: April 27, 2015, 08:10:22 AM »

Absolutly no idea, I always waiting for the modder "go" to know if his mod is playable for a new alpha.
Logged

Chimera-wuhui

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
« Reply #13 on: June 12, 2015, 10:42:30 PM »

Nice  8)
good job ;)
Logged

dismar

  • Super Modder
  • Colonist
  • ***
  • Posts: 819
  • Gardener and Chef
    • View Profile
Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
« Reply #14 on: June 14, 2015, 07:28:18 AM »

updated def files to 11

[attachment deleted due to age]
Logged
Pages: [1] 2