[A9] Biodiversity v3.0 A9 Don't Bug Out! Mar. 09, 2015

Started by Igabod, January 22, 2015, 01:18:01 PM

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Giraffe

Ahhhh my mistake. Been playing alot of DF recently so my mindset is basically "How can I make this game more like future DF with better everything"

Fortunately, mods like Biodiversity, TTM, EDB's and other diversity mods  and Apparello make that a possibility. This game is going to be the dopest game ever by the time it's out of alpha and it's thanks in part to the fine modders on this forum. With every alpha update, features that had to be modded in previously are now vanilla and that's awesome.

Zoimos

just tried the mod. started a new game and all looked good, then I had a look around the map and nearly all the animals are dead or in shock from attacking each other :D is it meant to be this savage?

Igabod

Quote from: Zoimos on March 01, 2015, 05:40:37 AM
just tried the mod. started a new game and all looked good, then I had a look around the map and nearly all the animals are dead or in shock from attacking each other :D is it meant to be this savage?

Yeah, the early game is going to be a bit brutal for the docile animals. But once the aggressive animals clear out some territory around themselves the body count isn't quite so bad.

puddlejumper448

Just a suggestion but it might help people new to the mod to put a note in the description of hostile animals, i didn't notice the alphalo killing any animals so i assumed it was docile and lost a colonist 10 minutes in to one lol. On a side note it is really great to see a seige camp completely killed by a pack of rimwolfs before they get a shot off hahaha.

Igabod

Quote from: puddlejumper448 on March 01, 2015, 03:22:02 PM
Just a suggestion but it might help people new to the mod to put a note in the description of hostile animals, i didn't notice the alphalo killing any animals so i assumed it was docile and lost a colonist 10 minutes in to one lol. On a side note it is really great to see a seige camp completely killed by a pack of rimwolfs before they get a shot off hahaha.

Ah yes, I guess adding that into the description might help a bit. I'll do that next update along with some other changes Kirid suggested for the Alphalo and along with some new critters that Kirid is kindly letting me include in this mod. I've got a lot of things going on right now so I can't make any promises for when the next update will come. But I will try to get it done in the next week if my schedule permits.

Igabod

Version 3.0 is released now. And the compatibility patch for Xtra Plants is updated now too. The Harsher Tundra compatibility patch isn't updated yet, but I'll be sure to announce it here as soon as it is.

This update includes 3 new bugs by Kirid, and one bug by Shinzy.

Kirid's contributions are Flies, tiny little buggers that eat any food left out too long, Mosquitoes of proportions not seen anywhere else, And Tarantulas which run around and look scary but are actually quite harmless.

Shinzy contributed the textures for the Crashbug.

The Crashbug was inspired by a post from Tynan in the change log stating he killed a very hard to find crash bug. So these little nightmares are tiny and hard to see, they are extremely rare in Rimworld, and they pack a devastating punch when they strike. They are semi-aggressive and will seriously kill a colonist in one hit. But the good news is they are super easy to kill once you go on the offensive. I might still need to nerf them a bit so please provide feedback.

Demonlord091

Those frackin Demonic hogs, man. o.O Those things kill half the people that enter through whatever corner of the map they're living in. XD

We love this mod.  Keep up the good work.

Igabod

Quote from: Demonlord091 on March 09, 2015, 02:56:01 AM
Those frackin Demonic hogs, man. o.O Those things kill half the people that enter through whatever corner of the map they're living in. XD

We love this mod.  Keep up the good work.

Really? The Quadhogs usually only play a minor role in the war between animals and humans on my games. It's usually the wolves that end up dominating the map for me. Glad you're enjoying it. In my last actual game (before this update) I almost got taken out as soon as my colonists landed because they were surrounded by wolves. The fact that I had the Darkness mod on didn't help me at all either, couldn't see the wolves and couldn't do anything except put all my people right next to each other after taking out the one that incapacitated the dude that bumped into it first. This mod and Darkness combined makes for some very challenging starts sometimes.

Igabod

I have just been informed that the compatibility patch for Harsher Tundra is still working in it's current form.

Shtuka

Greetings, is this great mod Biodiversity compatible with Zombie Apocalypse mod?

Igabod

Quote from: Shtuka on March 22, 2015, 03:40:09 PM
Greetings, is this great mod Biodiversity compatible with Zombie Apocalypse mod?

Yes. But an easier way to find out if something is compatible is to try it out for yourself.

Shtuka

Quote from: Igabod on March 22, 2015, 03:42:54 PM
Quote from: Shtuka on March 22, 2015, 03:40:09 PM
Greetings, is this great mod Biodiversity compatible with Zombie Apocalypse mod?

Yes. But an easier way to find out if something is compatible is to try it out for yourself.

I had couple of errors so I trying to find out what mod conflict with yours. :\ Thx for answering

Igabod

Quote from: Shtuka on March 22, 2015, 04:05:59 PM
Quote from: Igabod on March 22, 2015, 03:42:54 PM
Quote from: Shtuka on March 22, 2015, 03:40:09 PM
Greetings, is this great mod Biodiversity compatible with Zombie Apocalypse mod?

Yes. But an easier way to find out if something is compatible is to try it out for yourself.

I had couple of errors so I trying to find out what mod conflict with yours. :\ Thx for answering

The only mods that could possibly conflict with this one are any that alter the Biomes.xml file which can be found in defs/biomedefs. If the mod doesn't have a biomedefs folder inside the defs folder then it will work with this one. Perhaps I can help you narrow down your problem if you post a screenshot of the error message.

Igabod

MarvinKosh has released an updated compatibility patch for his Icesheet + Harsher Tundra mod. It is available HERE or on the bottom of the original post in the compatibility patches section or on the original post for that mod.

daft73

Fantastic work Igabod, I like the diversity your mods bring to the table.