[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Shinzy

Quote from: kaptain_kavern on July 20, 2016, 06:12:58 PM
Yeah \o/

Glad you came back for that man.

I miss the cloth diversity.

Thx a lot

Oh I've never even left ...I'm just.. lazy
It's on steam workshop too now! for anyone interested to get it there

123nick

this is compatible with existing colonys, right?

Shinzy

Quote from: 123nick on July 20, 2016, 10:03:58 PM
this is compatible with existing colonys, right?

Uhu! Still always advisable to back up your save before adding any mods

123nick

#888
ok, thanks for replying shinzy :) also, is it just me or is all the buffs clothes used too give gone? like, i have a medic wearing medic armor and a medic helmet pictured here:
 

and the armor gives no bonuses too medicine:



also, i didnt find any of the usual melee and ranged weapons, like the smg that was apart of a helmet,  and the spatula.

edit: maybe the armor and helmet does have an effect, but its not shown on the item info display?



edit #2: after the person wearing the medical gear died, the offset was now shown:





Shinzy

That is a bug in vanilla, it only shows the base stats of the items when worn
you have to drop the item on the ground to see the "true" effects of it
but they still affect the colonist

Also the gun I've removed entirely in last alpha, I didn't like it =P

123nick

Quote from: Shinzy on July 22, 2016, 06:34:27 AM
That is a bug in vanilla, it only shows the base stats of the items when worn
you have to drop the item on the ground to see the "true" effects of it
but they still affect the colonist

Also the gun I've removed entirely in last alpha, I didn't like it =P

ahh ok, but what about the other melee weapons? there were like , a spatula, and i think a surgical knife, with the spatula increasing cooking skill and the surgical scalpel or knife increasing healing quality?

Shinzy

Quote from: 123nick on July 22, 2016, 07:28:43 AM
Quote from: Shinzy on July 22, 2016, 06:34:27 AM
That is a bug in vanilla, it only shows the base stats of the items when worn
you have to drop the item on the ground to see the "true" effects of it
but they still affect the colonist

Also the gun I've removed entirely in last alpha, I didn't like it =P

ahh ok, but what about the other melee weapons? there were like , a spatula, and i think a surgical knife, with the spatula increasing cooking skill and the surgical scalpel or knife increasing healing quality?

That's another mod ;D

123nick

Quote from: Shinzy on July 22, 2016, 07:42:41 AM
Quote from: 123nick on July 22, 2016, 07:28:43 AM
Quote from: Shinzy on July 22, 2016, 06:34:27 AM
That is a bug in vanilla, it only shows the base stats of the items when worn
you have to drop the item on the ground to see the "true" effects of it
but they still affect the colonist

Also the gun I've removed entirely in last alpha, I didn't like it =P

ahh ok, but what about the other melee weapons? there were like , a spatula, and i think a surgical knife, with the spatula increasing cooking skill and the surgical scalpel or knife increasing healing quality?

That's another mod ;D

ahh, it was thingimajigs right? i only found out after looking at the old minami tech tree for Alpha 7. well, will it be updated?

Shinzy

Quote from: 123nick on July 22, 2016, 09:54:28 PM
Quote from: Shinzy on July 22, 2016, 07:42:41 AM
Quote from: 123nick on July 22, 2016, 07:28:43 AM
Quote from: Shinzy on July 22, 2016, 06:34:27 AM
That is a bug in vanilla, it only shows the base stats of the items when worn
you have to drop the item on the ground to see the "true" effects of it
but they still affect the colonist

Also the gun I've removed entirely in last alpha, I didn't like it =P

ahh ok, but what about the other melee weapons? there were like , a spatula, and i think a surgical knife, with the spatula increasing cooking skill and the surgical scalpel or knife increasing healing quality?

That's another mod ;D

ahh, it was thingimajigs right? i only found out after looking at the old minami tech tree for Alpha 7. well, will it be updated?

I don't think I will, Updating things is such a drag. Especially with stuff I didn't end up using myself
I mean I might eventually but it's more likely that I don't (I already sort of retired the mod, too ;D)

123nick

thats alright, maybe you can allow someone else too update it?

justinpatrick1011

#895
Anyone has links to the version 2.0.4? I'm still remaining on Alpha 13 for mod compatibilities. ;)

123nick

#896
hey shinzy, should some research projects require the Pattern designer as the reserch bench needed too research them? because none of the new researches require it, atleast, none that i found.

edit: nvm im just blind :P

Shinzy

Quote from: justinpatrick1011 on July 25, 2016, 07:37:46 AM
Anyone has links to the version 2.0.4? I'm still remaining on Alpha 13 for mod compatibilities. ;)

http://www.mediafire.com/download/9w88sqv1cr1bc61/Apparello2.0.5.zip
that's the latest version for a13!

justinpatrick1011

Quote from: Shinzy on July 25, 2016, 11:40:48 AM
Quote from: justinpatrick1011 on July 25, 2016, 07:37:46 AM
Anyone has links to the version 2.0.4? I'm still remaining on Alpha 13 for mod compatibilities. ;)

http://www.mediafire.com/download/9w88sqv1cr1bc61/Apparello2.0.5.zip
that's the latest version for a13!

Thanks mate, greatly appreciated!  ;D

newcadence