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Messages - Tekuki

#16
Quote from: faltonico on May 23, 2017, 07:55:07 AM
The far away scanner thingy is so, so, SO freaking useless... 30 days to scan, consuming power non stop to find a single chunk of resources far far away from the colony... common! if you want more resources a temporary mining colony is way more efficient than that. What advantages has that scanner to a mining colony? Sry i don't get it.
Well I guess it good for me cause it a easier way of getting Jade and gold since they are super rare, get like 300-400 gold/Jade per place and most of the time (for me) it unguarded so safe traveling
#17
Quote from: Rah on May 17, 2017, 07:52:18 AM
For the people who have been playing a lot of A17, how much hyperweave are you seeing compared to A16?
So far I only got a total of 26 hyperweave out of 3-4 save (one for each build) so it still super rare for me, never really now how together them would love that the quest system can add hyperweave as a reward
#18
idk if this the place to post this but infection in a17 unstable branch is a bit harder since med finish fast in early game, and getting a infection after tending someone is a bit annoying, i understand what you doing but it kinda annoy how high the change of getting one after getting treated
#19
General Discussion / Neurotrainer
April 03, 2017, 03:34:19 PM
so not a lot of people know about neurotrainer and what it can do so i made a video talking about neurotrainer.

https://www.youtube.com/watch?v=HKdj7vymmCE
#20
idk enemy flee once more then half their team is down
#25
that super weird? i had someone with yayo and wakeup and they take it while cavarning, weird that it doesn't work for luciferium, maybe since there is no option for taking it for addiction and only on schedules
#27
so i always heard of this mod pack being the best one out there but i never use it surprisingly, i want to start a youtube let's play of this mod pack but i kinda don't want to go in completely blind of what i'm doing. So i was wondering for people who have play this mod pack to give me any tips and trick with it. (ps. i want to go for a non killzone or killbox let's play to make the enemy a real challenge)
#28
General Discussion / Re: Super stupid things you've done
February 24, 2017, 11:57:34 PM
but the survive rifle is kinda good since it like a sub sniper and do pretty good dmg
#29
General Discussion / Re: Friendlies.......
February 24, 2017, 11:55:14 PM
all i really want is for them to at least run to your base like someone life is on the line (usually mines) instead of being like, "don't worry we here to help, but let take a long and slow walk to clam our minds before we get there"
#30
General Discussion / Friendlies.......
February 24, 2017, 09:47:46 PM
I think everyone can agree that friendlies kinda suck. one that they come in super small number of like 1-3 people and they wander to where you at and not move, i just had a raid and friendly's come, YAY but it was only 1 and by the time he got close to my base the raiders already fleeing, the friendlies didn't even have time to draft itself to fight. I Just hoping that A17 make friendly's at less move instead of wandering and to react to manhunter pack fast, they usually attack the manhunter animals when it attack them.
(sorry if my english is bad)