Alpha 12d Released!

Started by LouisTBR, August 26, 2015, 01:40:47 PM

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skullywag

Quote from: Cimanyd on August 26, 2015, 04:58:04 PM
12c is out now.
  • Poison ship part event now only drops one ship part instead of 2-3.

Awww, i liked the 3 ships thing, id just go pop em all open and then retreat into my fortress and let the mechs area deny for a while.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

b0rsuk

The new poison ship (1 part) is very weak on bigger maps. It depends strongly on location. It works in a radius. I'm trying the biggest size possible for the first time.

For those interested, Charge Rifle seems to have gotten a buff!
Damage 12 -> 13
Accuracy, Long: 53% (I don't think it was that high! Those are base stats for normal.)
Cooldown 0.66s, warm-up 1.5s - I think warm-up was 1.5s, but it might have been 1.6s.
Range remains 24

For those interested, Assault Rifle has base accuracy, long at 64%.

Cimanyd

12d now
  • Flashstorms are much less intense
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.