I’ve just released aย tiny hotfix.ย For compatibility info and how to update, see this post on hotfixes.
This is just a balance update to solve issues with unlucky flashstorms ending the game in a rather un-entertaining way. The only change is:
- Flashstorms are much less intense
This bring the game version to Alpha 12d, build 0.12.914.
August 29th, 2015 - 6:04 pm
Mouhahahahahahahaha, I will not update !
August 29th, 2015 - 6:29 pm
um well for me all the time for flash storms at a certain point rain comes and douses the fire and my one guy just walked through 1 to get to food
he was unharmed he even walked through the fire itself
August 29th, 2015 - 6:29 pm
and i will not update either
August 29th, 2015 - 7:00 pm
Yay, >.< just lost half my map since early on I had a huge flashstorm followed by a dry thunderstorm, and it was a few days before I got rain so my map got torched. I so will update :p
August 29th, 2015 - 8:37 pm
I found the random flash storms amazing! Never had them happen that ended the game, made it a challenge when 3/4 the map burned down. Reminded me of the wild fires in Norther Cali, Washington, and Oregon.
August 29th, 2015 - 8:37 pm
Misspelled my name in last post but I also won’t be updating to this one until needed.
August 29th, 2015 - 8:38 pm
fal – it’s fine with me if the flashstorms make a forest fire. In fact that will be pretty much the same. The fire will be just as big.
The problem was when the flashstorm was on your base. But hey, don’t update if you don’t want to, it’s your play ๐
August 29th, 2015 - 9:00 pm
Does this hotfix also include the “animals now follow / defend their masters while hunting” ? If yes I wanna see some of that in action.
August 29th, 2015 - 11:27 pm
LOL, yeah, if it appeared on the base (never has yet) it would be a game stopper if you weren’t built into a mountain side like I usually do. Call me over precautions but I just hate getting wiped clean by 2 or 3 mortar launchers slamming me over and over.
Yeah to me, the forest fires along with the lightning storm were spectacular to watch. I simply called everyone back to base, locked the doors, and hoped the lightning didn’t have blasters!
August 30th, 2015 - 4:54 am
Tynan, I don’t know if it was asked, but when will we be able to spay/neuter animals?
August 30th, 2015 - 2:09 pm
me and many others heard you won’t release this game on steam until 2016 srsly we are done waiting and want to play the game why can’t you just release it now
August 30th, 2015 - 3:58 pm
Baconprison: If you’ve even bothered to read up on it, Tynan is taking a six month break now so he’s not releasing the game. And you can’t complain about that if you don’t own the game, and you can’t use the fact it isn’t on steam as an excuse.
August 30th, 2015 - 8:13 pm
@baconprison: Just purchase the game here and enjoy it man. You don’t need Steam to enjoy a game. Tynan has made an awesome game. If you want to ‘wait’ until steam release it is up to you, but don’t complain. You made the choice to ‘wait’. I waited for it for the longest but decided to simply purchase it and enjoy. Well worth the purchase ahead of Steam release.
As for ‘Steam’ for those who purchased well ahead of the release, I’m sure Tynan will do all he can to help us either obtain a Steam key or get one at a very reduced priced. Doesn’t matter to me anymore if he is able to help with a Steam key or not, he earned the money I payed him with the hours I’ve poured into this game.
August 31st, 2015 - 10:47 am
Where can I download the newest version? I only got a link from SendOwl for Alpha12 but not for the hotfixes o.o
August 31st, 2015 - 6:50 pm
@Leeman the link you got is updated to the latest version; it will download alpha12d.
August 31st, 2015 - 7:06 pm
Ah. lol. Thanks ๐
September 3rd, 2015 - 1:12 am
When I download a hotfix it decrements my number of downloads. Does that mean I can only download 5 more versions before I have to pay again?
September 3rd, 2015 - 5:19 am
@Vosechu the counter resets with every new hotfix/release ๐
September 3rd, 2015 - 1:29 pm
just a quick question,
is anyone else finding that more and more colonists keep going into a broken or berserk faze since the introduction of animal taming?
September 4th, 2015 - 9:48 pm
same i agree with you gatt it is way to common
September 5th, 2015 - 3:51 am
Don’t know if it’ts some feature I missed, but sometimes with taming animals, all of a sudden the tamers will refuse to do it, and when i try to prioritize it, the right-click menu doesn’t open. Just me or yall too?
September 5th, 2015 - 3:58 am
^^^^
I’m an absolute idiot lol. It was a new colony and I was trying to tame hares, and entirely herbivorous animal, without anything besides meat. So nevermind that comment!
September 5th, 2015 - 9:46 pm
Tynan, animals who haul ignore priority levels. Is this intentional?
September 7th, 2015 - 1:56 am
I never received the email to update my game. Is there another way Iโm supposed to go about doing that? Or should I just wait?
September 7th, 2015 - 8:28 am
Jrayhiman: The download link that you received when you purchased the game, or the download link from a recent update will serve you the most recent update. Open one of your old emails and use the link to download the latest version.
September 24th, 2015 - 9:57 pm
rare connection of colonists : staying at 0 mood for 5 days still wont break
Required mood to break: -14%
Required mood to go crazy: -23%
^ Ludeon whats going on
September 27th, 2015 - 2:17 am
Tynan, can we have a hotfix to stop raid pods landing inside roofed buildings in your base please?
September 27th, 2015 - 10:33 am
raiders landing inside the rooms is the beauty of infiltration.
they aint going to avoid an area just because of a roof, if anything they would target as such.
the mood settings are a real concern though, the game can become unplayable with larger towns due to them going nuts and attacking one another, no matter how many things meet their needs.