Alpha15c is currently on Steam’s ‘unstable’ branch for public testing. This update fixes some important bugs and yield significant CPU usage optimizations. It also adjusts a few balance points for a better experience. I invite everyone willing to choose the unstable branch and test it out! I invite feedback in this forum thread and in the comments […]

A tiny update to Alpha15b has been released that fixes a small bug with Cassandra Classic and Phoebe Chillax. DRM-free players can update by simply re-downloading from their existing download link. It always carries the latest version. (Don’t worry about running out of downloads, you can always email support for a reset. We just have […]

I’m happy to announce that we’ve just released RimWorld Alpha 15! This version adds a rich tutorial, an intelligent learning helper to help you pick up the game, a new drug system, deep drilling to provide resources in the end game, and a giant pile of other smaller improvements and fixes. A full change log and detailed info […]

I’ve set the development version of Alpha 15 on the ‘unstable’ branch in Steam. If you’re willing to risk some bugs and imbalances you can give it a shot! Just right-click RimWorld in the Steam library, open Properties, go to the Betas tab, select the ‘unstable’ branch, and restart Steam. The final version will be […]

Features preview of Alpha 15

August 17th, 2016

Hey everyone! We’re currently finishing up Alpha 15. Since it’s basically feature complete, I thought it’d be nice to put up a quick upcoming features list for your perusal. So – here you go! I don’t know when the new update will come out. It really depends on how many bugs and other issues come […]

Backstory in Game and Pirate King tiers have seen a ton of sales, which is great, except it’s taking a lot of time to edit all the content that’s coming in. Before the Steam release, I had a good balance of work time between editing player content and working on game features and bugs. With […]