Alpha15c is currently on Steam’s ‘unstable’ branch for public testing. This update fixes some important bugs and yield significant CPU usage optimizations. It also adjusts a few balance points for a better experience. I invite everyone willing to choose the unstable branch and test it out! I invite feedback in this forum thread and in the comments […]
Alpha15c in testing on unstable branch
Alpha15b – Tiny fix to early game raid timings
A tiny update to Alpha15b has been released that fixes a small bug with Cassandra Classic and Phoebe Chillax. DRM-free players can update by simply re-downloading from their existing download link. It always carries the latest version. (Don’t worry about running out of downloads, you can always email support for a reset. We just have […]
Alpha 15 – Tutorial and Drugs released!
I’m happy to announce that we’ve just released RimWorld Alpha 15! This version adds a rich tutorial, an intelligent learning helper to help you pick up the game, a new drug system, deep drilling to provide resources in the end game, and a giant pile of other smaller improvements and fixes. A full change log and detailed info […]
Alpha 15 unstable branch test is available
I’ve set the development version of Alpha 15 on the ‘unstable’ branch in Steam. If you’re willing to risk some bugs and imbalances you can give it a shot! Just right-click RimWorld in the Steam library, open Properties, go to the Betas tab, select the ‘unstable’ branch, and restart Steam. The final version will be […]
Features preview of Alpha 15
Hey everyone! We’re currently finishing up Alpha 15. Since it’s basically feature complete, I thought it’d be nice to put up a quick upcoming features list for your perusal. So – here you go! I don’t know when the new update will come out. It really depends on how many bugs and other issues come […]
Backstory in Game and Pirate King tier prices will be increased
Backstory in Game and Pirate King tiers have seen a ton of sales, which is great, except it’s taking a lot of time to edit all the content that’s coming in. Before the Steam release, I had a good balance of work time between editing player content and working on game features and bugs. With […]