Interviewed at Dirty Rectangles

September 23rd, 2013

At the last local Dirty Rectangles meeting, I met a fellow named Jim Woolley who is running a nonprofit community-building organization for Ottawa game devs. He was kind enough to interview me about getting into games, RimWorld, and my book, Designing Games. Check it out:

Kickstarter approaching

September 21st, 2013

I’m working on assembling a Kickstarter campaign. I just shot all the video for the trailer and sent it to Alistair Lindsay for the audio treatment. It’s going to show a number of things that the first look video missed, and be much better-shot and better-edited. Now it’s time to write the description, get artists […]

Emergent Ecology

September 20th, 2013

I discovered some interesting emergent behavior in the game ecology today. These Muffalo had been grazing in that closed-off area the whole game. So they’d largely denuded the area of grass. This left a lot of open space for the Saguaro cactus (which they don’t eat) to reproduce into, leading to a cactus boom. This […]

RimWorld subreddit

September 19th, 2013

Well, now you know it’s a real game. User BRTD_Y just put up a subreddit for discussions on RimWorld. Redditors, check it out.

Seeking Artist

September 18th, 2013

I could use some help on the art for RimWorld. If you are a 2D artist, or you know one who you think could do good work on this game, please email me at [email protected]

First Look Video Released!

September 17th, 2013

Yesterday I put out our first look video of RimWorld and put it up on a nice little landing page. So now all the stuff we’ve been talking about might start to make a little bit more sense. This video highlights a few key features. First, pirate raids. Pirates drop from the sky when the […]

AI storyteller choices

September 12th, 2013

Here’s just a quick shot of the title screen as it stands. I still need to get an artist to do a real logo treatment for the title. Though straight Tahoma has its charm, I suppose. I’ve been working on this screen as well as the selection of AI storyteller and starting colonists. Now you […]

RimWorld name change

September 11th, 2013

The game previously known as Eclipse Colony is now known as RimWorld. It turned out eclipses weren’t a big part of the game, and the frontier edge-of-civilization thing is.

The muffalo! They burn!

September 9th, 2013

Just a quick post here to show you a fun screenshot. I resurrected the ancient (dating back to when this was a zombie tactics game) fire system, rebalanced and redesigned it, and tightened up the graphics. It turns out that the muffalo, with their shaggy coats, burn rather well! I wonder how much damage a […]

Ludeon Studios Inc.

September 5th, 2013

I’m happy to announce that Ludeon Studios is now a federally registered corporation in my home country of Canada! This new ephemeral paperwork status should allow us to actually manage money properly to make deals with contractors and such, avoid some taxes, and learn entirely new kinds of paperwork. Work on the game continues. Recently […]