Archive for the ‘Uncategorized’ category

RimWorld 1.0 will be released on Wednesday, October 17! After five and a half years of development we’re coming to the close of this chapter of RimWorld. Thanks to everyone who got involved on the forums, posting bugs, chatted on Reddit, offered mods on Workshop and the forums, to those who are doing translations, to […]

A new build is up on the unstable branch. If you are playing with mods but were on the unstable branch from an earlier testing phase, change back to default branch now. The code for this update should be 99% mod-compatible, but the mods won’t work until they’re recompiled because the binary API for the […]

So, RimWorld’s early access price has been $30 USD since we first started selling the game in 2013. Buying an early access game is risky compared to buying a finished game. Also, RimWorld’s value in content (and the time players tend to play it) have gone up a lot since those early days. There’s also […]

RimWorld Beta 19 – Polish the Cannons is released! To get the update: If you’re on Steam, the game will update automatically. If you’re DRM-free, you can re-download from the same link you got the game from originally. It always has the latest version. If you want to keep playing Beta 18 on Steam:¬†Right click […]

One million copies sold!

January 31st, 2018

RimWorld has now sold over a million copies. Platinum status! This is a remarkably unexpected moment for me. The original Kickstarter only sought 1,000 sales, and that seemed like a lot. This is… crazy. Many thanks to all the players for buying the game, to Piotr Walczak, Ben Rog-Wilhelm and all others who worked on […]

RimWorld Beta 18 – A World of Story is released! Here’s the video (where I accidentally call it Alpha 18 – old habits die hard). To get the update: If you’re on Steam, the game will update automatically. If you’re DRM-free, you can re-download from the same link you got the game from originally. It […]

We’ll be closing sales for to the Backstory-in-Game package and Pirate King packages on November 7, 2017.¬†The Name-in-game package will remain on sale. Anyone who already purchased any of these packages won’t be affected, only new sales will be closed. I’m closing these sales because the game is maturing and it’s coming to the right […]

I’ve just released Alpha17b, a performance hotfix for Alpha17. Steam users will get it automatically, while non-Steam users can download from their existing permanent download link (there won’t be an update email sent out). This is build 0.17.1557. When we made the targeting AI smarter in Alpha 17, we also made it harder on the […]

Alpha 17 – On the Road has been released! This version brings roads and rivers to the world, new world quests, new tools for modders, new combat tools, smarter AI, and rebalancings and adjustments across the whole design. I’m afraid that this build is not compatible with saved games from previous versions, or mods from […]

We recently asked whether players would rather have the bugfix-only update released, or if they’d prefer we just kept working and waited until we had new content to release. The results aligned with my personal thinking, which is that the disruptive effect of a release (breaking various compatibilities) isn’t worth it for a bugfix-only release. […]