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Messages - thamathar

#1
Guys I need some help ... when using the Embrasure ... when the enemies get a little close (about 5-6 scares or less) they can't fire at them any more ?! Why is this happening ?!
#2
Quick question, on the modpack is there any thing that will switch the machines automatic ?And turn them off after being finnished of using? The auto switch for the Switchers, well I can't prioritize them to the machines, so I was looking if there is a research for it or a mod to do this for me, this would safe alot of power and would be more immersive I would say, I don't to have the machines on if they are not being used
#3
How to we store the berries ? Do we need a specific item for it ?!
#4
Hi, I have one simple question, how do we get Hay ?!?! (last version of the mod for 16)
#5
Support / Re: Black screen? Or, game won't run?
November 13, 2016, 01:48:38 PM
Hey guys, every time I'm generating the world I allways get this crash :/

Quote

========== OUTPUTING STACK TRACE ==================

  ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 0DF87E80)
  ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 0DF87E80)
0x0DF87E80 ((<unknown>))
0x01982ECD (RimWorld1249Win) [c:\buildslave\unity\build\runtime\gfxdevice\d3d\gfxdeviced3d9.cpp:1795] GfxDeviceD3D9::ReadbackImage
0x019ADA4F (RimWorld1249Win) [c:\buildslave\unity\build\runtime\gfxdevice\threaded\gfxdeviceworker.cpp:1056] GfxDeviceWorker::RunCommand
0x019B0CAE (RimWorld1249Win) [c:\buildslave\unity\build\runtime\gfxdevice\threaded\gfxdeviceworker.cpp:309] GfxDeviceWorker::Run
0x015F40ED (RimWorld1249Win) [c:\buildslave\unity\build\runtime\threads\thread.cpp:40] Thread::RunThreadWrapper
0x73DE62C4 (KERNEL32) BaseThreadInitThunk
0x76F60719 (ntdll) RtlSubscribeWnfStateChangeNotification

========== END OF STACKTRACE ===========

**** Crash! ****

I all rdy try several thinks, clean install, no mods, no AV running everything and all ways get this error :/, try this on 14e and the last one 15c if I remenber right

Other think from the log file

Quote
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Mods config data is from build -1 while we are at build 1249. Resetting.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Crash!!!

Update:

If I run the game with
Quote
-force-opengl or -force-d3d11

I can generate the map, but the map and all thinks (textures of characters and such) goes pink but if i save, remove the -force from the shortcut, I can load the map without any problem and its all normal, so don't know what do to here.

I do have drivers updated and such