Looks like a script exception that should be easily fixed.
How it happened:
- Playing in Developer Mode
- No mods other than Core
- Started a new colony
- Pinned the initial Letter that shows when you land
- Let the game run for a minute or two
Error:
Also received a ton of errors about the Combat Log along the same lines as the above.
How it happened:
- Playing in Developer Mode
- No mods other than Core
- Started a new colony
- Pinned the initial Letter that shows when you land
- Let the game run for a minute or two
Error:
Code Select
RimWorld 1.0.1936 rev831
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
Mods config data is from build -1 while we are at build 1936. Resetting.
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
Verse.ModsConfig:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:49)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:169)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:38)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
Initializing new game with mods Core
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
Verse.Game:InitNewGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:279)
Verse.Root_Play:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:60)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
Exception while saving RimWorld.Archive: System.InvalidCastException: Cannot cast from source type to destination type.
at Verse.Scribe_Collections.Look[IArchivable] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x0029e] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:99
at Verse.Scribe_Collections.Look[IArchivable] (System.Collections.Generic.HashSet`1& valueHashSet, Boolean saveDestroyedThings, System.String label, LookMode lookMode) [0x00068] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:437
at Verse.Scribe_Collections.Look[IArchivable] (System.Collections.Generic.HashSet`1& valueHashSet, System.String label, LookMode lookMode) [0x00005] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:416
at RimWorld.Archive.ExposeData () [0x00018] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\Archive\Archive.cs:24
at Verse.Scribe_Deep.Look[Archive] (RimWorld.Archive& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x0019f] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:68
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Scribe_Deep:Look(Archive&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:72)
Verse.Scribe_Deep:Look(Archive&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
RimWorld.History:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\History\History.cs:58)
Verse.Scribe_Deep:Look(History&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:68)
Verse.Scribe_Deep:Look(History&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
Verse.Game:ExposeSmallComponents() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:242)
Verse.Game:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:218)
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:68)
Verse.Scribe_Deep:Look(Game&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
Verse.GameDataSaveLoader:<SaveGame>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:115)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\SafeSaver.cs:95)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:110)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:59)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:419)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:259)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:102)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:83)
Also received a ton of errors about the Combat Log along the same lines as the above.