Extended Stoneworking v1.0
Description:This mods makes the new stone types (Sandstone, Limestone, Granite, Slate & Marble) drop chunks that can be processed into bricks at the stoneworking table that can be used to make buildings/walls out of the type of stone. Each stone type has a 75% chance of dropping a chunk.
If it can be made from Stuff, it can be made from these new stone blocks.
IE: Marble beds, granite walls, limestone research bench, sandstone modular tables...
Mod Team:- ItchyFlea (http://ludeon.com/forums/index.php?action=profile;u=959) - Code & Textures
Download:- Extended Stoneworking v1.0 (https://ludeon.com/forums/index.php?action=dlattach;topic=6461.0;attach=4295)
Screenshots:(https://ludeon.com/forums/index.php?action=dlattach;topic=6461.0;attach=4146) (https://ludeon.com/forums/index.php?action=dlattach;topic=6461.0;attach=4148)
Changelog:V1.0:
- Bugfix: Mod walls did not have a beauty value.
V0.93:
- Undid the stone chunks require hauling designation.
- Vastly reduced the spawn chance. (was 75%, now 35%)
V0.92:
- Changes: Unprocessed stone chunks now behave like standard stone chunks and will only be hauled when designated with the haul command.
V0.91:
- Bugfix: Traders no longer carry unprocessed stone chunks.
V0.9:
(http://i.creativecommons.org/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-sa/4.0/)
[attachment deleted by admin: too old]
Currently, each new stone type should build walls that have a similar amount of HP that the rock type does. This means that Granite walls are stronger than Sandstone walls. These new stone block types should also be tradeable. So if you land in a biome that doesn't have marble, you can still buy marble blocks to build marble things.
New stone block stats/more info:
- Everything except for the health and beauty values are pretty much identical to standard stone blocks.
- The beauty for the new stone types is roughly 4x higher than the beauty of standard stone blocks.
- Industrial traders, when they carry standard stone blocks, will carry nearly equal numbers of the other types of stone blocks as well. The buy/sell prices will also be similar.
Please post any comments you have about this mod. :D
Where do the beds come from?
The beds in the 2nd screenshot are vanilla RimWorld beds. Specifically one is the Royal Bed, the other is 2 Medical Beds next to each other.
so you pretty much made an alpha 8 mod. :)
Quote from: Matthiasagreen on October 02, 2014, 12:27:41 AM
so you pretty much made an alpha 8 mod. :)
I can almost guarantee that this mod won't be updated when Alpha 8 is released. It'll be relegated to the Halls of Extinct Great Mods. Also known as the Outdated subforum. :P
But yes, this does appear to potentially add something similar to what Tynan is adding to Alpha 8. Although according to the changelog, Tynan's implementation will be far more encompassing than this.
Cool now the stones have some more usage!Thanks ItchyFlea for a cool mod!
love the mod!
just one thing, since the hauler can haul more than one chunk at a time, can u make the chunk forbiden when it fall off? otherwise it is really unefficient that a hauler run ten miles just to haul one chunk. or maybe like the old fashioned chunk which need to use the "haul" oder.
Quote from: ItchyFlea on October 01, 2014, 10:59:43 PM
The beds in the 2nd screenshot are vanilla RimWorld beds. Specifically one is the Royal Bed, the other is 2 Medical Beds next to each other.
Sorry at the time I hadn't played A7. I do and don't like the update. I don't like it for having to spend more time to select stuff.
Very nice, I'll be giving this a spin in my next game!
Quote from: eatKenny on October 02, 2014, 04:52:24 PM
love the mod!
just one thing, since the hauler can haul more than one chunk at a time, can u make the chunk forbiden when it fall off? otherwise it is really unefficient that a hauler run ten miles just to haul one chunk. or maybe like the old fashioned chunk which need to use the "haul" oder.
I do like the idea of having them spawn like standard chunks, requiring the haul order to be moved. I'll look into that.
EDIT: Just posted a quick bugfix update. Apparently I forgot to make it so that traders didn't carry unprocessed stone chunks.
From what I can tell, this fix does not break existing saves, so can be applied without worry. I recommend making a backup copy of your save just in case.
I've left the v0.9 version available in the attachments section of the OP just in case you do encounter problems using the new update.
Another update. This mods stone chunks now behave like vanilla stone chunks in that you must designate them to be hauled.
This appears to work fine with existing saves. If it doesn't, the original version of this mod is still available in the attachment section of the OP.
Make a backup of your save before using this update, just in case there are problems. :)
Would introducing similarly coloured stone floors be too difficult?
Quote from: shadowstreaker on October 02, 2014, 07:06:48 PM
Would introducing similarly coloured stone floors be too difficult?
Should be fairly easy to do.
EDIT: Well, adding the defs was easy. Making the textures, not so much. I'll come back to it at a later date. :)
Awesome :)
the stones can be stacked - but they still only pick up one pile at the time - is it possible to make them pick up as much as they can carry in one go ? alot of hauling jobs when mining
or atleast my game every mined rock piece drops a stone chunk
Is that all the stone chunks can be making to bricks? somehow my colonist only choose those original rock pile but not the chunk, now the chunks are full of my place. so annoying :'( (sorry for my english)
ichyflea, I have had to scratch the chin of your mod by altering each of the stone chunks from raw resource to chunk storage
Quote from: harpo99999 on October 05, 2014, 06:51:53 PM
ichyflea, I have had to scratch the chin of your mod by altering each of the stone chunks from raw resource to chunk storage
Nice way to put it. :D
I've started playing a long-game with this mod active to try and find any problems with it. So far, the only thing of note is that being set as chunks, despite being stackable, do not get stacked when hauled.
That will be changed and they will be reverted to items can can be stacked when hauled.
Setting the chunks to be hauled to chunk stockpiles, rather than resource stockpiles, is a good idea, as until they are processed, they are just as useless as normal chunks.
So that will be looked into, as it seems to be a good idea.
So expect to see an update in a few days.
Would it be possible to add your new stone chunks to the original stone bricks recipe? As they are used in some recipes on their own
Any way to get a version that has a smaller chance to drop the chunks? Since they only haul one at a time, when you're digging into a mountain it takes forever to clean up.
New update.
In this update I have undone the change that made chunks require a hauling designation, as colonists were only moving 1 at a time despite being stackable. I have also vastly lowered the spawn chance. It was 75%, and is now 35%.
EDIT:
Quote from: AHare on October 07, 2014, 08:50:38 PM
Any way to get a version that has a smaller chance to drop the chunks? Since they only haul one at a time, when you're digging into a mountain it takes forever to clean up.
Nice timing. Just finished a new update to hopefully fix that very issue. :)
Added and started a new colony last night on casual, just to play. Lovely, thanks for the options... makes the buildings much more distinct and purty.
Question- any chance you could extent the stones into more flooring options? I'd love to see other varied stone tiles as options for my floors?
I'm not sure if this is because of a mod conflict but when I have this mod activated with a few other mods, I see the normal stone cutter's table with the stone block recipe but anything else involving the limestone chunks being turned into limestone bricks and what not, that recipe/production table I do not see.
Quote from: Kumai0214 on October 09, 2014, 12:16:41 AM
I'm not sure if this is because of a mod conflict but when I have this mod activated with a few other mods, I see the normal stone cutter's table with the stone block recipe but anything else involving the limestone chunks being turned into limestone bricks and what not, that recipe/production table I do not see.
This mod won't work correctly with any other mods that also modify the stonecutting table. A limitation of how bills are set up with their respective tables. According to the changelog on Sept 29 (https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub) Tynan added a feature to A8 that will remove this limitation. Although this mod won't exist for A8 so yeah... Tynan is making something more comprehensive than this for A8. (Also mentioned on the Sept 29 post)
If you use TTM, minami26 has been given permission to make a patch so that this mod and TTM work together.
Walls/conduit walls built with the special bricks are showing as 0 Beauty and colonists don't seem to notice either (was thinking it was just a display issue).
Installed mods are:
- EdBInterface
- Extended Stoneworking
- Modular Tables
- MoreHair
- MoreHydroponics
- MoreStorage
- MoreTurrets
- MoreWeapons
- T-ConditionRed
- T-ExpandedCloth
- T-ExpandedCrops
- T-MiscStuff
- T-MoreBeds
- T-MoreFloors
However, I deactivated all mods except Extended Stoneworking (obviously) and started a new colony.
(http://i.imgur.com/nsNh5b0.jpg)
(http://i.imgur.com/3H3czpE.jpg)
(http://i.imgur.com/uqRpgTf.jpg)
(http://i.imgur.com/RQ6kwcx.jpg)
Is this intended?
As far as I can tell, all walls, vanilla and otherwise, all have a beauty value of 0, I could be wrong but ive never seen any walls with a beauty value
Quote from: shadowstreaker on October 10, 2014, 06:20:12 PM
As far as I can tell, all walls, vanilla and otherwise, all have a beauty value of 0, I could be wrong but ive never seen any walls with a beauty value
Vanilla Wood/Stone Block Walls/Conduit Walls have a Beauty of 3.
Quote from: DracoGriffin on October 10, 2014, 06:54:29 PM
-snip-
Not intended, but not a huge deal either from what I can tell. Colonists don't really seem to mind the beauty value of walls. I'll fix it anyway.
EDIT: And it's fixed. Fixed version is now available from the OP.
Also made this into a full fledged 1.0 version. :)
Quote from: ItchyFlea on October 10, 2014, 06:58:23 PM
Colonists don't really seem to mind the beauty value of walls.
Well, not until you make some sort of rotting corpse wall.
Quote from: StorymasterQ on October 12, 2014, 09:23:12 PM
Quote from: ItchyFlea on October 10, 2014, 06:58:23 PM
Colonists don't really seem to mind the beauty value of walls.
Well, not until you make some sort of rotting corpse wall.
Good point. The colonists would love it, and the prisoners would be able to see their old friends. :P
WHEN will you produe this?
harpo
Quote from: harpo99999 on October 13, 2014, 03:09:01 AM
WHEN will you produe this?
harpo
What are you talking about, what are you asking?
Quote from: Clibanarius on October 13, 2014, 06:43:16 AM
Quote from: harpo99999 on October 13, 2014, 03:09:01 AM
WHEN will you produe this?
harpo
What are you talking about, what are you asking?
I'm fairly confident harpo is asking about the rotting corpse wall.
yes, it would make a perfect addition for prison walls with a huge negative mood and huge fear(conversion speed) increase, as it would remind the prisoners that either they join the colony OR they join the WALL
I was trying to make different stone blocks but it always makes standard stone blocks... Is there a reason why? (I had the version in the scratch pack)
It only ever gives me the option to craft regular stone blocks.
possibly because you only had the first recepie in the menu, personally I set up ALL the recepies in the stonework bench, not just the first
Quote from: wsensor on October 15, 2014, 04:04:01 AM
I was trying to make different stone blocks but it always makes standard stone blocks... Is there a reason why? (I had the version in the scratch pack)
It only ever gives me the option to craft regular stone blocks.
Are you using the pack with other mods? There are some mods (such as TTM) which override things this mod changes.
While I haven't personally tested it, there is a compatibility patch made by minami26 which solves the incompatibility between this specific mod and TTM, but that patch should also work with the ScratchPack.
Not sure what was wrong but I forced it to load the scratch pack last and it fixed the problem. I had checked all the other mods and did not find one that effected the stonecutter table other than the scratchpack.
If it helps anyone in the future, I had the same problem as wsensor with the Natural Terrain Flooring mod. I simply deleted the Stonecutting Table definition from the NTF mod's ThingDefs xml - specifically Buildings_Production.xml. That file modified the same content as this pack without including definitions for the new recipes. I made this change and loaded a save without an issue and I'm able to use both mods.