Hello , im back to rimworld after some years and im on stage of editing some values of the mods.
I downloaded EPOE mod - it works fine expect that for some reasons installing Exoskeleton frame or Advanced bionic spine does not gives you additional carrying capacity like i intended to do
I added values like:
</addedPartProps>
<stages>
<li>
<statOffsets>
<CarryingCapacity>+50</CarryingCapacity>
</statOffsets>
</li>
</stages>
it shows in the game, under installed body parts but my pawn still can cary just 28kg, not sure why...
For some reason if i mod a apparel mod - for example jacket or trausers and i add same modification it works correctly and now my pawn can carry 78kg instead of 28...
Any idea what im doing wrong?
Here is a complete heddif:
<HediffDef ParentName="addedPartAdvanced">
<defName>AdvancedBionicSpine</defName>
<label>advanced bionic spine</label>
<labelNoun>an advanced bionic spine</labelNoun>
<description>An installed advanced bionic spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It is better than a biological spine in almost every way.</description>
<descriptionHyperlinks><ThingDef>AdvancedBionicSpine</ThingDef></descriptionHyperlinks>
<spawnThingOnRemoved>AdvancedBionicSpine</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.5</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<statOffsets>
<CarryingCapacity>+50</CarryingCapacity>
</statOffsets>
</li>
</stages>
</HediffDef>
I downloaded EPOE mod - it works fine expect that for some reasons installing Exoskeleton frame or Advanced bionic spine does not gives you additional carrying capacity like i intended to do
I added values like:
</addedPartProps>
<stages>
<li>
<statOffsets>
<CarryingCapacity>+50</CarryingCapacity>
</statOffsets>
</li>
</stages>
it shows in the game, under installed body parts but my pawn still can cary just 28kg, not sure why...
For some reason if i mod a apparel mod - for example jacket or trausers and i add same modification it works correctly and now my pawn can carry 78kg instead of 28...
Any idea what im doing wrong?
Here is a complete heddif:
<HediffDef ParentName="addedPartAdvanced">
<defName>AdvancedBionicSpine</defName>
<label>advanced bionic spine</label>
<labelNoun>an advanced bionic spine</labelNoun>
<description>An installed advanced bionic spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It is better than a biological spine in almost every way.</description>
<descriptionHyperlinks><ThingDef>AdvancedBionicSpine</ThingDef></descriptionHyperlinks>
<spawnThingOnRemoved>AdvancedBionicSpine</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.5</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<statOffsets>
<CarryingCapacity>+50</CarryingCapacity>
</statOffsets>
</li>
</stages>
</HediffDef>