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RimWorld => General Discussion => Topic started by: PhantomFav on July 16, 2017, 07:26:53 AM

Title: Heat Wave!
Post by: PhantomFav on July 16, 2017, 07:26:53 AM
So my colony is a tribe (without advanced technology) in the desert, it's summer, and there is a heat Wave (60° at noon). The question is: how can I keep my paws cool? I already use the passive coolers, but every time a paw exits from its barrack, it collapse on the ground in few minutes. On stone-age technology level my paws can't craft cowboy hats and dusters! What can I do? :)
Title: Re: Heat Wave!
Post by: Skynert on July 16, 2017, 07:58:02 AM
Well, you can end heat wave in dev mode. Cheaty, I know but hey, it's just a game.
Title: Re: Heat Wave!
Post by: Lowkey1987 on July 16, 2017, 08:04:50 AM
look into reddit!
https://www.reddit.com/r/RimWorld/comments/5rva9h/need_tipshelp_with_tribal_extreme_desert/ (https://www.reddit.com/r/RimWorld/comments/5rva9h/need_tipshelp_with_tribal_extreme_desert/)
Title: Re: Heat Wave!
Post by: PhantomFav on July 16, 2017, 09:04:29 AM
Quote from: Skynert on July 16, 2017, 07:58:02 AM
Well, you can end heat wave in dev mode. Cheaty, I know but hey, it's just a game.
This isn't the way I play.

Quote from: Lowkey1987 on July 16, 2017, 08:04:50 AM
look into reddit!
https://www.reddit.com/r/RimWorld/comments/5rva9h/need_tipshelp_with_tribal_extreme_desert/ (https://www.reddit.com/r/RimWorld/comments/5rva9h/need_tipshelp_with_tribal_extreme_desert/)
THX but I have already build my camp ._.
Title: Re: Heat Wave!
Post by: Canute on July 16, 2017, 09:06:26 AM
You know about the passiv coolers, simple research even for tribals.
But when you even run out of wood to build these, then there is just another ruined settlement.
Title: Re: Heat Wave!
Post by: Shurp on July 16, 2017, 09:50:12 AM
Here's a solution: rush research electricity and cooling.  Also, pick your starting month as winter.  You might make it before Summer cooks you.

(I usually play in Boreal Forest, and I can research electricity before fall from a summer start.  Make sure you have three research benches and three competent researchers)
Title: Re: Heat Wave!
Post by: AngleWyrm on July 16, 2017, 10:08:53 AM
there used to be a mod for A16 called Reworked Temperature Extremes (https://ludeon.com/forums/index.php?topic=29745.0), but it seems to have been removed.
Title: Re: Heat Wave!
Post by: PhantomFav on July 16, 2017, 11:48:13 AM
@Shurp: your solution is for the next game, not the current :-\

So, am I screwed? XD
Title: Re: Heat Wave!
Post by: Canute on July 16, 2017, 12:51:34 PM
If you don't wont cheat, and don't want load an safegame before the heatwave, prolly yes.
Title: Re: Heat Wave!
Post by: ArguedPiano on July 16, 2017, 01:06:54 PM
Could you not just keep your pawns indoors and wait out the heatwave?
Title: Re: Heat Wave!
Post by: PhantomFav on July 16, 2017, 01:13:56 PM
Quote from: ArguedPiano on July 16, 2017, 01:06:54 PM
Could you not just keep your pawns indoors and wait out the heatwave?

Obviously not! They have little ugly hut, so if they stay there, they go psycho in less then a day!
Title: Re: Heat Wave!
Post by: O Negative on July 17, 2017, 02:19:11 AM
Quote from: AngleWyrm on July 16, 2017, 10:08:53 AM
there used to be a mod for A16 called Reworked Temperature Extremes (https://ludeon.com/forums/index.php?topic=29745.0), but it seems to have been removed.
Sorry about that ._.


Heat waves were nerfed in A17, but they're still incredibly deadly.

Key information on heat waves:
- 17 degree (C) increase on seasonal temp
- Only triggers if seasonal temp is greater than 20 degrees (C)
- Last at least 1.5 days
- Last no more than 3.5 days

Your conditions:
- Desert biome; 60 degree (C) during heat wave
- Primitive cooling technology available
- Unable to tailor "anti-heat" attire

Honestly, the only true option I see for a situation like this is to try to wait the heat wave out. You can micromanage your available food by allowing your pawns to become malnourished a bit (20% increase/day max) before letting them eat. It'll be an unproductive few days, but you'll survive. Other than that, I can only recommend a lot of planning for future heat waves. You've settled in an exclusively hot biome, so you only need to worry about one type of insulation. At least you've got that going for you ;)
Title: Re: Heat Wave!
Post by: PhantomFav on July 17, 2017, 04:56:56 AM
Guys, it's too late. All my paws are dead, in heatstroke, or like that Jake Nicholson in The Shining. THX for the tips :)
Title: Re: Heat Wave!
Post by: Shurp on July 17, 2017, 05:34:20 AM
You could wait a few days for the Storyteller to repopulate your base after everyone dies.

Next time... if you're settling in a hot biome, try having a plan to survive there first :)
Title: Re: Heat Wave!
Post by: PhantomFav on July 17, 2017, 06:11:02 AM
Quote from: Shurp on July 17, 2017, 05:34:20 AM
You could wait a few days for the Storyteller to repopulate your base after everyone dies.
Without refrigerated food and animals on the map? I don't think so XD
Title: Re: Heat Wave!
Post by: TheMeInTeam on July 17, 2017, 02:00:26 PM
Quote from: PhantomFav on July 16, 2017, 01:13:56 PM
Quote from: ArguedPiano on July 16, 2017, 01:06:54 PM
Could you not just keep your pawns indoors and wait out the heatwave?

Obviously not! They have little ugly hut, so if they stay there, they go psycho in less then a day!

Base design is pretty important.  Dining/rec/work room with table near to food supply + set of bedrooms with centralized heating + cooling corridor are among my highest priority builds.  If you put a couple passive coolers in those, you'll be fine in terms of living.

Beat down raiders with melee early and steal their clothes.  Priority goes to outside workers.

Also, since it's not quite as hot at night, you can shift work your pawns for that to extend the time they can be outside before getting into upper bounds of heatstroke.
Title: Re: Heat Wave!
Post by: stigma on July 17, 2017, 04:11:32 PM
If you start tribal but run into heatwaves almost immediately then that's tough because the only tool you start with is the passive cooler (the passive cooler is actually quite strong though).

If you have to make due though:
- Build passive coolers inside until comfortable 32celcius or less.
- Only go outside to do critical food-jobs like planting and hunting (or to get the small amount of wood you need for coolers)
- Reverse your schedule to sleep in day and work at night, when it is significantly colder.
- restrict zone to not wander too far from safe inside area. Pawns are more likely to seek shelter automatically and sucessfully.

- Rush towards complex clothing. Trying to get coolers fast is hard for tribals, and it only replaces pasive coolers which already work fine indoors. Complex clothing to make  dusters and cowboyhats (or other hot-clime clothes with apparello or fashionrimsta) is much closer on the tech tree and will let you remove or severely reduce the heat impact outside (a set is like +18 heat insulation using a 100% material, bringing comfortable temp up to like 50celcius even with mediocre materials. Just keep in mind that leathers vary a lot in how much they insulate. Cotton is great if you remembered to plant some early - I always do for tribals in hot climes).

- Don't let people go idle if they are forced to stay indoors a lot during the heatwave... research tables are cheap, and every extra hand researching will make you reach complex clothing faster to be able to get a long-term solution for heatwaves.

You should be able to get complex clothing before you experience more than maybe 2 heatwaves at worst. After that you should be able to function mostly normally (maybe initial and minor heatstroke) outdoors. In the longer term, upgrading your clothes with materials with premium insulation properties should bring your tolerance up so high that anything short of the most extreme deserts should be a piece of cake.

A handful of leathers insulate well, cloth is a decent 100%, and the best stuff is in various wools (and synthread if you can find it).
-Stigma
Title: Re: Heat Wave!
Post by: Snafu_RW on July 17, 2017, 04:53:14 PM
Quote from: stigma on July 17, 2017, 04:11:32 PM

- Rush towards complex clothing. Trying to get coolers fast is hard for tribals, and it only replaces pasive coolers which already work fine indoors. Complex clothing to make  dusters and cowboyhats (or other hot-clime clothes with apparello or fashionrimsta) is much closer on the tech tree and will let you remove or severely reduce the heat impact outside [..]

- Don't let people go idle if they are forced to stay indoors a lot during the heatwave... research tables are cheap, and every extra hand researching will make you reach complex clothing faster to be able to get a long-term solution for heatwaves.

You should be able to get complex clothing before you experience more than maybe 2 heatwaves at worst. After that you should be able to function mostly normally (maybe initial and minor heatstroke) outdoors. In the longer term, upgrading your clothes with materials with premium insulation properties should bring your tolerance up so high that anything short of the most extreme deserts should be a piece of cake.
Agreed; alpaca (or megasloth if you're lucky) wool dusters are your main target for research

I remembered one other thing (too late now): as your colony wasn't very established you could've abandoned it & quickly formed a caravan to the next tile over; this would prolly have got you out of the heatwave (a bit cheesy, but starting colonies need every help they can get..)
Title: Re: Heat Wave!
Post by: SurrealSadi on July 17, 2017, 06:16:20 PM
Quote from: Snafu_RW on July 17, 2017, 04:53:14 PM
Quote from: stigma on July 17, 2017, 04:11:32 PM

- Rush towards complex clothing. Trying to get coolers fast is hard for tribals, and it only replaces pasive coolers which already work fine indoors. Complex clothing to make  dusters and cowboyhats (or other hot-clime clothes with apparello or fashionrimsta) is much closer on the tech tree and will let you remove or severely reduce the heat impact outside [..]

- Don't let people go idle if they are forced to stay indoors a lot during the heatwave... research tables are cheap, and every extra hand researching will make you reach complex clothing faster to be able to get a long-term solution for heatwaves.

You should be able to get complex clothing before you experience more than maybe 2 heatwaves at worst. After that you should be able to function mostly normally (maybe initial and minor heatstroke) outdoors. In the longer term, upgrading your clothes with materials with premium insulation properties should bring your tolerance up so high that anything short of the most extreme deserts should be a piece of cake.
Agreed; alpaca (or megasloth if you're lucky) wool dusters are your main target for research

I remembered one other thing (too late now): as your colony wasn't very established you could've abandoned it & quickly formed a caravan to the next tile over; this would prolly have got you out of the heatwave (a bit cheesy, but starting colonies need every help they can get..)
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.
Title: Re: Heat Wave!
Post by: Snafu_RW on July 17, 2017, 07:38:32 PM
Quote from: SurrealSadi on July 17, 2017, 06:16:20 PM
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.
Still need the same tech tho, IIRC
Title: Re: Heat Wave!
Post by: SurrealSadi on July 17, 2017, 08:55:42 PM
Quote from: Snafu_RW on July 17, 2017, 07:38:32 PM
Quote from: SurrealSadi on July 17, 2017, 06:16:20 PM
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.
Still need the same tech tho, IIRC
Very true, but you can get a few made before you jump to the dusters.
Title: Re: Heat Wave!
Post by: ArguedPiano on July 17, 2017, 09:49:45 PM
Quote from: SurrealSadi on July 17, 2017, 08:55:42 PM
Quote from: Snafu_RW on July 17, 2017, 07:38:32 PM
Quote from: SurrealSadi on July 17, 2017, 06:16:20 PM
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.
Still need the same tech tho, IIRC
Very true, but you can get a few made before you jump to the dusters.
This is all nice and well, but OP is saying this is early game afterall. Unless you are incredibly lucky with traders you won't have the Alpaca Wool needed.
Title: Re: Heat Wave!
Post by: cultist on July 17, 2017, 10:09:27 PM
Very small room, passive cooler, extra walls for insulation if possible. Old/sick pawns might die of heatstroke, the rest will be grumpy but should survive.

Digging into a mountain is even better if you're on a mountainous map.
Title: Re: Heat Wave!
Post by: Shurp on July 18, 2017, 07:36:26 AM
If you rush research clothing you should be able to get some leather hats and dusters within the first few days of arrival.  As long as you're not starting in Summer it should be survivable.  And even if you are, like others have suggested, small room, cool box, and your starting pemmican will keep you alive long enough.