Heat Wave!

Started by PhantomFav, July 16, 2017, 07:26:53 AM

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TheMeInTeam

Quote from: PhantomFav on July 16, 2017, 01:13:56 PM
Quote from: ArguedPiano on July 16, 2017, 01:06:54 PM
Could you not just keep your pawns indoors and wait out the heatwave?

Obviously not! They have little ugly hut, so if they stay there, they go psycho in less then a day!

Base design is pretty important.  Dining/rec/work room with table near to food supply + set of bedrooms with centralized heating + cooling corridor are among my highest priority builds.  If you put a couple passive coolers in those, you'll be fine in terms of living.

Beat down raiders with melee early and steal their clothes.  Priority goes to outside workers.

Also, since it's not quite as hot at night, you can shift work your pawns for that to extend the time they can be outside before getting into upper bounds of heatstroke.

stigma

If you start tribal but run into heatwaves almost immediately then that's tough because the only tool you start with is the passive cooler (the passive cooler is actually quite strong though).

If you have to make due though:
- Build passive coolers inside until comfortable 32celcius or less.
- Only go outside to do critical food-jobs like planting and hunting (or to get the small amount of wood you need for coolers)
- Reverse your schedule to sleep in day and work at night, when it is significantly colder.
- restrict zone to not wander too far from safe inside area. Pawns are more likely to seek shelter automatically and sucessfully.

- Rush towards complex clothing. Trying to get coolers fast is hard for tribals, and it only replaces pasive coolers which already work fine indoors. Complex clothing to make  dusters and cowboyhats (or other hot-clime clothes with apparello or fashionrimsta) is much closer on the tech tree and will let you remove or severely reduce the heat impact outside (a set is like +18 heat insulation using a 100% material, bringing comfortable temp up to like 50celcius even with mediocre materials. Just keep in mind that leathers vary a lot in how much they insulate. Cotton is great if you remembered to plant some early - I always do for tribals in hot climes).

- Don't let people go idle if they are forced to stay indoors a lot during the heatwave... research tables are cheap, and every extra hand researching will make you reach complex clothing faster to be able to get a long-term solution for heatwaves.

You should be able to get complex clothing before you experience more than maybe 2 heatwaves at worst. After that you should be able to function mostly normally (maybe initial and minor heatstroke) outdoors. In the longer term, upgrading your clothes with materials with premium insulation properties should bring your tolerance up so high that anything short of the most extreme deserts should be a piece of cake.

A handful of leathers insulate well, cloth is a decent 100%, and the best stuff is in various wools (and synthread if you can find it).
-Stigma

Snafu_RW

Quote from: stigma on July 17, 2017, 04:11:32 PM

- Rush towards complex clothing. Trying to get coolers fast is hard for tribals, and it only replaces pasive coolers which already work fine indoors. Complex clothing to make  dusters and cowboyhats (or other hot-clime clothes with apparello or fashionrimsta) is much closer on the tech tree and will let you remove or severely reduce the heat impact outside [..]

- Don't let people go idle if they are forced to stay indoors a lot during the heatwave... research tables are cheap, and every extra hand researching will make you reach complex clothing faster to be able to get a long-term solution for heatwaves.

You should be able to get complex clothing before you experience more than maybe 2 heatwaves at worst. After that you should be able to function mostly normally (maybe initial and minor heatstroke) outdoors. In the longer term, upgrading your clothes with materials with premium insulation properties should bring your tolerance up so high that anything short of the most extreme deserts should be a piece of cake.
Agreed; alpaca (or megasloth if you're lucky) wool dusters are your main target for research

I remembered one other thing (too late now): as your colony wasn't very established you could've abandoned it & quickly formed a caravan to the next tile over; this would prolly have got you out of the heatwave (a bit cheesy, but starting colonies need every help they can get..)
Dom 8-)

SurrealSadi

Quote from: Snafu_RW on July 17, 2017, 04:53:14 PM
Quote from: stigma on July 17, 2017, 04:11:32 PM

- Rush towards complex clothing. Trying to get coolers fast is hard for tribals, and it only replaces pasive coolers which already work fine indoors. Complex clothing to make  dusters and cowboyhats (or other hot-clime clothes with apparello or fashionrimsta) is much closer on the tech tree and will let you remove or severely reduce the heat impact outside [..]

- Don't let people go idle if they are forced to stay indoors a lot during the heatwave... research tables are cheap, and every extra hand researching will make you reach complex clothing faster to be able to get a long-term solution for heatwaves.

You should be able to get complex clothing before you experience more than maybe 2 heatwaves at worst. After that you should be able to function mostly normally (maybe initial and minor heatstroke) outdoors. In the longer term, upgrading your clothes with materials with premium insulation properties should bring your tolerance up so high that anything short of the most extreme deserts should be a piece of cake.
Agreed; alpaca (or megasloth if you're lucky) wool dusters are your main target for research

I remembered one other thing (too late now): as your colony wasn't very established you could've abandoned it & quickly formed a caravan to the next tile over; this would prolly have got you out of the heatwave (a bit cheesy, but starting colonies need every help they can get..)
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.

Snafu_RW

Quote from: SurrealSadi on July 17, 2017, 06:16:20 PM
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.
Still need the same tech tho, IIRC
Dom 8-)

SurrealSadi

Quote from: Snafu_RW on July 17, 2017, 07:38:32 PM
Quote from: SurrealSadi on July 17, 2017, 06:16:20 PM
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.
Still need the same tech tho, IIRC
Very true, but you can get a few made before you jump to the dusters.

ArguedPiano

Quote from: SurrealSadi on July 17, 2017, 08:55:42 PM
Quote from: Snafu_RW on July 17, 2017, 07:38:32 PM
Quote from: SurrealSadi on July 17, 2017, 06:16:20 PM
Alpaca Wool Cowboy Hats are faster and cheaper to make, and help a lot as well as a buffer between nothing and the dusters.
Still need the same tech tho, IIRC
Very true, but you can get a few made before you jump to the dusters.
This is all nice and well, but OP is saying this is early game afterall. Unless you are incredibly lucky with traders you won't have the Alpaca Wool needed.
The only difference between screwing around and science is writing it down.

cultist

Very small room, passive cooler, extra walls for insulation if possible. Old/sick pawns might die of heatstroke, the rest will be grumpy but should survive.

Digging into a mountain is even better if you're on a mountainous map.

Shurp

If you rush research clothing you should be able to get some leather hats and dusters within the first few days of arrival.  As long as you're not starting in Summer it should be survivable.  And even if you are, like others have suggested, small room, cool box, and your starting pemmican will keep you alive long enough.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.