As for foodstuff:
Always make one of the first steps, to create vegetable fields that are large enough to not only feed your colonists, but also are prepared to accomodate colony growth and possible prisoners.
And plant Healroot early on ... they produce herbal medicine that will likely become your normal use medkits later on (as they can beregrown, in contrast to real medkits, which have to be bought)
(I think it requires a grower with level 7 however, so, ideally bring one with these talents with you)
Always make one of the first steps, to create vegetable fields that are large enough to not only feed your colonists, but also are prepared to accomodate colony growth and possible prisoners.
And plant Healroot early on ... they produce herbal medicine that will likely become your normal use medkits later on (as they can beregrown, in contrast to real medkits, which have to be bought)
(I think it requires a grower with level 7 however, so, ideally bring one with these talents with you)