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Messages - Ded1

#16
As far as i know only backround stories can add or remove stuff like caring.  The others i could do i think, however for melee its hit chance, i cant find a reference to damage, so what are you thinking amount wise for that?  The social should be possible since i think a trait already does that.  Ok maybe not, i cant find any stat references to it so i don't think it actually has an effect.  If I'm wrong can someone show me where and how it does.
#17
Help / Trait adding health?
December 31, 2014, 04:01:42 PM
Someone mentioned it on my trait thread and i was wondering if its possible?  If so, whats the format?

#18
However even with parkas when the temp outside reaches -120f or lower it is lethal within a min even with parkas.  So around half the year you end up sealed inside your base.
#19
yeah i found out you survive a little easier through solar flares if you keep the temp at 90F or 32C.  your colonists will take it just fine and you tend to not freeze as bad in a flare.
#20
Pretty sure he meant getting more wood, not just the stuff you start with.
#21
You will need the fertilizer pump and a section that is sealed off and warm.  Otherwise your screwed on wood.
#22
Outdated / Re: [Mod] God Trait [A8]
December 31, 2014, 09:26:58 AM
I could do demigod, nephilim, then blessed i guess.  But seeing as the god trait isnt for normal gameplay anyway i dont see much point.  Even if you put both demigod and nephilim in your game you would still probably have only 1/500 or so chance of getting them.
#23
Outdated / Re: [Mod] God Trait [A8]
December 30, 2014, 05:55:41 PM
Well technically you can.  However the odds of doing so are miniscule at best.  From how it seems to work you would have a 1/1000 chance that the trait is a possibility for a pawn to have.  Seeing as the amount of traits is pretty high, it effectively makes it zero.

About the names, i figured i would cover my bases in case someone did get offended.  Just a precautionary measure.  You all are pretty cool and laid back so i figured nobody would have an issue though.
#24
Sounds great.  My mods are all tiny (i mean 2kb tiny or so) so it sounds like an easy way to keep them organized for players.
#25
Outdated / Re: [Mod] God Trait [A8]
December 30, 2014, 09:40:46 AM
Ok so it looks like i will probably make 2 more versions then.  One at half power (and half probability, so its gonna be RARE and still pretty OP) and one at 1/10 power (so 1/100 chance to show up, and it will still be far more powerfull than anything in the game already lol)
#26
Support / Re: Out of index error
December 29, 2014, 08:45:25 AM
Quote from: Ded1 on December 29, 2014, 08:35:46 AM
after i removed the mods i started a new world and colony.  I always start a new world and colony when i change mods out.

^^^  Yes.
#27
Support / Re: Out of index error
December 29, 2014, 08:35:46 AM
after i removed the mods i started a new world and colony.  I always start a new world and colony when i change mods out.
#28
so any hint as to what it is thats so terrifying?
#29
Support / Out of index error
December 28, 2014, 04:25:03 PM
I get this error after i play for a little while.  I have never experianced it till recently however and i even removed the mods i had added recently.

Exception drawing Cat: System.IndexOutOfRangeException: Array index is out of range.  at Verse.RoofGrid.Roofed (IntVec3 c) [0x00000] in <filename unknown>:0   at Verse.Graphic_Shadow.DrawWorker (Vector3 loc, IntRot rot, Verse.ThingDef thingDef, Verse.Thing thing) [0x00000] in <filename unknown>:0   at Verse.Graphic.Draw (Vector3 loc, IntRot rot, Verse.Thing thing) [0x00000] in <filename unknown>:0   at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, BodyDrawType bodyDrawType) [0x00000] in <filename unknown>:0   at Verse.Pawn.DrawAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0   at Verse.Thing.Draw () [0x00000] in <filename unknown>:0   at Verse.ThingWithComponents.Draw () [0x00000] in <filename unknown>:0   at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0

The output file was to big for an attachment so i uploaded it to my dropbox
https://www.dropbox.com/s/pksh16gjzuwcb0c/output_log.txt.backup.txt?dl=0
#30
I cant belive how well it works.  Apparently he created a gen for oceans too i guess.