Quote from: JimmyAgnt007 on October 07, 2015, 01:59:20 PM
Maybe just have visitors able to unlock doors when they want to leave. That way we cant trap them (without building walls to block them).
I certainly think we should be able to lock the door but those trapped inside should eventually recognise they've been trapped by the colony (relationship decrease) and instead of just waiting to die they should pretty much immediately start trying to smash the door down the moment they recognise they've been trapped. This gives the player some time to spring any elaborately designed trap the player may have created and it hopefully stops the player 'harvesting' guests at no penalty.