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RimWorld => General Discussion => Topic started by: Fernbhoy on August 22, 2015, 08:36:50 AM

Title: The Pet Thread
Post by: Fernbhoy on August 22, 2015, 08:36:50 AM
Let's all discuss our new furry friends.

First time out since testing and I get my first non Labrador pet

Not sure I trust her though :D

(http://i.imgur.com/REXoSS6.png) (http://imgur.com/REXoSS6)
Title: Re: The Pet Thread
Post by: Mr.Cross on August 22, 2015, 08:46:50 AM
I know how you feel, as I got a husky or this playthrough. In a way I'm glad I got the husky, cause I tried the random spawn button (I mashed it a couple hundred times with out looking) and got stuck in a boreal forest.
Title: Re: The Pet Thread
Post by: Dartonian on August 22, 2015, 08:55:53 AM
I always start with husky or terrier. 😕😕😕 anyone know if it's possible to make a boom rat army?
Title: Re: The Pet Thread
Post by: Fernbhoy on August 22, 2015, 09:12:35 AM
Quote from: Dartonian on August 22, 2015, 08:55:53 AM
I always start with husky or terrier. 😕😕😕 anyone know if it's possible to make a boom rat army?

yes, yes it is.
Title: Re: The Pet Thread
Post by: Barley on August 22, 2015, 10:00:20 AM
Train that monkey in release, and give him that Plasteel Knife!

My friend started a campaign, but due to either a bug or plain luck ended up with, like, 40 Yorkies in 30 minutes of playtime.
Title: Re: The Pet Thread
Post by: JonoRig on August 22, 2015, 11:07:42 AM
I just started with a Warg, had to keep remembering to butcher animals for him to eat though
Title: Re: The Pet Thread
Post by: magicbush on August 22, 2015, 03:51:39 PM
I havnt messed with animals yet but I noticed I started with a dog. Can they attack enemies or are they just there?
Title: Re: The Pet Thread
Post by: Mr.Cross on August 22, 2015, 04:00:01 PM
You have to train them in obedience first, which if some melee attacks your dogs master (who you chose or trained the dog.) however if you take it a step further and teach it release, once your colonists says to (when you hit an added option on your colonist) any animal that the colonist owns and knows release will go out and attack enemies by them selves.
Title: Re: The Pet Thread
Post by: Fernbhoy on August 22, 2015, 05:03:23 PM
update time, Spy died fighting bravely against a granadeir inside our base during a massive raid. :( Once winters passed i'll look into taming some new family friends
Title: Re: The Pet Thread
Post by: Boston on August 22, 2015, 05:21:12 PM
I still want sheep. Cattle (which I am assuming Muffalo represent) were in reality a "high status" livestock, kept for prestige rather than any resource you could get for it. Sheep and goats were the animals raised for milk, meat, hide and hair.

At least, before industrialized agriculture. Maybe tribals could have sheep, and outlanders could have Muffalo?
Title: Re: The Pet Thread
Post by: Ink. on August 22, 2015, 05:23:39 PM
I'm waiting until someone makes a Shiba mod. Then I will have a farm of doges.
Title: Re: The Pet Thread
Post by: mokonasakura on August 22, 2015, 05:35:58 PM
3 minutes into the game I got the event that made the thrumbo show up. Looks like absol just with a longer neck.
Title: Re: The Pet Thread
Post by: Shinzy on August 22, 2015, 05:42:22 PM
Quote from: mokonasakura on August 22, 2015, 05:35:58 PM
3 minutes into the game I got the event that made the thrumbo show up. Looks like absol just with a longer neck.
SHH! no spoilers! I want to see this legendary thrumboanimal in all it's glory with my own eyes
You're lucky I have no idea what absol is

And don't you dare link/post a picture of one!
Title: Re: The Pet Thread
Post by: Fernbhoy on August 22, 2015, 06:56:06 PM
Quote from: Boston on August 22, 2015, 05:21:12 PM
I still want sheep. Cattle (which I am assuming Muffalo represent) were in reality a "high status" livestock, kept for prestige rather than any resource you could get for it. Sheep and goats were the animals raised for milk, meat, hide and hair.

At least, before industrialized agriculture. Maybe tribals could have sheep, and outlanders could have Muffalo?

Cows are in already, as well as muffalo, alpaca's are kinda like sheep.
Title: Re: The Pet Thread
Post by: MrBoomba on August 22, 2015, 07:25:04 PM
Quote from: mokonasakura on August 22, 2015, 05:35:58 PM
3 minutes into the game I got the event that made the thrumbo show up. Looks like absol just with a longer neck.

Same thing happened to me, but sadly my handler died shortly before it showed up so, I decided to slaughter it and sell off it's horn and keep it's fur and meat for when I have a good crafter and cook.

I am also currently in the process of trying to make a war elephant army. Purchased a male and female elephant, but no luck having them breed yet, trying to force them into a smaller breeding pen than what I originally gave them to see if that works.
Title: Re: The Pet Thread
Post by: Mr.Cross on August 22, 2015, 08:00:30 PM
Quote from: MrBoomba on August 22, 2015, 07:25:04 PM
Same thing happened to me, but sadly my handler died shortly before it showed up so, I decided to slaughter it and sell off it's horn and keep it's fur and meat for when I have a good crafter and cook.

How easy was it to kill? I had one recently and just let it live in fear of getting pummeled from either taming it or trying to kill it,
Title: Re: The Pet Thread
Post by: MrBoomba on August 22, 2015, 08:33:57 PM
Quote from: Mr.Cross on August 22, 2015, 08:00:30 PM
Quote from: MrBoomba on August 22, 2015, 07:25:04 PM
Same thing happened to me, but sadly my handler died shortly before it showed up so, I decided to slaughter it and sell off it's horn and keep it's fur and meat for when I have a good crafter and cook.

How easy was it to kill? I had one recently and just let it live in fear of getting pummeled from either taming it or trying to kill it,

Difficult to say really, it never retaliated because I had four sentry guns shoot it all at once. It isn't comparable to a mechanical centipede, but it is probably a little tougher than an elephant, or syther (maybe rhino too, haven't had to fight one yet though).
Title: Re: The Pet Thread
Post by: Mr.Cross on August 22, 2015, 08:47:38 PM
Ah ok.
Thanks
Title: Re: The Pet Thread
Post by: Ptolisgoodguy on August 23, 2015, 01:35:49 PM
I seem to be having trouble with one of my pet Wargs. He just won't eat anything and his hunger has dropped to almost 0%, does he get fed by someone or am I  missing something.

if he needs someone to feed him, how does that happen? If that isn't the case then how does he eat?"
Title: Re: The Pet Thread
Post by: Panzer on August 23, 2015, 03:24:44 PM
Wargs eat meat, either provide them access to your freezer or set up a stockpile with meat near his sleeping spot. If you train them the handler will feed some meat, but barely enough to survive.
Title: Re: The Pet Thread
Post by: Tynan on August 23, 2015, 03:29:08 PM
Yes, wargs are the only true carnivores in the game for now.
Title: Re: The Pet Thread
Post by: zandadoum on August 23, 2015, 04:08:13 PM
so, what does it take for two animals to mate and have offsprings? had a cow and bull for ages now, nothing happened yet.
Title: Re: The Pet Thread
Post by: Mr.Cross on August 23, 2015, 04:28:54 PM
Just have them near each other. It takes time, esspecially since you won't know if a female is pregnant till the middle of it's pregnancy.
Title: Re: The Pet Thread
Post by: Coenmcj on August 23, 2015, 07:42:37 PM
Quote from: Fernbhoy on August 22, 2015, 09:12:35 AM
Quote from: Dartonian on August 22, 2015, 08:55:53 AM
I always start with husky or terrier. 😕😕😕 anyone know if it's possible to make a boom rat army?

yes, yes it is.
Boomrats are all well and good, but if you really want some M.A.D then tame some Boomalopes! ;)
Title: Re: The Pet Thread
Post by: Panzer on August 23, 2015, 07:48:41 PM
How does animal hauling work? My dogs haul stuff in a lets say 50-60 workbench radius, but nothing farther away, even when set to unrestricted. Is there some kind of limit?

Also fighting pets, wargs need a bit of balancing I'd say, they take ages to breed, need more than a year to be fully grown, are hard to tame and eat meat exclusively. Right now boars are the better choice, easier to train, eat hay, grow up faster (6-7 months to adult?) and multiply like bacteria (started with 2, got 15 now after a year, not all fully grown though).

Wargs would be good if it werent for their diet, can we like get a recipie for dog chow or something like that, so we can mix up something to mitigate the heavy meat consumption?
Title: Re: The Pet Thread
Post by: Toggle on August 23, 2015, 11:32:44 PM
Quote from: Panzer on August 23, 2015, 07:48:41 PM
How does animal hauling work? My dogs haul stuff in a lets say 50-60 workbench radius, but nothing farther away, even when set to unrestricted. Is there some kind of limit?

Also fighting pets, wargs need a bit of balancing I'd say, they take ages to breed, need more than a year to be fully grown, are hard to tame and eat meat exclusively. Right now boars are the better choice, easier to train, eat hay, grow up faster (6-7 months to adult?) and multiply like bacteria (started with 2, got 15 now after a year, not all fully grown though).

Wargs would be good if it werent for their diet, can we like get a recipie for dog chow or something like that, so we can mix up something to mitigate the heavy meat consumption?

Try using animals that lay eggs, feed em the eggs.
Title: Re: The Pet Thread
Post by: christhekiller on August 23, 2015, 11:36:55 PM
Quote from: Panzer on August 23, 2015, 07:48:41 PM
How does animal hauling work? My dogs haul stuff in a lets say 50-60 workbench radius, but nothing farther away, even when set to unrestricted. Is there some kind of limit?

I don't think so? They just sort of randomly take up the tasks. I've set my Labradors to remain in the home region and I've seen them dash off across the map to haul some metal slag.
Title: Re: The Pet Thread
Post by: Cimanyd on August 24, 2015, 01:35:10 PM
A few months in, with a variety of animals (a few small, a few large, a few dogs, many chickens), none of the animals have been named (except for the dogs that get named automatically). I've never seen an animal nuzzle a colonist either, but I haven't been keeping a close enough eye on the animals, colonists, and colonists' thoughts to say for sure that it never happens. How common is it for animals to nuzzle, and for those animals to be named? I can't really tell the difference between "my colony is bugged and animals never nuzzle" and "animals rarely nuzzle, and/or nuzzling animals rarely get named, and it just hasn't happened yet".
Title: Re: The Pet Thread
Post by: Tynan on August 24, 2015, 01:45:11 PM
If your animals are restricted to a little area they won't be able to access colonists to nuzzle them.
Title: Re: The Pet Thread
Post by: wildeaboutoscar on August 24, 2015, 01:57:15 PM
Is there a limit to how many animals you can have?

My pigs are breeding like wildfire but I don't want to kill/sell them yet.
Title: Re: The Pet Thread
Post by: Tynan on August 24, 2015, 01:59:37 PM
Quote from: wildeaboutoscar on August 24, 2015, 01:57:15 PM
Is there a limit to how many animals you can have?

My pigs are breeding like wildfire but I don't want to kill/sell them yet.

No limit except your ability to care for/feed them.

Though I'll probably add some other limiting factors in future alphas (e.g. animal disease at large populations). But no, not now.
Title: Re: The Pet Thread
Post by: wildeaboutoscar on August 24, 2015, 02:01:31 PM
Quote from: Tynan on August 24, 2015, 01:59:37 PM
Quote from: wildeaboutoscar on August 24, 2015, 01:57:15 PM
Is there a limit to how many animals you can have?

My pigs are breeding like wildfire but I don't want to kill/sell them yet.

No limit except your ability to care for/feed them.

Though I'll probably add some other limiting factors in future alphas (e.g. animal disease at large populations). But no, not now.

Oh ok cool. Now to create the planet of the pigs  8)
Title: Re: The Pet Thread
Post by: Fernbhoy on August 25, 2015, 10:19:21 AM
So i'm starting to understand the animals part of the alpha, however i got rid of my hay thinking it was useless so i have a bull and 2 alpaca's starving over winter.

The bull has collapsed and so i try to rescue it....... wouldn't you know, i can put it in a cryochamber

Cya in spring Bully :D
Title: Re: The Pet Thread
Post by: Imca on August 25, 2015, 02:21:55 PM
How do I feed dogs?

Like, will they just eat the meat out of my freezer or do they need something special since my selftamed rimwolf is kind of starving and I am unsure what to do.
Title: Re: The Pet Thread
Post by: Cimanyd on August 25, 2015, 02:56:23 PM
Quote from: Imca on August 25, 2015, 02:21:55 PM
How do I feed dogs?

Like, will they just eat the meat out of my freezer or do they need something special since my selftamed rimwolf is kind of starving and I am unsure what to do.

From another thread:
Quote from: Cimanyd on August 25, 2015, 01:42:17 PM
Animals eat food on their own. If they're not carnivores and there's grass outside, let them eat that and you won't have to feed them at all (except for training). Otherwise, allow the animals access to their food (store some food in their allowed area, or have their allowed area include the freezer).

If you have a warg (not other dogs), it's a carnivore and it has to eat raw meat. Allow it access to the freezer where you're storing the meat and it should eat it. (though I don't have a warg so I don't know exactly how it works)
Title: Re: The Pet Thread
Post by: Panzer on August 26, 2015, 03:58:08 PM
Has anyone of you successfully bred boomrats? I got 2 females and 1 male, I ve kept them on a 2x2 square for at least 2 months now, but nothing happens..

And hats off to anyone who saw a thrumbo baby reach adulthood, even several hats off to you ;D
Title: Re: The Pet Thread
Post by: ssdg on August 27, 2015, 04:12:52 AM
Quote from: Cimanyd on August 25, 2015, 02:56:23 PM
Quote from: Imca on August 25, 2015, 02:21:55 PM
How do I feed dogs?

Like, will they just eat the meat out of my freezer or do they need something special since my selftamed rimwolf is kind of starving and I am unsure what to do.

From another thread:
Quote from: Cimanyd on August 25, 2015, 01:42:17 PM
Animals eat food on their own. If they're not carnivores and there's grass outside, let them eat that and you won't have to feed them at all (except for training). Otherwise, allow the animals access to their food (store some food in their allowed area, or have their allowed area include the freezer).

If you have a warg (not other dogs), it's a carnivore and it has to eat raw meat. Allow it access to the freezer where you're storing the meat and it should eat it. (though I don't have a warg so I don't know exactly how it works)

Yep, exactly how it works
Title: Re: The Pet Thread
Post by: Idara on August 29, 2015, 10:26:20 AM
Does anyone have any idea how to stop my handlers stealing fertilised eggs to train other animals? I want to keep the eggs in the pen so they hatch, and I need my handlers to have access to the pen so they can care for the animals. I xcan't see any way to restrict what foods handlers use to train with - is there one?
Title: Re: The Pet Thread
Post by: Rahjital on August 29, 2015, 10:28:19 AM
Remove the home zone from the interior of the chicken pen. Eggs not laid in the home zone are forbidden by default, so your handlers won't be allowed to touch them.
Title: Re: The Pet Thread
Post by: Idara on August 29, 2015, 10:38:23 AM
Quote from: Rahjital on August 29, 2015, 10:28:19 AM
Remove the home zone from the interior of the chicken pen. Eggs not laid in the home zone are forbidden by default, so your handlers won't be allowed to touch them.

Brilliant - thanks :)
Title: Re: The Pet Thread
Post by: thehead on August 29, 2015, 10:45:53 AM
Quote from: MrBoomba on August 22, 2015, 08:33:57 PM
Quote from: Mr.Cross on August 22, 2015, 08:00:30 PM
Quote from: MrBoomba on August 22, 2015, 07:25:04 PM
Same thing happened to me, but sadly my handler died shortly before it showed up so, I decided to slaughter it and sell off it's horn and keep it's fur and meat for when I have a good crafter and cook.


Difficult to say really, it never retaliated because I had four sentry guns shoot it all at once. It isn't comparable to a mechanical centipede, but it is probably a little tougher than an elephant, or syther (maybe rhino too, haven't had to fight one yet though).

How easy was it to kill? I had one recently and just let it live in fear of getting pummeled from either taming it or trying to kill it,


(SPOILER)  I found it was easy to wait till they fall asleep. Then build a small wall around them.  Yep starvation.  Nice payoff with the horn and fur. NO dead colonist.  Sorry Tynan. :)
Title: Re: The Pet Thread
Post by: Shipwrecked_and_Comatosed on August 29, 2015, 11:17:24 AM
I started with a husky called White :D which is perfect because I love huskies! <3

He's a picky bugger though, I made him a nice steel bed but he refuses to sleep in it, and will only sleep on the spot on the floor that I designated. I don't know why I can't build him a wooden dog-box though, steel seems extravagant.

Edit: wait nevermind, it seems now I can build a wooden one.
Title: Re: The Pet Thread
Post by: Panzer on August 29, 2015, 12:09:59 PM
Boxes are only for small animals like puppies or chinchillas, your big husky just wont fit ;D the fur/leather bed for animals  will do the job though
Title: Re: The Pet Thread
Post by: Shipwrecked_and_Comatosed on August 29, 2015, 12:20:17 PM
Ahh that explains it, thank you! :D