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RimWorld => General Discussion => Topic started by: TuniBoy on September 30, 2015, 11:51:46 AM

Title: Alpha 13
Post by: TuniBoy on September 30, 2015, 11:51:46 AM
What coming next in the Alpha 13 can someone give me a little information something like new stuff
Title: Re: Alpha 13
Post by: JimmyAgnt007 on September 30, 2015, 12:16:14 PM
Quote from: Tynan on September 28, 2015, 11:54:56 AM
Piotr is working fulltime on the game under my ongoing direction. If he works all the way through, the next release may have quite a bit of new stuff in it indeed. Possibly 2x or more the usual man hours in an alpha (though much of it may be non-obvious refactoring work.)

Since there is nothing in the changelog the only info we have is this.  Anything else is speculation.  Also dont expect it anytime soon.  Tynan did say the days would be something like twice as long.  There is already a thread about speculation.
Title: Re: Alpha 13
Post by: StorymasterQ on September 30, 2015, 09:06:13 PM
Speaking of Piotr, you 'll see him in the forums under the handle ison (https://ludeon.com/forums/index.php?action=profile;u=7165).
Title: Re: Alpha 13
Post by: Fishirboy on September 30, 2015, 10:50:42 PM
The guy got on my post about the speed of the game. https://ludeon.com/forums/index.php?topic=16161.msg172569#msg172569 (https://ludeon.com/forums/index.php?topic=16161.msg172569#msg172569)

Quote from: Tynan on September 18, 2015, 09:49:42 AM
We're actually already doubling the day length (ticks per day) for the next alpha.


He said that there doubling the tick timer. So that sounds good.
Title: Re: Alpha 13
Post by: TheSilencedScream on October 01, 2015, 01:21:27 AM
All that being said, of course, it'll likely be quite some time until we see the new alpha, given that Tynan's taking a break for a while.
Title: Re: Alpha 13
Post by: FridayBiology on October 02, 2015, 07:36:03 AM
animal diseases is a hopeful along with an additional joy item.
Title: Re: Alpha 13
Post by: LouisTBR on October 03, 2015, 10:35:28 AM
As a public tester, I and my fellow testers get lots of info when Alphas begin developement. We cannot share any info on the next build, though.
Title: Re: Alpha 13
Post by: Mikhail Reign on October 03, 2015, 11:30:01 AM
Quote from: Louisthebadassrimworlder on October 03, 2015, 10:35:28 AM
As a public tester, I and my fellow testers get lots of info when Alphas begin developement. We cannot share any info on the next build, though.

Seriously - what was the point of that? "I know stuff before you, but I cant tell you"... seems a bit 'nyah nyah na nyah nyah' to me...
Title: Re: Alpha 13
Post by: LouisTBR on October 03, 2015, 12:26:18 PM
The point is, no offence here, to keep the players for the game in suspense, thus increasing the amount of time spent around the game waiting for the next alpha. If players were told immediately what was coming, there would be no surprises. It also encourages playtesting, as many people will be willing to play a new alpha about a month before release if it tells them what is coming up.
Title: Re: Alpha 13
Post by: Shadou on October 05, 2015, 05:43:54 AM
Translation: Yes, we know what's coming. No, we can't tell you. But we don't want you to go away, so we'll tell you there's something on the way so you'll keep checking back and giving us ad revenue for the next month until we actually release something.
Title: Re: Alpha 13
Post by: A Friend on October 05, 2015, 07:29:41 AM
Because hype

Though my guesses are probably some additions to animal taming, probably some new events, and colonist relations/friend systems. (:3)
Oh and somebody said that the daytimes would be doubled.
Title: Re: Alpha 13
Post by: TLHeart on October 05, 2015, 07:42:55 AM
Quote from: A Friend on October 05, 2015, 07:29:41 AM
Because hype

Though my guesses are probably some additions to animal taming, probably some new events, and colonist relations/friend systems. (:3)
Oh and somebody said that the daytimes would be doubled.

No daytimes are not being doubled, length of day is being doubled, from 30,000 ticks to 60,000 ticks...the entire day, both daylight and  night.
Title: Re: Alpha 13
Post by: Grax on October 05, 2015, 10:00:13 AM
If there's a WHOLE PLANET generation before the game, maybe there'd be a choice of orbit/axis inclination, so length of day would vary with latitude?
Title: Re: Alpha 13
Post by: TLHeart on October 05, 2015, 01:27:51 PM
Quote from: Grax on October 05, 2015, 10:00:13 AM
If there's a WHOLE PLANET generation before the game, maybe there'd be a choice of orbit/axis inclination, so length of day would vary with latitude?

length of day does vary with latitude, and so does the brightness of the sun.
Title: Re: Alpha 13
Post by: milon on October 05, 2015, 02:00:04 PM
Quote from: Shadou on October 05, 2015, 05:43:54 AM
Translation: Yes, we know what's coming. No, we can't tell you. But we don't want you to go away, so we'll tell you there's something on the way so you'll keep checking back and giving us ad revenue for the next month until we actually release something.

A couple responses to that:
1. Ad Revenue?  There aren't any ads on the forum.  You need to check your PC for spyware etc.
2. The main dev Tynan started a 6ish month vacation this past September.  A release even of a test build is unlikely in the Extreme until he's back again.
3. There has been virtually no activity in the (hidden) public test forum since Tynan went on vacation, so Louis is mostly teasing.  Mostly. ;)
Title: Re: Alpha 13
Post by: LouisTBR on October 05, 2015, 02:09:56 PM
Well put milon  ;)