It's just so annoying that we still can't automate this part of the game. I'm a little tired of microing it every time someone gets a little cut. Also, is there a mod that can fix this? Thanks!
+1 doctors should prioritize tending over eat, sleep or smoke. Had a self-tend enabled doctor go to sleep and bleed to death, once.
I think Smart Medicine increases the priority for tending. It has other neat features, like automating different medicine types for different wounds. Dunno about .19 support.
https://ludeon.com/forums/index.php?topic=39187.0
e. 1.0 version, didn't try it. https://github.com/alextd/Rimworld-SmartMedicine/releases
I thought Tynan mentioned once upon a time that this issue was supposed to be fixed in this update. It doesn't seem to have made it in, though. It's also one of my most desired fixes.
this isnt a bug, its the game accurately reflecting IRL
edit: we just need a version of the game where most doctoring tasks the medical care consists of giving the patient a pamphlet on back exercises and a bottle of muscle relaxers regardless of what their injuries are
Quote from: fritzgryphon on August 23, 2018, 06:14:32 PM
+1 doctors should prioritize tending over eat, sleep or smoke. Had a self-tend enabled doctor go to sleep and bleed to death, once.
I think Smart Medicine increases the priority for tending. It has other neat features, like automating different medicine types for different wounds. Dunno about .19 support.
https://ludeon.com/forums/index.php?topic=39187.0
e. 1.0 version, didn't try it. https://github.com/alextd/Rimworld-SmartMedicine/releases
That looks interesting, but I looked through the mod's page and didn't find anything that says it'd up the tending priority...
Quote from: Aszh on August 23, 2018, 09:39:48 PM
I thought Tynan mentioned once upon a time that this issue was supposed to be fixed in this update. It doesn't seem to have made it in, though. It's also one of my most desired fixes.
My best doctor does seem to tend to the wounded more aggressively.
In return, he's constantly starving and feeling deprived of rest and recreation. :/
Quote from: 5thHorseman on August 24, 2018, 05:15:53 PM
Quote from: Aszh on August 23, 2018, 09:39:48 PM
I thought Tynan mentioned once upon a time that this issue was supposed to be fixed in this update. It doesn't seem to have made it in, though. It's also one of my most desired fixes.
My best doctor does seem to tend to the wounded more aggressively.
In return, he's constantly starving and feeling deprived of rest and recreation. :/
I have the opposite problem, where doctors with priority 1 will play hoopstone and eat rice while a colonist bleeds to death in the infirmary.
Quote from: InventorRaccoon on August 24, 2018, 06:34:08 PM
Quote from: 5thHorseman on August 24, 2018, 05:15:53 PM
Quote from: Aszh on August 23, 2018, 09:39:48 PM
I thought Tynan mentioned once upon a time that this issue was supposed to be fixed in this update. It doesn't seem to have made it in, though. It's also one of my most desired fixes.
My best doctor does seem to tend to the wounded more aggressively.
In return, he's constantly starving and feeling deprived of rest and recreation. :/
I have the opposite problem, where doctors with priority 1 will play hoopstone and eat rice while a colonist bleeds to death in the infirmary.
I assume you dont have him set with an explicit free time bloc on his schedule?
I had prisoners bleed to death because my best doctor wanted to "go for a walk" instead of patching them up. His recreation meter was nearly full when he chose to participate in recreation. Probably wanted to cap it before he went to heal my prisone... Oh wait they died of blood lost.
doctors do have severe issues with priority and logic in general.
but most severe issue is inability to carry medicine in inventory for emergency use and inability to patch someone on spot, lost many colonists due to this stupidity, no i can't cover your deadly bleeding right now, first i will carry you to your bed, no i don't have any bandages in bag, i will fetch them later.
ofc you can set "no medicine" and put sleeping spot nearby but, but this turn into micromanagment hell with colony size over 8
I'm guessing most people with this problem have their schedules set to 'anything' instead of 'work'. I was under the impression that anything on the work tab counts as work and other activities such as going for a walk, sleeping, etc falls outside of "work" so if you set them to anything, even if a job is priority 1, the doc may decide his rec meter is a smidge to low and go smoke a spliff or star gaze instead of fix his bleeding out wife.
Quote from: 5thHorseman on August 24, 2018, 05:15:53 PM
My best doctor does seem to tend to the wounded more aggressively.
In return, he's constantly starving and feeling deprived of rest and recreation. :/
Sounds realistic. Perhaps a mood boost for saving someone's life or tending to a serious wound could be added though.
Problem with doctor microing easily solvable with vanilla tools. 2-3 doctors at different shifts can patch patients 24/7. If colony cant afford more than 1 doctor... well, its a small colony and microing must not be a problem.
PS Like mentioned few posts above - use work hours if you want pawns to do job. During this hours pawns dont sleep and dont do joy activity(still can eat).
PPS Also, avoid using doctors in fights. Healthy(without manupilation/sigh/consciousness problems), rested and feeded doctor DO his work and dont go to eat due to starvation, dont break in middle of operation due to mood problems, and dont drop to ground because he run with sniper rifle from centipedes previous 24 hours.
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Quote from: Awe on August 25, 2018, 08:34:19 AM
Problem with doctor microing easily solvable with vanilla tools. 2-3 doctors at different shifts can patch patients 24/7. If colony cant afford more than 1 doctor... well, its a small colony and microing must not be a problem.
PS Like mentioned few posts above - use work hours if you want pawns to do job. During this hours pawns dont sleep and dont do joy activity(still can eat).
PPS Also, avoid using doctors in fights. Healthy(without manupilation/sigh/consciousness problems), rested and feeded doctor DO his work and dont go to eat due to starvation, dont break in middle of operation due to mood problems, and dont drop to ground because he run with sniper rifle from centipedes previous 24 hours.
Good advice, but when your doctor has "sensory mechanite" or something and he goes to "rest". You'd know what I'm talking about. It doesn't even matter if you turned on self tending or the doctor is supposed to be working. Nothing matters because he will just go straight towards that hospital bed and ignore the dying colonist you just rescued. He won't even heal himself. Nope, he's just gonna lay there waiting for another doctor to take care of things.
mechanites and gut worms can take single essential colonist for 30 days, you just need multiple doctors to survive.
Quote from: vampiresoap on August 26, 2018, 08:24:28 AM
Good advice, but when your doctor has "sensory mechanite" or something and he goes to "rest". You'd know what I'm talking about. It doesn't even matter if you turned on self tending or the doctor is supposed to be working. Nothing matters because he will just go straight towards that hospital bed and ignore the dying colonist you just rescued. He won't even heal himself. Nope, he's just gonna lay there waiting for another doctor to take care of things.
Its again your fault. You just dont understand work priorities. Patient work is before doctoring. So if you set 11111 to first jobs in the list, like 99% of players do, then pawn do exactly you order to him. Wounded/infected? Patienting to 1? Go to bed. Doctoring to 1? He go to heal someone but only after he got some tending. Want another behavior - set doctoring to 1, patient to 2.
And anyway all this because of 1 doctor. My last run is 16 pawns and half of them can doctor. In such case i never fall into situation where i dont have at least someone who can doctor. This is long lasting colony(on screenshot), but if you want to play safe you must train backups for any crucial job asap. And doctoring is definitely that one.
[attachment deleted due to age]
Nope. Had already set patient to 2 and doctoring to 1. You are the one who misunderstood the situation I was describing. Also, if someone gets injured AFTER your doctor goes to sleep, your doctor won't wake up to treat the injured person at all. And they go to sleep a lot when they have sensory mechanites and whatnot.
Your solution to this problem is just..."throw in more doctors!"
Uhm...how about we just perfect the logic of one single doctor first, eh?
Quote from: vampiresoap on August 27, 2018, 08:20:24 AM
Nope. Had already set patient to 2 and doctoring to 1. You are the one who misunderstood the situation I was describing. Also, if someone gets injured AFTER your doctor goes to sleep, your doctor won't wake up to treat the injured person at all. And they go to sleep a lot when they have sensory mechanites and whatnot.
Your solution to this problem is just..."throw in more doctors!"
Uhm...how about we just perfect the logic of one single doctor first, eh?
Well, we have a few issues here, and most of them seem to be limited by the way the game handles processing.
If you have doctors on rotating schedule, so there's at least 1 doctor who's always on "Work" schedule means you have the best solution, but if other doctors aren't on "Anything", they won't jump in to help in case of emergency, which leaves you with microing again.
If all doctors are set on "Anything" with doctoring being their [1] priority, the game will do a task check to see if anyone needs doctoring. If that's not the case, the doctor will then proceed to take care of his needs/ other jobs.
As far as I know, grabbing a meal or sleeping or fulffiling a rec need while on "Anything" means the pawn doesn't recheck his schedule until he's done with the current activity.
A solution would be that a pawn that has Doctoring set as his work schedule rechecks his priorities every few ticks, just in case someone got shot
while he was playing pool or sleeping. With a few doctors, the processor shouldn't feel the tax that much, but as a colony grows and more doctors are assigned, I can imagine that a constant recheck every few ticks would get quite taxing.
Quote from: Blato on August 27, 2018, 09:31:20 AMA solution would be that a pawn that has Doctoring set as his work schedule rechecks his priorities every few ticks, just in case someone got shot while he was playing pool or sleeping. With a few doctors, the processor shouldn't feel the tax that much, but as a colony grows and more doctors are assigned, I can imagine that a constant recheck every few ticks would get quite taxing.
Or, you know, just ping for doctors when someone gets into a bed flagged as medical.
Quote from: vampiresoap on August 27, 2018, 08:20:24 AM
Your solution to this problem is just..."throw in more doctors!"
Uhm...how about we just perfect the logic of one single doctor first, eh?
Np. Its funny when peoples prefer to dream and suffer instead of using simple but not perfect solutions.
So what would be the logic for an ideal primary doctor?
If doctoring is priority 1
if there is a injured pawn in a bed
if there is no other undowned, unoccupied priority 1 doctor with a higher tend quality
if the injury is life threatening (either bleeding or a disease with immunity within 15% of disease progress that has a fully expired tend)
or if the injury can cause an infection
or if the injury can form a scar
the doctor stops current task (sleep, recreation, or eat task that has not yet picked up the meal) and tends that pawn.
The doctor may have to wake up, but there is no mood or rest penalty for waking up, then going back to sleep. Doctor tends in the middle of the night would be brief (night hunter got bit by squirrel, or whatever), and not effect doctor's rest much.
If after a night battle, and guys bleeding to death, rest is less important than saving colonists.
e. of course, priority 1 doctor self-tend should override absolutely everything. Do not bleed out on pool table plz.
Quote from: fritzgryphon on August 28, 2018, 02:53:26 PM
So what would be the logic for an ideal primary doctor?
If doctoring is priority 1
if there is a injured pawn in a bed
if there is no other undowned, unoccupied priority 1 doctor with a higher tend quality
if the injury is life threatening (either bleeding or a disease with immunity within 15% of disease progress that has a fully expired tend)
or if the injury can cause an infection
or if the injury can form a scar
the doctor stops current task (sleep, recreation, or eat task that has not yet picked up the meal) and tends that pawn.
The doctor may have to wake up, but there is no mood or rest penalty for waking up, then going back to sleep. Doctor tends in the middle of the night would be brief (night hunter got bit by squirrel, or whatever), and not effect doctor's rest much.
If after a night battle, and guys bleeding to death, rest is less important than saving colonists.
e. of course, priority 1 doctor self-tend should override absolutely everything. Do not bleed out on pool table plz.
wounded pawns who are injured and begin patient'ing (are placed in a bed and await medical care) ping all doctors in the settlement.
If no doctors on shift (exclusively work on schedule) are available to reach them, pings doctors who are on free time and conducting non-work activities and if there are some it interupts what they're doing so they can go doctor
That sounds really viable!!