Hiho,
Situation :
Currently, my pawns are on a very long journey on the endless expanses of Rimworld.
Just to say a not so friendly "Hi" to my old enemies on that map (the Blue Guys on the map).
Total travel time was estimated around 60 days - and I really packed accordingly with the foods and such (70 days calculated, MRE, Pemmican, and so on)
But guess what ?
After only 7 days traveling, my food reserve shows only around 35 days and it continued to go down without any indication what´s happing.
Now after 14 days traveling, I´m down to around 8-9 days of food (I purchased in every single town along on the way everything that was long lasting edible).
Idea :
Which gave me some idea for a mod (which should have been already in the original game).
I call it Town Travel Services (I really don´t care about the name, feel free to rename).
My pawns got their fair share of wildlife along the way and you could pick up these dead and unslaughtered animals for safekeeping.
But the only thing really happens with these corpses (without an extra map, a butcher table & cooking stove and extra time) is, they rot away.
Sure it´s doable, to do it the old fashion way as described, bring your master cook, wait forever, build the structures, look for clean surfaces to prevent food poisoning, mad pawns and so on ...
It maybe totally funny to do that in the beginning, but with 10k silver in the travel purse, there should be a better way for this.
Rimworld is all about the stories and the flavor ?
So let´s create a few new exciting more
Every town / faction you visit should offer some new services for travelers (maybe also depending on Ideology) :
1. Butchering and Meal prepartion of "Roadkills"
The 5 slowly rotting Megasloths and the 45 white haired mad bunnys you met a day before, could be butchered by the town for a price.
You could get either only the meat (fur´s / leathers stay with town) or the leathers without it for a discounted price
Or you could get both for a bit more cash.
And for a much higher price (should be a bit below the regular cost of the townshop itself) :
A full selection of perpared meals out of your own kills (again with the option to keep the leathers or not).
Basically, the less the town gets out of the deal, the higher the costs are for you.
2. Additional Special Services
Imperial towns (the guys how give you the Royalty titles of nobility) are able to provide high class services for everyone who brings a big fat purse to them
2.1 University Hospitals - Imperial Town
High class treaments of nearly every kind of disease and ailment.
Most notably curing of permanent scar tissues, backstabs, gunshots, claws and so on.
For Torso and maybe also for some Head injuries.
Of course such treatments are really, really expensive (x thousands of silver) - require some additional waittime for the visitors and maybe are not always so sucessful as one had hoped for.
2.2 University Studies and Library - Imperial Town
This is the place to be, if you to expand your knowledge and raise your skills to the top.
For some sweet cash, any skill could be learned and honed.
2.3 Did you see that fine looking nudist lady / guy that flirted with you in that small settlement ?
Of course, some Towns have found a different way to get some profit out of the weary travlers.
If the Ideology permits, they could offer some special One-on-One time, for a price.
Afterall it not called the "oldest trade in the world" for no reason
2.4 Resting in Town
Bars, Hotels and Brothels
Any Settlement could offer you for a small fee, a safe resting in the town (disables encounters around the town for a few ingame hours).
And for the more experienced (and wealthy) travelers, additional benefits (Sex, Drugs & Rock´n´Roll ) and a with a small mood bonus afterwards.
3. Billboards & Quests
Now we are getting really into the stories part of this mod
Each Town could offer a few tasks for the random visitor, with a (reasonable) reward at the end of it.
- Defend the Town
- Kill manhunters somewhere on the map
- Get rid of Infestations
- Assasination of a certain target
- Retrieve some item and bring it back
- Will work for Food - anything really until some real numbers show up on the journey calculation
- And so on
Of course optional, but if you choose to accept this mission, this advanced component will self destruct in 5..4..3..2..1
A special kind of quest could be "Looking for Love", somehow one of your Pawns has gotten much more attention in that Town then he/she bargained for.
Now XYZ want´s to marry him/her and maybe they want to build their life in your town, or the other.
Or they would be disappointed by a refusal and go with the shotgun wedding approach.
4. Coding
I could just deliver the idea here, I´m open to bring more stories and flavor to it - but in the end, someone much more skilled in coding & modding games, should take over.
If you want to give it a try, please let me know and comment with your plans for it.
And please drop me a line, if it this is just way to complicated to do.
Or if you enjoy the idea to make ingame journeys much more interesting, then they currently are.
4.1 Graphics and such
I don´t see the need here to add very much on that matter - it´s all around giving addtional options on existing game mechanisms on new and different places.
Of course it would be nice as a bonus, but far from mandatory.
Thanks for reading & Have a nice day
Situation :
Currently, my pawns are on a very long journey on the endless expanses of Rimworld.
Just to say a not so friendly "Hi" to my old enemies on that map (the Blue Guys on the map).
Total travel time was estimated around 60 days - and I really packed accordingly with the foods and such (70 days calculated, MRE, Pemmican, and so on)
But guess what ?
After only 7 days traveling, my food reserve shows only around 35 days and it continued to go down without any indication what´s happing.
Now after 14 days traveling, I´m down to around 8-9 days of food (I purchased in every single town along on the way everything that was long lasting edible).
Idea :
Which gave me some idea for a mod (which should have been already in the original game).
I call it Town Travel Services (I really don´t care about the name, feel free to rename).
My pawns got their fair share of wildlife along the way and you could pick up these dead and unslaughtered animals for safekeeping.
But the only thing really happens with these corpses (without an extra map, a butcher table & cooking stove and extra time) is, they rot away.
Sure it´s doable, to do it the old fashion way as described, bring your master cook, wait forever, build the structures, look for clean surfaces to prevent food poisoning, mad pawns and so on ...
It maybe totally funny to do that in the beginning, but with 10k silver in the travel purse, there should be a better way for this.
Rimworld is all about the stories and the flavor ?
So let´s create a few new exciting more
Every town / faction you visit should offer some new services for travelers (maybe also depending on Ideology) :
1. Butchering and Meal prepartion of "Roadkills"
The 5 slowly rotting Megasloths and the 45 white haired mad bunnys you met a day before, could be butchered by the town for a price.
You could get either only the meat (fur´s / leathers stay with town) or the leathers without it for a discounted price
Or you could get both for a bit more cash.
And for a much higher price (should be a bit below the regular cost of the townshop itself) :
A full selection of perpared meals out of your own kills (again with the option to keep the leathers or not).
Basically, the less the town gets out of the deal, the higher the costs are for you.
2. Additional Special Services
Imperial towns (the guys how give you the Royalty titles of nobility) are able to provide high class services for everyone who brings a big fat purse to them
2.1 University Hospitals - Imperial Town
High class treaments of nearly every kind of disease and ailment.
Most notably curing of permanent scar tissues, backstabs, gunshots, claws and so on.
For Torso and maybe also for some Head injuries.
Of course such treatments are really, really expensive (x thousands of silver) - require some additional waittime for the visitors and maybe are not always so sucessful as one had hoped for.
2.2 University Studies and Library - Imperial Town
This is the place to be, if you to expand your knowledge and raise your skills to the top.
For some sweet cash, any skill could be learned and honed.
2.3 Did you see that fine looking nudist lady / guy that flirted with you in that small settlement ?
Of course, some Towns have found a different way to get some profit out of the weary travlers.
If the Ideology permits, they could offer some special One-on-One time, for a price.
Afterall it not called the "oldest trade in the world" for no reason
2.4 Resting in Town
Bars, Hotels and Brothels
Any Settlement could offer you for a small fee, a safe resting in the town (disables encounters around the town for a few ingame hours).
And for the more experienced (and wealthy) travelers, additional benefits (Sex, Drugs & Rock´n´Roll ) and a with a small mood bonus afterwards.
3. Billboards & Quests
Now we are getting really into the stories part of this mod
Each Town could offer a few tasks for the random visitor, with a (reasonable) reward at the end of it.
- Defend the Town
- Kill manhunters somewhere on the map
- Get rid of Infestations
- Assasination of a certain target
- Retrieve some item and bring it back
- Will work for Food - anything really until some real numbers show up on the journey calculation
- And so on
Of course optional, but if you choose to accept this mission, this advanced component will self destruct in 5..4..3..2..1
A special kind of quest could be "Looking for Love", somehow one of your Pawns has gotten much more attention in that Town then he/she bargained for.
Now XYZ want´s to marry him/her and maybe they want to build their life in your town, or the other.
Or they would be disappointed by a refusal and go with the shotgun wedding approach.
4. Coding
I could just deliver the idea here, I´m open to bring more stories and flavor to it - but in the end, someone much more skilled in coding & modding games, should take over.
If you want to give it a try, please let me know and comment with your plans for it.
And please drop me a line, if it this is just way to complicated to do.
Or if you enjoy the idea to make ingame journeys much more interesting, then they currently are.
4.1 Graphics and such
I don´t see the need here to add very much on that matter - it´s all around giving addtional options on existing game mechanisms on new and different places.
Of course it would be nice as a bonus, but far from mandatory.
Thanks for reading & Have a nice day