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Messages - Pandora

#1
***BEGIN TRANSMISSION***

1.1 Update incoming, please stand by...

***END TRANSMISSION***
#2
Perhaps a simple question, but how do I mount a horse/ deer/ boar?
#3
With the release of Alpha 16, an update is coming.
#4
My bad. Please check the latest version and report any further conflicts.
#5
Version 5.0 for Alpha 15c is now on nexus and Steam
#6
Mod will be updated to Alpha 14 and released on the workshop. I'll also continue to use Nexus.
#7
Help / Random End Product
January 18, 2016, 01:09:56 AM
Is it possible to add random results to a workbench? E.g: Enter item A, receive either item B, C or D. With a random chance of each. 

Example mod:
Cook Food (Recipe requires raw food).
End Product: Either Poor, Okay or Good food. With a 50% chance of each product.
#9
Alpha 12c compatible.
#10
Help / Incidents
August 23, 2015, 11:35:49 AM
I've created a trading mod, which adds 12 new traders. However, their frequency is high. This often means that there are more custom traders than vanilla traders. Is there a way to reduce this? I've noticed that in the IncidentDef, there is <chance>, would creating a new IncidentDef and increasing the chance, mean that a) more traders arrive or b)more custom traders arrive? Also, would a new IncidentDef require a .dll?
#11
Unfinished / AstroTec Labs Future Mods Poll
August 22, 2015, 11:59:22 PM
My mods are .xml only; as such, I won't be adding events, complex buildings, new weapons/ armour  or pawns; there are plenty of these mods available. 

AstroTec Labs focus on bringing modern day theoretical & experimental science to Rimworld. An example of this would be our Off-world Asteroid Mining, which isn't possible yet.
#12
Releases / Re: [A12] Brunayla's Security Co (8/22/15)
August 22, 2015, 09:40:23 PM
Some minor coding needed to remove errors; just added a / to some texPaths. Also, having </blueprinttexData> brings up an error, changing it to <blueprintGraphicData> (which I saw you did in one .xml) solves it.
#13
Releases / Re: [A12] USCM weapons and equipments v1.1
August 22, 2015, 11:13:53 AM
Like it, glad it's A12. Will be a great addition to my colony.
#14
Alpha 12 compatible. Please report any problems.
#15
Help / Re: <statFactors>
August 18, 2015, 04:24:26 PM
Example:


<statOffsets>
<Beauty>2</Beauty>
</statOffsets>

<statFactors>
<Beauty>10</Beauty>
</statFactors>


The beauty of the object would be 8, but without the offset it would remain at 10.