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Messages - Pandora


1.1 Update incoming, please stand by...

Perhaps a simple question, but how do I mount a horse/ deer/ boar?
With the release of Alpha 16, an update is coming.
My bad. Please check the latest version and report any further conflicts.
Version 5.0 for Alpha 15c is now on nexus and Steam
Mod will be updated to Alpha 14 and released on the workshop. I'll also continue to use Nexus.
Help / Random End Product
January 18, 2016, 01:09:56 AM
Is it possible to add random results to a workbench? E.g: Enter item A, receive either item B, C or D. With a random chance of each. 

Example mod:
Cook Food (Recipe requires raw food).
End Product: Either Poor, Okay or Good food. With a 50% chance of each product.
Alpha 12c compatible.
Help / Incidents
August 23, 2015, 11:35:49 AM
I've created a trading mod, which adds 12 new traders. However, their frequency is high. This often means that there are more custom traders than vanilla traders. Is there a way to reduce this? I've noticed that in the IncidentDef, there is <chance>, would creating a new IncidentDef and increasing the chance, mean that a) more traders arrive or b)more custom traders arrive? Also, would a new IncidentDef require a .dll?
Unfinished / AstroTec Labs Future Mods Poll
August 22, 2015, 11:59:22 PM
My mods are .xml only; as such, I won't be adding events, complex buildings, new weapons/ armour  or pawns; there are plenty of these mods available. 

AstroTec Labs focus on bringing modern day theoretical & experimental science to Rimworld. An example of this would be our Off-world Asteroid Mining, which isn't possible yet.
Releases / Re: [A12] Brunayla's Security Co (8/22/15)
August 22, 2015, 09:40:23 PM
Some minor coding needed to remove errors; just added a / to some texPaths. Also, having </blueprinttexData> brings up an error, changing it to <blueprintGraphicData> (which I saw you did in one .xml) solves it.
Releases / Re: [A12] USCM weapons and equipments v1.1
August 22, 2015, 11:13:53 AM
Like it, glad it's A12. Will be a great addition to my colony.
Alpha 12 compatible. Please report any problems.
Help / Re: <statFactors>
August 18, 2015, 04:24:26 PM



The beauty of the object would be 8, but without the offset it would remain at 10.