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Messages - bowmore

#1
Hey guys, will the saves from current version be compatible to the next one?
#2
Quote from: karloss99 on October 11, 2018, 08:41:29 AM
Quote from: bowmore on October 10, 2018, 05:39:40 PM
Can anyone please explain to me why don't cirquit breakers work? I know they don't prevent dissipating of energy but no matter how i set the grid up i always end up with a blow.

Each circuit breaker has a maximum limit of power it will stop. The first one unlocked can take three full batteries of power and as such I always have my first battery bank split in threes with the breakers the only path from them to the rest of the grid. Work pretty well for me, and with several battery banks a malfunction in one doesn't kill the lights.
That's actually a great idea, thank you.
It says that a cirquit breaker can dissipate a charge of 8000W, is that correct?
#3
Can anyone please explain to me why don't cirquit breakers work? I know they don't prevent dissipating of energy but no matter how i set the grid up i always end up with a blow.
#4
Quote from: Canute on October 01, 2018, 07:11:29 AM
bowmore,
you are playing Rimworld A17, and i don't think the HCSK dev team will do/change anything on that version since they are working on the B19 version.

I saw you add a few mod's at your own, maybe try it without them.
So far i remember the final A17 version was pretty stable.
Worth a try i suppose
Yeah, it was because of the Food Selection Mod, it's a known bug.
#5
There's a strange error where a pawn goes to a haul zone, pallet or a skip and starts putting off and back the resources. After some ticks pawn just starts standing for some time, then tries to haul stuff on and on again.

[attachment deleted due to age]
#6
Quote from: Canute on September 29, 2018, 08:33:27 AM
Try out to add
Smarter Food Selection
https://github.com/juliencsharp/Smarter.food.selection/releases
Since it don't add things, it should work with HCSK.
Thanks!
#7
Is there a way to make my pawns stop eating raw shimmershrooms? Is the only way to craft higher tiers of food?
I have them running on Pot Roast and Mushrooms and one of the ingredients is the shimmershroom so i can't forbid it.
#8
Canute,
Only the Modpack. I have plenty of steel alloys too.
#9
Hey, could you please tell me what do i do wrong?
I want to craft some grenades and it seems like i have all the ingredients needed, but it still says "need materials".


[attachment deleted due to age]
#10
Quote from: sidfu on September 05, 2018, 04:47:13 AM
right now the only thing holding us up for updating pack is CE aka combat extended. without it we cant even start up the game in b19 to make sure we updated stuff right so for now we cant even start.

do not distirb can be added on your own. for dubs issues go to discord and check patches channel the newest dubs is converted but  we just hvent pushed it into the pack yet.

for late game stuff alot of stuff was removed as it served no purpose and was basicaly bloat on the pack. once tylain fixes the 64x  issue on steam and we get CE upated so we can update pack since memory wont be a restraint anymore we probaly start putting in more fluff stuff.
Noice, good luck!
#11
Hello, I'd like to ask why can't i choose an owner for a bathtub?
Secondly, could you please get a mod with a "Do not disturb" function, so pawns wouldn't disturb eachothers' sleep?
#12
Hi, I'm having trouble with rare minerals extractor.
When i build one it instantly gets destroyed and "support was removed" message appears.
I've looked for that extractor in debug menu but i couldn't find it.
Wat do?
#13
Quote from: caesius on December 04, 2016, 02:45:34 PM
Quote from: bowmore on December 04, 2016, 10:51:25 AM
Quote from: caesius on December 04, 2016, 10:46:41 AM
Quote from: bowmore on December 04, 2016, 09:50:08 AM
Somehow my colonists won't plant lettuce.
I've checked everything: research (Vegetables II), seeds, grow zone and skills - they still don't.
Though they easily plant potatoes in adjacent grow zone.
Why's that?

did you check fertility of soil?

It says fertility 100%

lettuce needs at least 140% fertility soil.

Thanks.
#14
Quote from: caesius on December 04, 2016, 10:46:41 AM
Quote from: bowmore on December 04, 2016, 09:50:08 AM
Somehow my colonists won't plant lettuce.
I've checked everything: research (Vegetables II), seeds, grow zone and skills - they still don't.
Though they easily plant potatoes in adjacent grow zone.
Why's that?

did you check fertility of soil?

It says fertility 100%
#15
Somehow my colonists won't plant lettuce.
I've checked everything: research (Vegetables II), seeds, grow zone and skills - they still don't.
Though they easily plant potatoes in adjacent grow zone.
Why's that?