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Messages - lauri7x3

#1
Storyteller: randy
Difficulty: Rough
Biome/hilliness: Boreal Forest
Commitment mode: yes
Playtime in last two days: still dont know how to know this

i found a bug with bridges.

i had a wall blueprint on a bride and raiders destroyed the bridge with fire. the wallstayed there and could actually be constructed without replacing the bridge
#2
Storyteller: randy
Difficulty: rough
Biome/hilliness: boreal forest
Commitment mode: yes
Current colony age (days): 476
Hours played in the last 2 days: dunno, much

so i dont know how to recreate it, and im not sure if its accurate, but i think there is a bug with disappearing weapons, when equipping new ones. i had this now multiple times. the old equipped weapon just disappears and is never seen again :/
#3
i played a lot of extrem randy hardcore lone survivor lately as well.. and i can tell you... its no fun. randy is bitch..
the raids are not the most dangerous. most of the time i loose, because of a fucking catatonic breakdown while starving or firefighting. and there are as well the infestations with 60 insects vs my 2 colonists.

i dont think at all its "too easy". especially not in the lone survivor mode..
#5
Storyteller: randy
Difficulty: Survival Struggle: Permadeath
Biome: Temperate swamp
Hours played in the last 3 days: i have no idea how to even find that out

it seems to me that catatonic downing appears way more much often and its super annoying. especially when u have a small colony...
#6
is this a bug?
an emu has 100% aggressive but a cougar only 10% ?
#7
insects are attacking me because they die of roof collaps and hypothermia.. thats just a joke
#8
so i stumbled upon a pawn who had construction 5 in his charpage, but only constr 4 in the worktab and he couldnt construct lvl 5 blueprints (heater)
#9
i still get caravans that only stop way outside my base borders to trade...
sometimes they even go through one entrance, pass my base just to position themselves the other entrance....
its annoying
#10
some things i noticed:
-caravans now stop way outside my base
    -that makes buying food of them nearly impossible, because it drops to the ground and all animals imediatly swarm to it to eat it
-pls reenable auto-strip when burning bodies

(-still think, every missions on another tile are not worth the risk)
#11
1. it depends. ofc big animals like elephants or thrombos are super cool in combat. but mostly for melee and small arm raids. boomaloops and rats are too undependable, and can backfire easily. all in all: i only use animals on early game against tribes etc. i dont use them on late game because they just have no real adventage. they are often too slow, have no armour, and do too few dmg to armored enemies.

2. the controllablity. since u cannot control them like pawns in combat its just a luck game. u cannot rly use them tactical.
also the mood debuff of bonded animals. (i know why it is in game and i totally like the possibility to bond to them. but in "war" its still annoying)

3.only as tanks and timesavers
#12
i like the tornado as it is now more then in some weapon..
#13
u cannot rly claim the tile with the lost spaceship, like u claim a normal tile. this causes the map to stay in the temporary state, all with missing warning messages and insta leaving borders. and it is also kinda small. but at least u arent forced to leave the map after a specific time
#14
sure u can. even without mods. if u free prisoners with in full condition, the relationship will improve
#15
many animals names for the herds arent translated to german in the message

Moved from the A18 feedback thread