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Messages - ianfkyeah

#1
Outdated / Re: [MOD] (Alpha 8) Thingamajigs!
January 06, 2015, 07:17:39 AM
Wonderful.
#2
Initially I saw a bolter. Now Chaos preachers. I hope to see a full-scale 40k integration underway soon!

Something along the lines of starting off with Imp humans, with building options that give you a chance to lead down a Space Marine path, or a sinister Chaos path.

The hope is real.

#3
I'd really like just the drones, is that a possibility?
#4
Ah I didn't know the game didn't have the capabilities, I thought they just simply hadn't implemented melee weapons (As you can melee attack) I presumed because it wasn't an essential thing. Fair enough, I don't like work arounds either :)
#5


Melee anyone?
#6
Outdated / Re: [MOD] (Alpha 5d) Campfire v0.1.1
July 20, 2014, 04:05:04 PM
Came across this thread and got bored for a few minutes on Photoshop, don't know whether it's useful or not but here's a GIF of your campfire.

#7
Mods / Re: [Request] Less Mental Decay!
July 18, 2014, 01:46:20 AM
Quote from: ApexPredator on July 17, 2014, 10:24:09 PM
Research then build a cremation oven, problems solved.

Thanks, but no, the bodies take time to burn up and I've had it where a wave of 30 bandits have died, cremating isn't time efficient. They still turn mentally unstable. If I wanted to use a cremation oven, I would. But I'm not requesting that am I.

Thanks for the suggestions guys, but I would really like to acquire what I requested, either the knowledge of how to edit the files or a mod from someone would be fantastic.
#8
Mods / [Request] Less Mental Decay!
July 17, 2014, 09:51:38 PM
If someone could please explain to me/create a mod or what file I need to edit in order to not have Colonists go mentally unstable every time they see a damn dead body (Oh because it's so damn surprising seeing a dead body after you've just killed someone.)

And just generally balance the mental state of Colonists a bit better, this literally for me is ruining the game. I don't mind it if I'm genuinely doing badly, my place is a tip and there's dead bodies everywhere, no carpet or stone floor but when I've done all this and then I'm getting it constantly, it's so irritating.

Someone please help me out :)
#9
Most useful mod ever. Please incorporate more mods, fantastic stuff.
#10
Ideas / Re: Overwhelming Waves
July 13, 2014, 09:00:45 PM
Quote from: Evul on July 13, 2014, 04:52:36 PM
If I am not completely way out. Raiders is calculated by the material and stored value of colony also by the amount of colonists. That means the cooler and more awesome base you have the larger the raid becomes.

(Did not see anyone that brought that up.)

That doesn't make any sense at all to be a basis, you may have tons of resources, but 1 Colonist and you are expected to take on a massive group of Bandits? Seems completely illogical, like I'm suggesting, being based on the Colonists and Defense weaponry you behold seems to be a far more sensible structure in my opinion.

But thank you for explaining the current basis of what waves are dependent on.

Quote from: Untrustedlife on July 13, 2014, 05:11:08 PM
He never said what storyteller he was playing on, tell us which one are you on, and please share the save file.

I did in the original post, I apologise, I recently updated the post with the screenshot and deleted all the information, it's now changed.
#11
Ideas / Re: Muffalo Mounts!
July 13, 2014, 12:36:55 PM
Would perhaps provide some protection/offense in combat too!
#12
Ideas / Re: Overwhelming Waves
July 13, 2014, 12:35:19 PM
Quote from: Halinder on July 11, 2014, 07:50:47 PM
Fifteen bandits with 4 colonists (or was that what the 10+ was, can't tell which one you meant for that specific situation) and four turrets is actually quite standard. Turrets can do plenty of damage and bandits tend to have weaker equipment than your settlers. A combo of turrets and colonists behind cover (slag, rock chunks, sandbags, etc.) is enough to do a large force in. Just remember that your turrets explode in a 3x3 radius and to make sure there's only one entrance to your colony so you can set up a choke point.

Check out my edited first post haha.
#13
Ideas / Muffalo Mounts!
July 11, 2014, 06:34:19 PM
Make it happen people.

#14
Ideas / Re: Overwhelming Waves
July 11, 2014, 06:33:07 PM
Well with that logic it doesn't make any sense in my case; I had 4 colonists after all of my 10+ were wiped out and I had roughly 4 turrets yet I got a wave of about 15 bandits?

Doesn't seem logical to me, should definitely incorporate the amount of colonists you have is what i'm suggesting.
#15
Muffalo Mounts! Holeeeeeeeeeeeeeeeee balls I would very much enjoy that!