Electric generator
Description:
Electric generator
===================
Adds a small electric generator which burns ethanol,wood gas or shale gas to generate power.
Has a start fuel unit which can be useful in the early game.
The fuel ( textures by Monotonical) can be produced in the fuel distillery or bought from the fuel trader.
Needs a fuel tank next to it for filling up with fuel.
Specifications:
- 125 W power ( start fuel 1/4 day, only inside, must be researched)
- 150 W power ( wood gas 3/4 day, only inside, must be researched)
- 200 W power ( shale gas 1/2 day, only inside, must be researched)
- 250 W power ( ethanol 1/4 day, only inside, must be researched / start fuel outside 1/4 day)
- 300 W power ( wood gas 3/4 day, outside )
- 400 W power ( shale gas 1/2 day, outside )
- 500 W power ( ethanol 1/4, outisde )
Recipes:
Fuel distillery needs 300 W power
- Ethanol : - 20 Plants ( Berries, potatoes or agave ) and 5 metal
- Wood gas : -20 wood logs and 5 metal
- Shale gas : -1 rock chunk and 5 metal ( needs a lot of time to be produced )
Researches :
- Air cleaner : enables to produce power insde buildings.
Enables access to:
- Air ventilation : generators produce 20% more power if build next to a wall
- Generator tech 1 : generators produce 20% more power if build next to an other generator
Enables access to:
- Generator tech 2 :burn duration increase by 50%
Works fine wich the A2B: conveyor belts & co. by noone :
connect the A2B unloaders the generator fuel tanks, and spare your colonists the trip from the distillery ! -----> http://ludeon.com/forums/index.php?topic=5593.0
New version 0.7.0.1:
- update for Alpha 7
New version 0.6.1.3c:
- generator spawns 5 metal after the fuel is burnt.no more metal burning.
the generator needs at least one free square next to it to spawn the metal
- warning when air cleaner is not researched yet and the generator is inside
- base price for fuel raised a bit
- hotkeys added
- fixed bug : 5 lines error message
New Version 0.6.1.2:
- the generator explodes now when low damage ( fire explosion ). has now 400 health ( 150 before ). radius of the explosion is 1,4 ( one square up, down, left and right)
- the fuel tank doesn't burn ( 300 health ) but the fuel ( different health )
- rearranged the UI buttons lower power first ( Wood gas, Shale gas, Ethanol )
- changed the code a bit
This mod is licensed under the zlib license
Screens:
Mod Team:
Download:
Generator
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Changelog:
Version 0.6.0.1 Initial release
Version 0.6.0.2 - balancing the generator ( thx chaotix14 and all the others ), shale gas added, generator has now two power modes
Version 0.6.0.3 - changed the code, new research added, some other small changes
Version 0.6.0.4 - new turbo mode, more balancing, new fuel textures by Monotonical many more improvements
Version 0.6.1.0 - completely overhaul, power depends on fuel, other changes
Version 0.6.1.1b - new researches, other changes
Version 0.6.1.2 - some tweaks, code changes, generator explodes
Version 0.6.1.3 - generator spawns metal
Version 0.6.1.3b - hotkeys added
Version 0.6.1.3c - fixed bug 5 lines error message
Version 0.7.0.1 -update for Alpha 7
[attachment deleted by admin: too old]