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Messages - Ded1

#106
Man am i glad that i am not a modder.  I would hate to have to update a mod of this size to work.  Mainly cause its the same thing over and over and over and over again.  Only mod i released will take me 2-3 min to update when i can play again.
#107
Outdated / Re: [MOD] (Alpha 8) Stargate - Jaffa, Kree !
December 14, 2014, 12:11:44 PM
I wonder if its possible to make it so if they are shot with again with a zat that they die?  Making it true to the show would be amazing.
#108
So I'm not going to be able to do any work on this till
A) all the mods are updated
B) My friend (whose game i have been using since he doesn't play anymore) comes over to let me download the newest version.  This isn't going to happen for at least a month if not longer.

Sorry about not being able to do anything, but i can't afford to buy anything atm let alone a game, even a great one like this.
#109
Its Not a compatibility issue.  He made it so you cannot get power armor off of dead raiders, instead you have to craft it.
#110
Outdated / Re: [MOD] (Alpha 7) Project Armory (v.2.15)
December 05, 2014, 02:22:16 PM
No the instakill would just be broken.  Can you imagine if a group of enemies came in and just started 1 hitting all your colonists?  5 guys could wipe out a colony.  Even with a great setup and stuff.
#111
as far as i can tell (and i have played for a few hours with it) there is no issues as long as there is enough metal in the stack for all the orders, if there isn't they will take what is left for their order and find a new source.
#112
All this does is increase the stack size, nothing else.  So you would have the same size raids. just smaller stockpile sizes.
#113
Outdated / [Mod]Recource Pile Size Increase. [Alpha 7]
December 03, 2014, 12:34:40 PM
This simple mod increases the resource pile size up to 1000 for metal, silver, uranium, gold, wood logs, and stone bricks.  So you no longer need a massive stockpile for all your basic resources.

There is no unique or original code withing this so feel free to do what you want, when you want, and without notifying me!

[attachment deleted due to age]
#114
Help / Re: Altering max stack size
December 02, 2014, 06:20:31 PM
ok thanks.  I didnt know if stacksizes were hardcoded or anything.
#115
Help / Altering max stack size
December 02, 2014, 05:11:40 PM
Is it possible?  I would like to change it so metal stacks up to 1000, and silver the same ammount.  However i have no clue as to how to go about making this happen.
#116
if your playing on randy random the attacking force size is usually going to be larger since he doesnt care about colony wealth as much.  If not, something in your colony is getting your wealth way to high early on.  i can try and balance it out some more but i dont know how much i can do to fix it.  I have played myself and i never get more than 1 or 2 commandos per raid for at least a month or so.
#117
Its a Promethium bomb.  Makes anything burn.
#118
Nice!  I might add this into the modpack at some point if you dont mind.  Gonna have to wait cause i am starting the research tree atm though.
#119
The cross reference error is because you dont have the brain surgery mod installed do not worry about it
#120
Btw JuliaEllie once this is mostly bug free (almost impossible to get all bugs out of something) mind if i add it to the pack?  If you could toss me a message when its good i would very much appreciate it if i can.