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Messages - Japzzi

#16
General Discussion / Re: Gulag
November 24, 2014, 04:37:04 AM
Well people are talking about cannibalism, organ harvesting and torture so hey why not make Gulags and KZ-camps just to make Rimworld even more like Living Hell Simulator 2054? C:
#17
General Discussion / Re: So, about turrets....
November 23, 2014, 01:45:59 PM
To me turrets work fine and are helpfull ^^ I think its just all about being able to position them right.
#18
Ideas / Re: Another idea on how to remove the killbox
November 22, 2014, 02:47:06 PM
I have played Evil Genius (Best game in world 10/10 CoD aint got nothing on it)
It was a fantastic game XD

But to the point.. I never liked the idea of killboxes but to be honest I dont care if people build them really. The most advanced killbox I have ever made was placing a turret at the corner of a corridor (Very creative right?). The only thing that bothers me is that when people brag about they have reached year 20 and killed waves with 900+ raiders in them by using killboxes it is kinda annoying because it is ''cheating'' in some sort of way I guess.. But all in all sniper turrets is yezh pliz +1
#19
General Discussion / Re: What sorcery is this?!
November 22, 2014, 02:41:04 PM
(Sorry to rekindle the flames. I havent had access to a computer for a couple of days).

Well I understand that a hell like that will make people crazy but I just thought of the ''roleplay'' aspect of it. If someone wanted to roleplay som sort of raider camp or something crazy like that. Atleast we can still sell the slaves so that is nice ^^
#20
General Discussion / Re: What sorcery is this?!
November 21, 2014, 10:22:24 AM
But..But.. I want to be evil D;
#21
General Discussion / What sorcery is this?!
November 21, 2014, 04:40:59 AM
I just realized that the Fear tech and being able to beat prisoners options are gone?! D: How am I now going to run my colony like arkham? :'(
#22
What about the tribal people? Are they going to come with fur coats and stuff? (Muffalo fur maybe? ;3)
#23
I just draft my colonists and make them attack the animal.. You have to watch them to make sure they dont just stay drafted though but no incidents as of yet! c:
#24
General Discussion / Re: Raiders as a source of income
November 20, 2014, 05:12:32 AM
Sounds great with crafting! I always wanted to give my medieval lord a sword xP
#25
Quote from: Wex on November 18, 2014, 07:26:46 AM
I can settle for that. As long as they collapse on the floor, I don't really care the reason why.
Free prisoners!  ;D

And everyone knows! Free prisoners = free food! C:
#26
Ideas / Re: New Raider Varient & AI
November 20, 2014, 03:37:43 AM
Misa' like the idea! ''Harder'' raider AI would be nice.. But I think (like the above person stated) that the way to stop the killboxes is to stop the insane amounts of raiders that suddenly arrive out of nowhere and attack.
#27
I like the idea that you can release prisoners! The bad thing is that it sounds like you can become friends with pirates. But being able to release people is a nice roleplay feature like Tynan said because I have this Monastery colony (where the first three are all missionaries) and they would love to convert og release the prisoners they have C: 
#28
General Discussion / Re: Raiders as a source of income
November 20, 2014, 02:57:30 AM
Quote from: Aristocat on November 20, 2014, 01:52:25 AM
Does anyone think it would nice if *raider weapons destroyed on drop? And maybe clothes raider using should be sell lower price or also destroyed on drop?


I see where you are going and the idea is not entirely bad.. I hate having tons of guns and clothes laying around and the selling them for insane profits. But I think that if they get destroyed on drop then you will have a hard time getting guns for your settlers since weapon trading ships dont pass by daily. But if it were so that Tynan would make all items raiders/tribe people carry destroyed on drop I would be up for the challenge. It just seems like there is no real need to sell food or buy weapons anymore since you get plenty of from the raiders.
#29
Ideas / Re: How to make children work in game
November 19, 2014, 06:51:26 AM
I can make prisoners make babies with each other then!

Babies/Kids = free organs and food! C:
#30
Why release them when we can eat them? nom nom human meat C: