You can also just make a single tile of concrete around your base. 1 steel a piece and you are fire-proof.
My exploits:
1. No need to deal with poison/psychic ships - place 15-20 IED mines around them, shoot the ship, and you have a ton of dead centipedes. No hassle and lots of platsteel/steel from disassembly at the cost of silver/ai core/ scyther corpses being potentially destroyed in the blast.
Suggestion - any movement in a 2-tile radius of the ship will cause the robots to come out. This will still allow you set up defenses but get too close and you better be ready...
2. Popping in and out of doors to deal with manhunters. They will attack the door but give up after awhile and just wander. Stronger animals can destroy the doors (even platsteel)
Suggestion - Have animals try to break in a little bit longer each attempt. If they attack now for 15 seconds after you go in they should attack for 30 seconds. Won't 100% solve this, but will make it more annoying and less viable to do the pop-in/pop-out strategy.
My exploits:
1. No need to deal with poison/psychic ships - place 15-20 IED mines around them, shoot the ship, and you have a ton of dead centipedes. No hassle and lots of platsteel/steel from disassembly at the cost of silver/ai core/ scyther corpses being potentially destroyed in the blast.
Suggestion - any movement in a 2-tile radius of the ship will cause the robots to come out. This will still allow you set up defenses but get too close and you better be ready...
2. Popping in and out of doors to deal with manhunters. They will attack the door but give up after awhile and just wander. Stronger animals can destroy the doors (even platsteel)
Suggestion - Have animals try to break in a little bit longer each attempt. If they attack now for 15 seconds after you go in they should attack for 30 seconds. Won't 100% solve this, but will make it more annoying and less viable to do the pop-in/pop-out strategy.