Quote from: Nightinggale on October 27, 2017, 02:25:35 PMQuote from: SihvMan on October 27, 2017, 10:54:39 AMSeems like the kind of thing that possibly should be added to a modding library like HugsLib or JecsTools. Both are general enough to be in everyone's modlist, and would allow others to benefit from the new butcher code.It sounds like a good idea to put the "butcher for item" feature in HugsLib or RimWorld itself, but I just need to write it first. For putting BoneMod in RimWorld, I say we should wait and see if I can make something useful with generic programming first. At the very least I figured out a way to write the code a bit cleaner, which I haven't bothered with since it was post 1.4, but I really should if it is going to be submitted like that.
Or hey, maybe we can submit this mod to the 'see your mod in RW' thread. Do you think it is developed enough for that?
Sounds like a plan. Let me know if you find a solution you're satisfied with.
Quote from: Hydromancerx on October 27, 2017, 03:37:53 PM
@Shivman
So did you like the Bone Marrow idea or not? Note for balance it could take a lot of bones to make one unit of bone marrow.
I do like the idea. I'm currently playing around with it on my beta build, trying to get the numbers balanced appropriately.
Though, Marrow will likely come in the V1.5, which will be released when A18 is stabilized. So, a bit of a wait.