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Messages - DariusWolfe

#691
Ideas / Re: Your Cheapest Ideas
July 12, 2016, 02:27:10 PM
A quick fix that might help is to use the Mining Tool, but omit (or delete before unpausing) any blocks that intersect the surface. It'll leave the general shape of your planned dig, while not allowing your colonists to get to it.
#692
A counter-point, ChimpX:

Having things being less defined creates an empty space for players who want to create the setting for themselves. The more canon there is, the more collisions there will be with head-canon. The extremely dynamic and procedural nature of the game contributes to the player being able to define a lot of the details of the setting for themselves.

While I wouldn't mind more details to play with, I kind of like that they're only loosely connected, leaving me to arrange the pieces in a way that works for me.
#693
It definitely doesn't seem to apply to raiders. Did ya'll see the video he did? Massive raid came in and the rear echelon firers massacred their front-lines.
#694
Ideas / Re: 2 new event ideas
July 12, 2016, 09:35:49 AM
Maybe meteor storm, with a lot of smaller impacts, similar to artillery rounds?
#695
Ideas / Re: Your Cheapest Ideas
July 12, 2016, 09:34:30 AM
This should be a pretty cheap one, and possibly needed with the next update adding a LOT of animals.

Different classes of meat and leather, rather than unique meat and leather for each animal type.

For meat, examples would include Ruminant Meat, which covers cattle, deer, muffalo, camels. Rodent meat would cover rabbits, squirrels, chinchillas, etc.

I'm less sure how to do leather, but the principle should be the same.

Either way, animals whose meat or leather is significantly different can still give unique types, but overall I think it'd be a small but notable improvement to have less different types of each.
#696
Help / Re: Remove Name-in-Game content?
July 12, 2016, 08:58:12 AM
Yeah, I found Backstories Core last night and I've been messing around with it. It looks like it might be possible to add Stories easily enough, and it might be possible to make the game ignore Vanilla Backstories in some cases. Names also seen easy to add, but i haven't been able to see how to make it ignore Vanilla names, and it looks like it's always First-Nick-Last combinations, rather than randomized combinations. I also haven't seen a way to make it ignore pre-built pawns.

I'm gonna keep messing with it (right now I've got a way to auto-build Backstories without having to write all the code, just the information you want, then just C-n-P into the file) add it does indeed seem like the best starting point.
#697
Ideas / Re: Prisoner Common Areas
July 11, 2016, 04:27:48 PM
This is sorta already possible by not putting doors on your individual prisoner bedrooms, which creates a prison barracks basically, where you can put joy objects.

It does cause a minor problem with disturbed sleep if someone walks past the prison cell, so I wouldn't mind a little more flexibility in declaring the areas.
#698
Ideas / Re: Your Cheapest Ideas
July 07, 2016, 09:40:58 PM
QuoteI think that there should be a button added that allows players to review some of that data in the form of a colonist's  journal.

I have an Excel-based tool I've been working on that does something similar. I don't know enough about modding to do a mod, but I'm thinking I may make a separate application that'll do the same basic deal.
#699
Help / Remove Name-in-Game content?
July 07, 2016, 07:23:33 PM
I did a few searches and didn't see anything on this topic.

I think it's cool that backers and higher-tier supporters get their names in the game, don't get me wrong. But I really, really want to remove the content for my own game. I really dislike how often I see the same names over and over again, and I dislike, even more, when playing with Prepare Carefully how many of the backstories include the characters names, especially some of the cooler ones.

So BLUF, what I'd like to do is:


  • Remove specific first/last name combinations.
  • Genericize (or failing that, remove) the NiG backstories
  • Expand randomization of first and last names

How possible is this, or does a resource that accomplishes all or most of this already exist?
#700
They'd make the game more enjoyable in the same way that temperature, mood, relationships, etc. make the game more enjoyable. It's more factors to consider, things to plan for, deal with when problems crop up, and when managed correctly can improve the quality of life of your colonists, and give you additional options to deal with problems that arise.

Honestly, the way Reolos and Flying Rockbass lay it out, I can't see how anyone can enjoy this game at all and not see how these would be an overall improvement. It'd be a BIG change to the game, and it would be an additional learning curve, but it's been my experience that with games like this, that's considered a feature.
#701
The strange thing to me is that some of the image is fairly crisp looking, and other areas look blurred; Specifically it looks like the textures themselves are blurry, but the text and some of the borders seem pretty clear.

This suggests that it has nothing to do with the graphics settings of the computer itself, but with whatever is rendering the in-game assets.
#702
Ideas / Re: Lowering mountains.
July 07, 2016, 02:29:49 PM
I was seeing a positive side effect of this being able to actually level mountains; The latter suggestions seem to be working from a different set of assumptions, being that the mountains would still exist, and the mountain roofs would be permanent. There have been times when I have wanted to get the perma-roof out of the way, but haven't been able to do so.
#703
General Discussion / Re: Novelty CD's
July 07, 2016, 10:47:49 AM
QuotePhysical media will break down eventually.

Have you seen the new thing where they're able to encode data in a block of crystal? It's effectively immortal data, and eventually will be able to store tons of data in a fraction of the space of current optical media.
#704
Stories / Re: So it finally happened.
July 07, 2016, 10:31:14 AM
Second on the compliments for the church, it's very nicely done.

I must be lucky. My last colony, I ended up with 6 out of my 9 colonists married. (Of course, one of them had his wife randomly join up)
#705
Notepad++ is a decent, free application for all sorts of text editing.