Quote from: Goo Poni on December 12, 2014, 04:49:10 AMQuote from: Hannibal25 on December 11, 2014, 01:56:38 AMQuote from: Haplo on December 10, 2014, 11:39:07 AM
For the traders: You don't need a Com console, but you need a trade beacon to mark the tradable resources..
Thank you it works!
Any idea for my issue with the oil extraction?
How does work the oil extraction? I cannot place the extractor on the oil field, it says that the place is already occupied
Oil Deposits are covered by a chunk of rock that must be mined away (or "claimed" and then deconstructed, but ssh, it's meant to be mined). This can be done simply to allow the Deposit to produce oil on regular occasion. You can then build a pump over them which will cap the Deposit like the Oil Block before it, but you can send someone over to it to pump oil. This can usually be done a couple times a day or two days, a timer on the building when you click on it will inform you if it's ready to be pumped. As to whether the pump is useful over simply letting the Deposit spurt, bearing in mind that you must remember to manually select someone and send them over to use it at regular intervals, I don't know. Later down the line, you can build an Oil Refinery which will produce both Refined Oil (which is worth more and more efficient in gas generators) and a hefty amount of power by simply burning off excess. Refineries are maybe a little OP, you probably won't know what to do with all the oil and very soon, you won't know what to do with all the silver from selling said oil. Building enough gas generators to use all of the oil will generate an extreme amount of power, perfect for those mods like eatKenny's Turret Defence mod where nearly all the turrets consume 1-2k generic units of power each. It WILL drive your colony wealth steadily higher if you cannot use it or sell it. And that's about all I know about exploiting natural crude oil.
Thanks for you both, it works well now
