Wouldn't they just complain in the steam forums?
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#1
General Discussion / Re: Tynan's brilliant plan for bringing EVERY rimworld player to the Ludeon forums
January 11, 2017, 09:28:23 AM #2
General Discussion / Re: Latest update ffor A16!!!!!!!
December 02, 2016, 05:07:57 PM
Don't know how much will be in Alpha 16, but it does allow for plenty of new cool stuff for mods and future updates.
#3
General Discussion / Re: Predicting the name of Alpha 16
November 24, 2016, 02:56:37 PM
Alpha 16: World of Rimworld
#4
General Discussion / Re: Questions on how "points of interest" are generated on the worldmap
November 15, 2016, 02:23:07 PMQuote from: Lightzy on November 15, 2016, 02:05:50 PMHow should anyone know how the mechanics for something works, if it isn't even implemented yet?
Of course I'm asking about A16. There's no worldmap in A15 really.
#5
General Discussion / Re: Thanks Tynan!! Rimworld Made me learn!
November 12, 2016, 08:52:10 AM
Nice one, Age of Mythology helped me back then too.
#6
General Discussion / Re: How to deal with Toxic Fallout (Quill18 did it waaaaay wrong!)
May 05, 2016, 11:47:12 PM
All this talk about toxic fallout, and I didn't get one since the implementation and over 100h of testing and playing... (without via debug)
#7
General Discussion / Re: What will be the first thing you do when you get A13?
March 22, 2016, 08:27:44 PM
Just a new normal playthrough, I guess. Maybe something special, but that depends on what will be new to the game.
#8
General Discussion / Re: I need help
February 13, 2016, 08:17:24 PMQuote from: Shinzy on February 12, 2016, 04:53:31 PMIf you cannot find your link, you can get it again via this link:
You should have the download link somewhere in your E-mail
a mail by sendowl I believe
http://rimworldgame.com/getmygame/
#9
General Discussion / Re: Huge problem
February 09, 2016, 11:35:53 AM
Can you post a screenshot of your room?
I don't think that it is a bug, your room probably isn't optimal.
I don't think that it is a bug, your room probably isn't optimal.
#10
Ideas / Re: Things that HAVE TO BE ADDED, or this game ain't complete...
August 12, 2015, 08:15:37 PM
RimWorld shouldn't be complete. It's an ongoing process. At least for quite a while, I hope.
#11
General Discussion / Re: Devilstrand is impossible to grow.
August 11, 2015, 02:27:54 PM
Wall, heater, cooler, a growing lamp. And you've got yourself a good farm
#12
General Discussion / Re: Rimworld Alpha 12/1.0
August 06, 2015, 10:10:34 PMQuote from: isistoy on August 06, 2015, 10:03:06 PMHopefully! I have much time currently
Looks like we are gonna soon have some work to do
#13
General Discussion / Re: Mods incorporated into the main game
April 27, 2015, 06:54:10 PM
In alpha 10 there are those new designation options which were similar in EdB Interface Userface Mod before. I don't know if Tynan got this idea from EdB's mod, but it would be cool if that's the reason.
#14
General Discussion / Re: Anyone know a better way to protect power lines from lightning?
February 04, 2015, 02:49:40 PM
I don't know how big your map is or how long the lines are, but if you got some metal try multiple lines, like one or two backup lines. Maybe connect them in between like a little network, so there is always a way that leads to rome (your home).
Otherwise get a lot of stone and make a stone wall around the line.
Otherwise get a lot of stone and make a stone wall around the line.
#15
General Discussion / Re: Several orbital trade beacons
February 04, 2015, 02:35:54 PMQuote from: JimmyAgnt007 on February 04, 2015, 10:53:06 AMYep, that's right!
the first one you build is the primary [...] you can change your primary by deconstructing it, the next oldest one will become the primary and so on.