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Messages - PhenomTaker

#1
Wouldn't they just complain in the steam forums? ;)
#2
General Discussion / Re: Latest update ffor A16!!!!!!!
December 02, 2016, 05:07:57 PM
Don't know how much will be in Alpha 16, but it does allow for plenty of new cool stuff for mods and future updates.
#3
General Discussion / Re: Predicting the name of Alpha 16
November 24, 2016, 02:56:37 PM
Alpha 16: World of Rimworld
#4
Quote from: Lightzy on November 15, 2016, 02:05:50 PM
Of course I'm asking about A16. There's no worldmap in A15 really.
How should anyone know how the mechanics for something works, if it isn't even implemented yet?
#5
Nice one, Age of Mythology helped me back then too. :D
#6
All this talk about toxic fallout, and I didn't get one since the implementation and over 100h of testing and playing... (without via debug) :D
#7
Just a new normal playthrough, I guess. Maybe something special, but that depends on what will be new to the game.
#8
General Discussion / Re: I need help
February 13, 2016, 08:17:24 PM
Quote from: Shinzy on February 12, 2016, 04:53:31 PM
You should have the download link somewhere in your E-mail
a mail by sendowl I believe
If you cannot find your link, you can get it again via this link:
http://rimworldgame.com/getmygame/
#9
General Discussion / Re: Huge problem
February 09, 2016, 11:35:53 AM
Can you post a screenshot of your room?
I don't think that it is a bug, your room probably isn't optimal.
#10
RimWorld shouldn't be complete. It's an ongoing process. At least for quite a while, I hope. ;)
#11
Wall, heater, cooler, a growing lamp. And you've got yourself a good farm :)
#12
General Discussion / Re: Rimworld Alpha 12/1.0
August 06, 2015, 10:10:34 PM
Quote from: isistoy on August 06, 2015, 10:03:06 PM
Looks like we are gonna soon have some work to do :)
Hopefully! I have much time currently :)
#13
In alpha 10 there are those new designation options which were similar in EdB Interface Userface Mod before. I don't know if Tynan got this idea from EdB's mod, but it would be cool if that's the reason. :)
#14
I don't know how big your map is or how long the lines are, but if you got some metal try multiple lines, like one or two backup lines. Maybe connect them in between like a little network, so there is always a way that leads to rome (your home).
Otherwise get a lot of stone and make a stone wall around the line. :D
#15
General Discussion / Re: Several orbital trade beacons
February 04, 2015, 02:35:54 PM
Quote from: JimmyAgnt007 on February 04, 2015, 10:53:06 AM

the first one you build is the primary [...] you can change your primary by deconstructing it, the next oldest one will become the primary and so on.
Yep, that's right! :)