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Messages - EpicGunBlast

#1
Releases / Re: [B18] Psychology (2018-3-18)
August 25, 2018, 07:12:02 AM
I've been getting this error in my game for 9 years straight now and its really starting to slow my game down, traced it back to psychology, would love an explanation of it?:
Exception ticking Bowman: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering (Verse.Pawn) <0x00082>
at Psychology.InteractionWorker_HangOut.RandomSelectionWeight (Verse.Pawn,Verse.Pawn) <0x00036>
at RimWorld.Pawn_InteractionsTracker/<TryInteractRandomly>c__AnonStorey0.<>m__0 (RimWorld.InteractionDef) <0x00032>
at Verse.GenCollection.TryRandomElementByWeight<RimWorld.InteractionDef> (System.Collections.Generic.IEnumerable`1<RimWorld.InteractionDef>,System.Func`2<RimWorld.InteractionDef, single>,RimWorld.InteractionDef&) <0x000a0>
at RimWorld.Pawn_InteractionsTracker.TryInteractRandomly () <0x001ac>
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x000df>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x0029c>
at Verse.TickList.Tick () <0x002c6>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#2
Will this mod have a CE patch like the main mod? Currently can not use it due to the way CE creates new defs and changes how guns work :( really would love to have this!
#3
Just updated the mod and it was all working fine, did some runs to settlements came back and now the drop ship has nothing i can select (launch, load etc). Also when i try constructing one it just disapears once the construction bill is done, heres the error it shoots out:

System.NullReferenceException: Object reference not set to an instance of an object
  at OHUShips.ShipTracker+<>c__DisplayClass21_0.<ShipsInFleet>b__0 (OHUShips.ShipBase x) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[OHUShips.ShipBase].FindAllStackBits (System.Predicate`1 match) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[OHUShips.ShipBase].FindAll (System.Predicate`1 match) [0x00000] in <filename unknown>:0
  at OHUShips.ShipTracker.ShipsInFleet (Int32 ID) [0x00000] in <filename unknown>:0
  at OHUShips.ShipBase+<GetGizmos>d__76.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (IEnumerable`1 selectedObjects) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI()
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

Edit:  Also when i use godmode to try and spawn one in i get this error

Object reference not set to an instance of an object
  at OHUShips.ShipBase.InitiateInstalledTurrets () [0x00000] in <filename unknown>:0
  at OHUShips.ShipBase.InitiateShipProperties () [0x00000] in <filename unknown>:0
  at OHUShips.ShipBase.PostMake () [0x00000] in <filename unknown>:0
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
  at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
#4
How can i limit cooling to create a breeder reactor? it says i need to hold a temperature of 374c but i have no idea how to :(
Edit: never mind, i figured out i could use two radiators to achieve enough cooling to sustain a 374c temp and a neutron flux above 50% :)
#5
My colonists dont seem to get radiation poisoning from fuel rods or uranium pellets, is this intentional?
#6
I cant do anything as the lag is ridiculous now. Here is the error that is spewing out, any help would be greatly appreciated:

System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Edit:
also got this when i try save my game:

Exception while saving game: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.AI.Group.Lord.ExposeData_StateGraph () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Lord] (Verse.AI.Group.Lord& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Lord] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Lord] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordManager] (Verse.AI.Group.LordManager& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordManager] (Verse.AI.Group.LordManager& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
  at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.GameDataSaveLoader.<SaveGame>m__910 () [0x00000] in <filename unknown>:0
  at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.<DoFileInteraction>c__AnonStorey409:<>m__59F()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
#7
I cant find the Rimatomics research bench? where should one look to find it?
#8
Quote from: Canute on May 17, 2017, 03:30:16 AM
The only unwanted Mechanoid attack are from the investigate mission at first when a "small" Mech raid land next to it.
After that you should build a tent with bed and toilet/wash and let your main researcher research one of the 2 ways.

When you (or something else) don't damage the terraformer, no big mech raid spawn and you can disassemble/extract the terraformer.
Don't forget to deconstruct the pylons before.
ahhh, thank you!
#9
Got a mechanoid terraformer 95 days in... any tips on destroying it? all ways found them to be way too OP
#10
Quote from: sidfu on April 14, 2017, 12:04:41 PM
Quote from: EpicGunBlast on April 14, 2017, 11:09:55 AM
System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Explosion.Tick () [0x00000] in <filename unknown>:0
  at Verse.ExplosionManager.MapComponentTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__72A()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()

Cant seem to figure out where this problem is coming from, was looking if anyone could help me out  :-\

its a bug that happens sometimes with a explosion. to get rid of u have to open the save and a text editor and find the explosion data its seeing and delete it all. far as i know this shoould have long been fixed or atealst happen less often so make sure u useing most updated version from the git by downloading the master
Thank you :) its all fixed now
#11
System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Explosion.Tick () [0x00000] in <filename unknown>:0
  at Verse.ExplosionManager.MapComponentTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__72A()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()

Cant seem to figure out where this problem is coming from, was looking if anyone could help me out  :-\
#12
Quote from: Slipshodian on April 11, 2017, 01:44:30 PM
Quote from: EpicGunBlast on April 11, 2017, 12:53:21 PM
I'm struggling to find the multi-analyzer, is there a research area i need to learn??
The last time i checked, it was under ergonomics (don't ask me why, but it is). I get that it's supposed to boost research speed, but it's also essential for higher techs as well, which makes it odd where it's located on the tech tree.
You sir, are a life saver.
#13
I'm struggling to find the multi-analyzer, is there a research area i need to learn??
#14
Bad bug again. Oil refinery doesn't work and is giving me this since i updated to the latest release:

Exception ticking OilRefinery2065731: System.NullReferenceException: Object reference not set to an instance of an object
  at SK.Building_OilRefinery.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Im running out of fuel quick  :o
#15
Quote from: skyarkhangel on April 08, 2017, 05:58:42 PM
Quote from: EpicGunBlast on April 08, 2017, 05:52:18 PM
I've found a pretty bad bug i think.
i get this error now for all my craters, and because it spams the log out it lowers my fps significantly(and i have a beast of a rig too).

Tried to destroy non-destroyable thing Crater1127889
Verse.Log:Error(String)
Verse.Thing:Destroy(DestroyMode)
Verse.ThingWithComps:Destroy(DestroyMode)
SK.CompFade:TickDown(Int32)
SK.CompFade:CompTickRare()
Verse.ThingWithComps:TickRare()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Help would be loved :*


Update to new version. Got on an update with an error.
will this make my current save file unplayable?