Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Hugglesgerbil

#1
Oh, I didn't check on that (surplus of metal), but after i had all the materials, it worked this time :)
#2
Let me try cancelling it again, I have all the fan blades required now.  I had the components i think.  Thanks for the great mod. :)
#3
I'm trying to build a Thor Turbine, but after the fan blades are created at the bench, no one will haul them to the Thor for construction?

EDIT: I noticed they weren't carrying components either.  I cancelled the construction and tried again, but they only hauled the 250 steel to it and stopped.
#4
Off-Topic / Re: How did you spend Xmas day?
December 26, 2014, 02:55:59 AM
Get up
Rimworld
Eat
Rimworld
Eat
Rimworld
Eat
Rimworld
Sleep

I might of read some online comics somewhere... but definitely did Rimworld!
#5
you can try using a Nutrient Paste Dispenser (NPD) with the distribution end facing into the prison, and the back end boxed in a freezer and keep the hoppers in the freezers.  I haven' tried that myself yet.

If you separate the prisoners, they'll be happier as they aren't sharing a bedroom, but if you keep friendly interaction, usually that bonus will negate any negatives they're experiencing.

At the moment there's no way to save a visitor.  There's some mods that will allow you to rescue them and put them in a visitor bed.  I haven't done that yet.

When you capture people, after you drop them off in the cells, click on them and click on the prisoner tab. Select recruit and make sure friendly interaction is selected.  Some will be more difficult to convince than others.  You can also release prisoners to gain faction points to make a hostile faction friendly.

Lots and lots of farmland! Try not to keep too many prisoners as you may find yourself just dealing with prisoners more than sustaining your colonies, if there's too many prisoners and you don't want the morale impact of executions or euthanasia, you can simple just release them and they'll run off back home. 

For roof cave-in, there's a maximum size of unsupported roof. I can't recall it off the top of my head, just build a 1 square support or leave a 1 square support around every 5 blocks in every direction of the support and that'll keep it from falling it.  You can experiment if you want to find out what the maximum distance is.
#6
I read you could stick the NPD with the distribution end facing one way, and wall the back end into a freezer and put the hoppers in there.
#7
Support / Re: Website issue
December 26, 2014, 02:33:04 AM
I just checked now and it's up.  Is it working for you now?
#8
Support / Re: Game will not load saves [VER 8E; MODDED]
December 26, 2014, 02:27:48 AM
I noticed you said you wanted to try what was new, are you going from Alpha 7 to 8e?  All the  mods from Alpha 7 won't work iirc in 8+.  I had to redownload and watch for updates for the mods I use.
#9
Today, I turned my prison into an oven with space heaters... >_>;
#10
No worries!  I'm on Alpha 8d/e now.   Thanks for your work! :)
#11
i tried to install a gun onto the Turret M, and i got this error:
JobDriver.SetupToils threw exception. Pawn=Ramos, Job=InstallWeaponOnTurretBase(A=Gun_M24Rifle56629, B=(130, 0, 137)), Exception=System.MissingMethodException: Method not found: 'Verse.AI.Toils_Haul.CheckForGetOpportunityDuplicate'.
  at Verse.AI.JobDriver.SetupToils () [0x00000] in <filename unknown>:0

I also tried it again and removed all the other mods leaving only this one and core with a new colony.  I debug-created the turret and gun if that makes a difference.

EDIT: I also tried the Turret A base & several gun types with the same error when I click a colonist and attempt to install.
#12
I didn't get it, I just used the old email for alpha 7c and it downloaded alpha 8. :)