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Messages - DarkMatterKnight

#1
will you update to alpha 9?
#2
Ideas / Re: Ocean/Coast Colonization
January 30, 2015, 06:12:17 AM
all of these idea's sound awesome, it would be great to use the ocean as a base obviously we would have to start with like a ship or something if you create a base on pure ocean (witch can be stupid) but also we should be able to travel to other lands and stuff, im pretty sick of having to stick with the area i chose and not be able to explore the planet like we should.
#3
Ideas / Re: Attacks/Raids
January 30, 2015, 06:08:20 AM
i agree with you mainly with the multiplayer bit.

having to many players on one server will be chaotic not only that, people have the intention of creating mega bases not everyone can handle massive bases on their computer, it would be best to have 2-4 players at most anymore then that should be an option though but not recommended mainly because servers would produce a mass amount of lag rom allot of big-mega type basis, fair enough servers could limit this by having a maxz size for a base but the amount of players would lag.

also there would be the mods, many players use mods and some hate them, ludeon could create servers (base servers) to use vanilla rimworld only, while other players create their own servers with mods they like. and if a player joins and doesnt have a specific mod it should start downloading    and install automaticly.
#4
Ideas / Re: Attacks/Raids
January 29, 2015, 05:54:19 PM
and if any dev reads this, you have done a really great job, the game has so mutch potential and if i could have any game in world it would be rimworld, fair enough destiny is good and so is titanfall but games now days dont give all it has (bassicly bungie rips off players with the dlc dark below mainly becouse its on the main game disc/download but its unaccasible without the dlc breaking the law yep they break the law on their own game) but anyway rimworld gives me the expierance i want, the game is great and i think its number 1, if i could i would give the devs all the money hey need to progress the game and i already like its graphics i dont like how games go over the top limiting the amount of gamers that can play, the game is my number 1 out of every single game in the world (im a dedicated gamer i've been playing games since i could use a computer (4 years old and im 15 going to 16 this year) so that is bassicly my hole life, you may say get a life but i do otherwise i woudldnt be typing this.... and also i do have a girlfriend and we get along great so if you end up judging me then F*** YOU xD have fun rimworldians (i am not jsut saying this, rimworld stop's the erdge for that one game that i look for, im usually a combat fast pace person but riwmorld gives me what i want and big companies games (bungie, ect) dont make games that do that mainly on purpose so when a game is released we buy it..... but riwmorld is to me a god game, i find it great enjoyable and it is the best game i have ever played in my hole gaming life.

Keep up the great work ludeon studios :D :D :D :D
#5
Ideas / Re: Attacks/Raids
January 29, 2015, 05:41:19 PM
sorry for the long reply but it would improve the way the game opperates, it would give players a bigger building way, like a fortress type thing.
#6
Ideas / Re: Attacks/Raids
January 29, 2015, 05:40:02 PM
i agree, just defending a colony is boring, raiding a tribe/faction would be a great change (but we cant completly destroy the faction that you are raiding)

multiplayer would be great to, having it were a player can help another player and or attack them is a good idea to, it would be fun to see what people would do in multiplayer with rimworld.

and backpacks i think should already be in the game apart of the core, allowing a colonist to haul more items at once, i dont own the game myself but im borowing my friends com while he is on holiday, he is on holiday for another 5 months (lucky basterd) (i would buy it myself if i had the money) but i have seen my colonist take forever to haul everything to the stockpile.

also i think attackers should steal stuff from your stockpiles. also raiders shouldn't completly try to destroy the player, ok it would always be possible but they wouldnt try. it would make the game mutch better and stuff xD.

also there needs to be a partol option, were we can choose a defnder to partoll an area of our choosing, like prison architect has xD, and there needs to be security cemera's, the game is basicly in the future, and why wouldnt there be security cemera's and stuff right?.

Pets would also be a great idea to be intergrated to the game. we could have donkie's to help a colonist move more stuff, a horse for the defenders getting around faster, dog's that are with a guard that is on partoll, ok the animals wont be used all the time they would have to rest aswell, and there should be a way of telling a colonist when to work, so players can have 24/7 work. during the night people could haul and guard and same with day.

also when the colony is under attack there should be a button that allows people to go into a guard state, say everyone is farming then there is a raid we should be able to make everyone into guards without clicking on them and also when in guard mode they should also go to a banner type thing like defending that area. it would improve the game allot more xD.
#7
Mods / Re: [mod request] Medieval Warfare
January 22, 2015, 04:54:37 AM
it would be great if you could send me a basis for for the def modding, and would there be anyway for makiing a factions build a smll base on your land and help defend because the templar group are all about helping colonies and stuff., they would only send like 5-10 people to build a small base, and they only build one base...
#8
:D yay, thank you elStrages :D ima get the new version :D
#9
Mods / Re: [mod request] More defenses
January 22, 2015, 03:23:44 AM
yea i know lol.
#10
Mods / Re: [mod request] Medieval Warfare
January 22, 2015, 03:22:54 AM
ok i understand that def modding is all i need but i have no clue what to do. the only mods i have created are mods for ftl (faster then light) but i used a program to create the mods.
#11
Mods / Re: [mod request] Medieval Warfare
January 21, 2015, 11:52:04 AM
i might just give up trying to make mods..... nothing is making sence :(
#12
Mods / Re: [mod request] Medieval Warfare
January 21, 2015, 11:50:21 AM
thxs
#13
Mods / Re: [mod request] Medieval Warfare
January 21, 2015, 11:20:40 AM
Quote from: Rikiki on January 21, 2015, 10:16:43 AM
To Learn C#... ;)


sorry but this is another is in language and it wont let me change it to english.
#14
Mods / Re: [mod request] Medieval Warfare
January 21, 2015, 11:16:32 AM
thank you all

Rimworld Has the best community ever :D :D :D :D :D :D
#15
Mods / Re: [mod request] Medieval Warfare
January 21, 2015, 09:38:28 AM
If there is someone who can teach me coding (basic to start with) i would be graet :D