Quote from: Havan_IronOak on April 20, 2015, 07:37:07 AMQuote from: puddlejumper448 on April 19, 2015, 03:13:10 PM
Make it so colonists will do joy if they become idle, even if the time table is set to work would be nice
Seconded! Also, the game seems to starts slow with the addition of the joy tasks. Might I suggest a three day moratorium on Joy at the outset? At least top up all cryo-slept colonists. The aspects of joy seem really good but are a bit annoying on day 1.
That makes sense. When waking up after possibly centuries of cryptosleep, finding yourself crashed on an unknown planet and hurrying to protect yourself from hunger and the environment along with 2 complete strangers, throwing horseshoes should not be the first urge.