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Messages - morphman

#1
Ideas / Re: Your Cheapest Ideas
April 20, 2015, 09:21:23 AM
Quote from: Havan_IronOak on April 20, 2015, 07:37:07 AM
Quote from: puddlejumper448 on April 19, 2015, 03:13:10 PM
Make it so colonists will do joy if they become idle, even if the time table is set to work would be nice

Seconded! Also, the game seems to starts slow with the addition of the joy tasks. Might I suggest a three day moratorium on Joy at the outset? At least top up all cryo-slept colonists. The aspects of joy seem really good but are a bit annoying on day 1.

That makes sense. When waking up after possibly centuries of cryptosleep, finding yourself crashed on an unknown planet and hurrying to protect yourself from hunger and the environment along with 2 complete strangers, throwing horseshoes should not be the first urge.
#2
Ideas / Re: Your Cheapest Ideas
April 13, 2015, 02:21:19 AM
Quote from: Regret on April 12, 2015, 05:49:48 PM
Quote from: king komodo on April 12, 2015, 05:32:38 PM
Quote from: wolvern on April 11, 2015, 10:05:04 PM
Mines....

Broken colonists would walk on them and so would ally colonists... setting up a zone for such and making some AI tribes avoid them.. this would deter brawlers coming close to your base and make it so you can push enemies away from walls.

Lightning / bullets / fire could set them off tho.

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Allowing doors to be locked open, so we can funnel AI into where we want them without them breaking the structure down.

Mines used to be a thing they were removed as they were considered OP. As for the always open doors Why not leave them out unless it's an area that you need closed off otherwise?
Remote controlled door would be better, it could be used to lure the enemy into an oven. (Or freezer)

I ma fairly sure this can be done rather "cheap" by modifying the AutoDoor to open when fed electricity and close when electricity is cut and then let the player use the switches... At least until a signal system (and possibly logic) could be added (which is an "expensive" addition).
#3
Ideas / Re: Your Cheapest Ideas
April 12, 2015, 05:55:48 AM
New storage option: Allow clothed corpse.

Just like Allow rotten corpse, this would be an extra option you can put on a storage (like a stockpile) to allow or disallow corpses before they have been stripped.

If we had this option, we could set up a stockpile next to a crematorium with Allow clothed corpse turned off to ensure we're not burning any gear and stop having to micromanage the crematorium.
#4
Ideas / Re: Your Cheapest Ideas
April 08, 2015, 04:09:30 AM
Quote from: TheMuffinMan on April 07, 2015, 06:15:57 PM
Quote from: AllenWL on April 07, 2015, 05:16:30 AM
But stripping prisoners, taking the clothing away before they put it on, then making your colonist take over the clothing you want is such a hassle to manage....

Make colonists not take things from hoppers. I put that food there so we could have it for emergencies, not so my cook uses it on lavish meals.

Make a seperate room for your hoppers and put a door as the only entrance, then lock it.
Or simply remove that food from the bill in the cooking table, or click on the food and press F (or the Forbid button), or any of the plenty of other methods of not having your colonists take the items, rather than changing the function of something that's not supposed to be a safe anyway.

Speaking of which, a safe or vault would be nice. Like a drop zone, but your colonists won't pick anything up from it unless it's the last place that has those items. Unlike regular drop zones, the vault zone should be filled up first and taken from last.
#5
Ideas / A few features I'd like to see
April 07, 2015, 12:12:28 PM
I have a few things I would like to see implemented in future versions of the game. I thought it better to sum them all up at once rather than creating a new thread for each of them. I've done the obligatory forum search, but I haven't found these ideas there yet. If there are, I'm sorry for suggesting it again.

First off, I think it would be awesome to have backpacks, carts or bionic upgrades to allow carrying of more than one stack at a time.
Maybe a small backpack that replaces armor and allows one more stack or a small cart that reduces walking speed by like 5%, but increases carrying capacity by 2-5 stacks... I don't know what the best balance would be, but it would be helpful in the mid-late game, when the resources are scattered around the edges of the map.

Spine replacements and more early game medical replacements.
Don't you just hate it when your hauler ends up with the bad back "injury"? A peg leg can only do so much, but what if you could give him a steel spine? And a hook hand, if it should be bitten off by an iguana? More replacement options with basic materials would be really nice.

More utility bionics.
The speed boost from the bionic legs are awesome, so is the mellee damage bonus from the claws, but I think there's potential in the idea of the utility bionics. How about the hammerfist augment? Replaces your hand, works just like a hand, but gives you bonus to construction. Or the sawblade hand? Just like the claw, it would give a bonus to mellee attacks, but it can also be used to chop down trees and plants faster.
The possibilities are endless!

More crafting.
I would really like to see more crafting options, like guns, prosthetics and bionics being craftable.

More power to the people!
There is uranium. There is wood. Coal generators or nuclear power plants should be a natural progression from there. There are ways to use the planet's natural EM field to generate a small amount of electricity. It won't be as much as a solar or wind generator, but it would be much more reliable, and doesn't need the geothermal hotspot to work. Heck, combined with slavery, you could even have someone turn a wheel manually to feed momentum to a kinetic generator.

EMP-safe buildings.
Nothing can ruin your day like a solar flare disabling your hydroponics basins, ruining all your crops. Since this happens so often and straight out disables the electric devices for a period of time, instead of just restarting them, it would be nice to be able to shelter these devices. Possibly by adding some steel or plasteel to the composition of the wall to create an electro-magnetic shield, just like they do with modern electrical cables? That way, they could drain the batteries during solar flares and your crops won't die instantly.

I hope you liked at least some of the ideas, I'll add more as I come up with them!
#6
Ideas / Re: Your Cheapest Ideas
April 07, 2015, 07:42:16 AM
One cheap thing I could think of that I haven't seen suggested yet (although I haven't gone through all 126 pages yet) is for the row showing the silver at the top of the trade window to stick when you scroll down.

As it is now, we have to scroll all the way up every time we want to see how much we're spending/getting and how much we or the trader have available.

I would suggest filters as well, like "select all items with durability of 50% or less" or something similar, but that might be a bit more than half a day of programming.