Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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AllenWL

But stripping prisoners, taking the clothing away before they put it on, then making your colonist take over the clothing you want is such a hassle to manage....

Make colonists not take things from hoppers. I put that food there so we could have it for emergencies, not so my cook uses it on lavish meals.

morphman

One cheap thing I could think of that I haven't seen suggested yet (although I haven't gone through all 126 pages yet) is for the row showing the silver at the top of the trade window to stick when you scroll down.

As it is now, we have to scroll all the way up every time we want to see how much we're spending/getting and how much we or the trader have available.

I would suggest filters as well, like "select all items with durability of 50% or less" or something similar, but that might be a bit more than half a day of programming.

ZioN

Quote from: AllenWL on April 07, 2015, 05:16:30 AM
But stripping prisoners, taking the clothing away before they put it on, then making your colonist take over the clothing you want is such a hassle to manage....

Make colonists not take things from hoppers. I put that food there so we could have it for emergencies, not so my cook uses it on lavish meals.

Make a seperate room for your hoppers and put a door as the only entrance, then lock it.
"My colonists are always edgy.
Don't ever run a colony like me, I tend to play recklessly."
- CodyRex123

---

"I like how this game can result in quotes that would be quite unnerving when said in public, out of context."
- StorymasterQ

Turps

So many cool ideas here, hope this hasn't been suggested before but anyways ;D

My suggestion...
As you zoom in or over certain activities or benches ye hear sound affects. I like to have the heart rate moniter "beep" sound when near or zoomed over crypto caskets and/or medical beds. Woooooo nailed it! A10 here we come baby! :P Stay beautiful people!
Its not a battle unless some limbs are getting shot off!

morphman

Quote from: TheMuffinMan on April 07, 2015, 06:15:57 PM
Quote from: AllenWL on April 07, 2015, 05:16:30 AM
But stripping prisoners, taking the clothing away before they put it on, then making your colonist take over the clothing you want is such a hassle to manage....

Make colonists not take things from hoppers. I put that food there so we could have it for emergencies, not so my cook uses it on lavish meals.

Make a seperate room for your hoppers and put a door as the only entrance, then lock it.
Or simply remove that food from the bill in the cooking table, or click on the food and press F (or the Forbid button), or any of the plenty of other methods of not having your colonists take the items, rather than changing the function of something that's not supposed to be a safe anyway.

Speaking of which, a safe or vault would be nice. Like a drop zone, but your colonists won't pick anything up from it unless it's the last place that has those items. Unlike regular drop zones, the vault zone should be filled up first and taken from last.

Saularian

Quote from: morphman on April 08, 2015, 04:09:30 AM
Quote from: TheMuffinMan on April 07, 2015, 06:15:57 PM
Quote from: AllenWL on April 07, 2015, 05:16:30 AM
But stripping prisoners, taking the clothing away before they put it on, then making your colonist take over the clothing you want is such a hassle to manage....

Make colonists not take things from hoppers. I put that food there so we could have it for emergencies, not so my cook uses it on lavish meals.

Make a seperate room for your hoppers and put a door as the only entrance, then lock it.
Or simply remove that food from the bill in the cooking table, or click on the food and press F (or the Forbid button), or any of the plenty of other methods of not having your colonists take the items, rather than changing the function of something that's not supposed to be a safe anyway.

Speaking of which, a safe or vault would be nice. Like a drop zone, but your colonists won't pick anything up from it unless it's the last place that has those items. Unlike regular drop zones, the vault zone should be filled up first and taken from last.

I think you guys are just being lazy ;)

It's a bit of micromanagement, but these things are simply done by just setting up the priorities right and making use of the forbid function if needed. A forbidden stack will still be used to drop stuff in, but not taken out.

Havan_IronOak

#1881
My apologies if this has been suggested (and dismissed) before . I did check the new frequent suggestions post but didn't see it there.

Not sure exactly what constitutes a cheap idea but I'd like to suggest that Falconry be implemented.  Falcons would be a very fast deadly weapon that a hunter could use to kill small small beasties like squirrels and boomrats. Ideally the bird would then bring the prey back to the hunter who'd then take it home. Falcons might need to be fed raw meat and live in cages in a climate controlled mews.  Most of the details of this sound like a mod but I'm guessing that some of the game mechanics would require a tweak as well.

Along similar lines, a predator drone might make a great weapon. It would be very fast at getting to targets but have very limited firepower and then require a return to home to recharge/refuel.  This sounds a LOT more like the type of weaponry space travelers would have at their disposal rather than all the shotguns and so forth.  Ideally these could be crafted by the colonists after sufficient research was done. I'm guessing that plasteel and/or Uranium might be required in their construction.  There has been much discussion about alternatives to kill-boxing... this might be the start of an alternative.

JimmyAgnt007

Pred Drones might be a bit much, basic birds might be too little, but the eagles from middle earth would be awesome.

Regret

treadmill as powersource. Needs to be manned, obviously.

Make it just strong enough to power either a stove or a comm panel.

treadmill powered turrets would be hilarious btw.

Turps

Big build project like a massive weapon that can blow up the sun. Then use a depressive neurotic psychopath to threaten the other factions that "they either be nice or we blow up the sun" as a end game possibility. So sorry if I have wasted any ones time but I hope ya got a laugh out of it. ;D
Its not a battle unless some limbs are getting shot off!

king komodo

Quote from: Havan_IronOak on April 08, 2015, 09:15:06 AM
My apologies if this has been suggested (and dismissed) before . I did check the new frequent suggestions post but didn't see it there.

Not sure exactly what constitutes a cheap idea but I'd like to suggest that Falconry be implemented.  Falcons would be a very fast deadly weapon that a hunter could use to kill small small beasties like squirrels and boomrats. Ideally the bird would then bring the prey back to the hunter who'd then take it home. Falcons might need to be fed raw meat and live in cages in a climate controlled mews.  Most of the details of this sound like a mod but I'm guessing that some of the game mechanics would require a tweak as well.

Along similar lines, a predator drone might make a great weapon. It would be very fast at getting to targets but have very limited firepower and then require a return to home to recharge/refuel.  This sounds a LOT more like the type of weaponry space travelers would have at their disposal rather than all the shotguns and so forth.  Ideally these could be crafted by the colonists after sufficient research was done. I'm guessing that plasteel and/or Uranium might be required in their construction.  There has been much discussion about alternatives to kill-boxing... this might be the start of an alternative.

I like this idea, the falconry part specifically, though I wouldn't go with something as large as a predator drone but a small 1 time use "suicide" drone wouldn't be a bad idea. And would be prefect for giving boom rats a taste of their own medicine. And for balance it would only do half the damage of a hand grenade while being slightly more accurate against raiders.

Turps

More colours of carpet like yellow, white(umm dunno) and black please. There is only so many patterns ya do with 3 colours so more would rock! Nailed it Woooooo! A10 here we come baby!!
Stay beautiful people 8)
Its not a battle unless some limbs are getting shot off!

Havan_IronOak

This seems like it would be incredibly cheap to do... Make it possible to uninstall art so that it may be moved around. I frequently reassign quarters as my colonists progress in their lives. It would be nice if they could take their favorite art with them.

Havan_IronOak

Quote from: Regret on April 08, 2015, 10:54:07 AM
treadmill as powersource. Needs to be manned, obviously.

Make it just strong enough to power either a stove or a comm panel.

treadmill powered turrets would be hilarious btw.

I LOVE this idea. I've often thought we'd be better off if they sold TV's that could only be powered by treadmills.

Turps

Quote from: Havan_IronOak on April 10, 2015, 02:29:29 AM
This seems like it would be incredibly cheap to do... Make it possible to uninstall art so that it may be moved around. I frequently reassign quarters as my colonists progress in their lives. It would be nice if they could take their favorite art with them.
You can, just sell it, tell a constructor or anyone to do it and then geet someone to install it again where ever
Its not a battle unless some limbs are getting shot off!