- glowing wild mushrooms being counted as dark light
- wine from berries (reskinned beer)
- ambrosia from Gauranlen trees
- hallucinogenic mushrooms that can be grown without light (main drawback is chance for mental breaks)
- the chance of mortars dropping barrel being related to condition (ie 5/20 has 25% chance, 19/20 has 95% chance)
- planter pots that work like unpowered hydroponic basins but with normal fertility
- make flagstone cost one less stone so there is a reason to use it
- a radio that gives music recreation (could be used like tvs for hospital patients)
- some sort of ultratech ranged weapon (for noble weapons)
- tar floor, highly flammable floor type that slows like mud. (made from chemfuel)
- ability to craft simple helmet out of wood
- psychic dampener, implant that reduces psychic sensitivity, opposite of psychic sensitizer
- gambson and arming cap, cheap armor that can be made from textiles, also very warm
- fueled cremator (for tribals)
- remote bombs, like ieds but need to be manually detonated (need power to work?)
- prosthetic eyes
- variants of the advanced armor helmets that offer toxicity and psychic protection
- painkiller pills made from smokeleaf at a drug lab
- make pain make mood drop by increments of 1 rather than 5 so painkillers matter more
- heavy weapons that work like manned turrets
- make animals that consume drug plants (raw leaves or the entire plant) get drugged from it
- make standing in water lower perceived temperature
- low tech mine for getting stone chunks (for tribal with no electricity runs)