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Messages - agiber

#1
@Mehni

Thx again for MFI!
But there is not a problem but inconvenience - when looking at world map you don't know:
1. City names;
2. If there is quest in a city.

After a week I usually don't remember where and which quests I've got last weekend.

Is it possible to add City and "quest here" flag to world map?
#2
Indeed. There are errors when loading Jewelry mod.
#3
Quote from: Kikohi on March 01, 2019, 06:45:47 AM
[...] I'm currently working on bracelet :D

Maybe too big, but for me seems OK. Style is fine and size can be fixed at any time, don't waste time now. One note - the cut version (the one to the right) looks unnatural. Things usually don't stay in this position if gravitation works :) 45% to left or right will fix this, so leave this for later.

Btw, do you know the mod "RPG Style Inventory"? While I don't like it, it is kinda popular to others. I wonder how it will display tons of jewelry.
#4
Quote from: Kikohi on March 01, 2019, 02:15:20 AM


As for me the art looks pretty good! Can you post an ingame screenshot, please?
#5
I have not tried mod yet, but I like the idea!

Personally I think that there should not be mining available for diamonds and ruby. Just like with hyperweave player would buy "ores". Not from orbital traders but from tribal traders. And i'd call it "raw ruby", "raw diamond". Then process it into "<gem> cut", and then make an item combining with silver/gold/something. Something like: crafter takes golden ring (+M1 mood, + S1 social, because it's jewelry itself) and combines it with ruby cut. As a result there will be ruby golden ring (+M2 mood + S2 social). But nvm, sounds too complex.

Don't forget piercings :)

Encrusted walls, doors and floors will be nice thing which will require art + construction.
#6
Releases / Re: [1.0] Luci heals more!
November 21, 2018, 07:54:52 AM
Thank you! Nice mod
#7
Mehni, thank you for More Faction Interaction! It really makes global map a part of game.
#8
Releases / Re: [1.0] Alpha Animals - 1.05 (29/10/18)
October 29, 2018, 07:26:44 AM
Thank you for this mod!
#9
Releases / Re: [B18] Luci heals more!
January 03, 2018, 04:36:27 AM
Quote from: svc_bot on November 18, 2017, 07:32:52 AM
Recompiled for Beta 18!

It seems there are some new things to heal in b18 - Blindness and Psychosis.
#10
Nice! Thank you! For my small 6 years colony of 9 ppl it reduced the size of save file from like 16 to 8 MB.
#11
@Ykara - Is this a bug? I mean if you have synth stomach installed then on health tab eating should be enhanced and +20%. Check attached picture, pls.

[attachment deleted by admin due to age]
#12
Unfinished / Re: [A16] [WIP] Pirate Raids Overhaul
March 29, 2017, 03:16:36 AM
Any progress there?
#13
@Ykara
I think this mod is "Classic" and that's why there is silence. "Everything works? So no need to say anything". I personally play Rimworld "with toys" (colonists) and ability to fix my toys is very important.
To the idea of scar fixing. We have vanilla solution for scars, so please make it more expensive then using luciferium for 5 years or so.
The other thing I want to say is please look at Mechanite Augmentation mod it is very interesting. IIRC there is eye which increases shooting accuracy, and that decease stuff is great too.
#14
Quote from: Ykara on February 21, 2017, 04:58:35 PM

Quote from: agiber on February 20, 2017, 06:02:32 PM
Do I understand correctly that clavicles and sternums can be fixed now?

Clavicles yes, sternums no. Since a broken sternum doesn't affect the capabilities of your colonists I don't think it is necessary to have the option to replace it.

Thank you for reply! But look, grey sternum and 12 bionic ribs will look strange. Probably there is no need in "basic" sternum, but plasteel sternum could give +1% blunt armor for example. Would be nice I think.
#15
Do I understand correctly that clavicles and sternums can be fixed now?