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Messages - Cornuthaum

#1
Mods / Re: Where's Ultimate Overhaul Modpack?
September 30, 2015, 11:59:23 AM
Sad to see it gone, though I'm happy that I pulled an allround update for a new colony yesterday just before going to bed. Coming back from work and seeing it all gone was a bit of a bummer :(
#2
Two questions:
A.) Where do I make Tempera paint?
B.) Where do I grind Gravel?

I must be afflicted with a bad case of the blindness.
#3
The only problem I have with Rimsenal is that it adds so many new Trader ships that all have such a limited range of goods they actually trade for that it is increasingly harder and harder to actually push the merchandise a colony tends to accrue. If not for the Jotun Interstellar ship buying slaves, I'd have dropped Rimsenal, no matter how fantastic the weapon selection is (and it is, Rimsenal is hands down the best gun mod I've seen so far).
#4
Quote from: MarvinKosh on September 16, 2015, 10:26:31 AM
I think it's distance. Maybe, to avoid having cleaners run from one end of the home zone to the other cleaning odd patches of dirt, there's a proximity requirement to start doing cleaning.

Doc is Frail and thus doesn't move as fast as the other colonists, so it fits.

It does this with hauling too - on a large (not Ludeonicrous, but the 105k cells one) map, when you mine out all the distant open metal deposits, the haulers will go Idle rather than haul because it's so far away.
#5
Quote from: vXenonv on September 16, 2015, 02:46:25 PM
For some reason whenever I try and craft Glass Eyes they can't finish. They sit indefinitely at Work Left: 0. Other prosthetic recipes work however.

Happens with all sorts of prosthetics, I've had it happen on the advanced prosthetic workbench too - you basically have to C-cancel the item being crafted, lose 20% of the materials, and then watch as they craft it again (and they might get stuck again). If this happens on a 15-Vancidium item, prepare to lose 3 vancidium a pop.

No idea what causes the issue, though.
#6
Quote from: LustrousWolf on September 16, 2015, 02:20:47 PM
What does the exo skeleton suit do? And what do all the ribs do? SO that would be the medical rib, drugged rib and the adrenaline rib do?

To check what any prosthetic does, order a crafting bill, then go to Details, and click the I icon in the upper right corner of the detail window - the exosuit, for instance, is another +25 or 30% moving and manipulation (with advanced bionic legs, arms, brain stimulator and AI chip, you get hilarious speeds - my primary melee pawn has a move speed of almost 25 tiles per second).

The exosuit is, pound for pound,  by far the best investment of vancidium - you get so much more bang for your buck compared to the other Advanced bionics, since it only costs 5 Vancidium.

--

Also, I have one question: Could we have Tier 2 rib replacements that /aren't/ specialized? That is, just a regular Steel + Medicine rib replacement for shattered ribs, not a fancy adrenaline/medical/beer rib.
#7
Just to cheer you up, after a day and a half with NCP I don't think I can go back to Rimworld without NCP. It's just so amazingly convenient.
#8
And then you cut the rope before it choked to death, so it's Ok. And the mod, now that it works as intended, is amazing. Hooray, clean colonies!
#9
Well, no wonder saving and loading took so long - the save file bloated to 223 mb and 2.4 million lines.

Time to start pruning that I guess. Thank you for the replies, you just saved my current colony.
#10
Quote from: Latta on September 14, 2015, 04:11:47 AMFixed it! There won't be any more errors that cause game to write 635000 lines.

Thank you :)

Do you mind if I ask what the issue was?

--

Edit: Blast. The issue of having a million Cleaning areas under the Allowed Areas persists even after updating - but at least now NCP doesn't generate more and more new errors.

output_log, just in case you want to take a poke at it.
#11
Well, here's the output_log, all 635000 lines of it.
#12
If you could tell me where to find that file, gladly. Searching the game folder and the savefile folder turned up negative?

Edit: Found it. But it's 34mb of almost identical error messages. o_o

Do you prefer pastebin or dropbox?
#13
Quote from: Latta on September 13, 2015, 09:34:00 PM
Please confirm your CCL version; is it 12.0, 12.1 or 12.2?

Downloaded the latest release today, so it should be 12.2.

Checked, yes, it is 0.12.2
#14
Hello! I'm having a problem with No Cleaning Please, and I don't know what caused it - all of a sudden, I have dozens upon dozens of "Cleaning..." areas under my Allowed Areas, so many that they completely block out the screen - I can't even see any of the other allowed areas, or designate any non-Home Zone/seperate cleaning zone button-designated Cleaning Zone.

Only noticed this when I tried to keep my pawns away from the horde of man-eating boars, only to get drowned by Cleaning zones.

The debug console says:





Is No Cleaning Please! packaged into any other mod, so that I have it running in parallel? (It shouldn't be, none of the other mods I have running have anything to do with cleaning)