Quote from: Fluffy (l2032) on October 22, 2015, 05:38:22 AMHmm so either play on a map without that much woods or just avoid rifles altogether.. Hmm I love rifles though.. this is tough..Quote from: _Zev on October 22, 2015, 05:18:37 AMIt's compatible, but hunting has a few issues, especially in wooded areas. The hunting code is set up to always fire from maximum distance, with the CR mod this distance is much larger for some weapons. The problem is that pawns aren't aware of cover when they're hunting, so they'll happily spend a day shooting trees. It's a core game bug/feature, made extra noticeable by CR. The same is (to a lesser extent) true for normal combat. Distances are larger, which means environment and skill play a much larger role.
When I used this mod my colonist used a hunting rifle but shoots way off the target because of the distance.. Is the mod not compatible with 12D?
Quick solution; equip hunters with pistols or other short range weaponry. Hopefully at some point NIA or Tynan will fix the underlying problem in either the mod, or the core game.
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Mods / Re: Mod Order
October 22, 2015, 08:27:10 PM
So nothing wrong with my mod order I guess? Hmm thanks guys!
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Can I ask some guys who knows stuff if my mod order is correct?
Here it is:

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Here it is:
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Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
October 22, 2015, 05:18:37 AM
When I used this mod my colonist used a hunting rifle but shoots way off the target because of the distance.. Is the mod not compatible with 12D?
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