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Messages - Great

#1
Releases / Re: [A17] Static Quality Plus A17.1
July 05, 2017, 08:17:35 PM
So,how the item quality modifier work exactly,i mean it's no exactly well explained lolz,what do i do to have my high level craftmans  craft more high quality item?
#2
Metal affect prosthetics yet?

That would be amazing to make super tanky bionic arm out of beta poly.
#3
That would be possible to add a special race or implant?High cost stuff that make your colonist become a real space marine.Even if it's op lolz.
#4
Outdated / Re: [A12d][ModPack] The ModVarietyPack
August 04, 2016, 12:46:52 PM
Come on,don't tell me it's dead,it's the only modpack that is just fully focused on just adding more thing to the game.Argh.
#5
Quote from: T-Wrecks on August 04, 2016, 09:08:51 AM
I made new art for the extractor.

If this mod doesn't get updated I will consider trying to upgrade the extractor for myself. I don't know anything about modding though (except art xD).
amaziiiiiiing.
#6
So,what's up the with *hammer* weapon?the thing explode like a grenade and tribesman spam it,the damage it's doing is pretty ridiculous.
#7
Is there any chance to have the federation and rimsenal-core/rimsenal pack added to this mod?

Also what is better full adrenaline rib or exoskeleton?
#8
That would be possible to make peoples with synthetic/bionic/cybertenic,ect unable to get muscle parasite?I don't stop getting them andf it's boooriiiiing.My cyborg should be immune to this...
#9
please,give mending bench their own job instead of having them be in crafting.Tha would be great if i could focus one of my pawn entirely on repairing gear.

Also,anyone know what are magnetic material,they are required for the quantum storage and i realy need it.

edit:how do i get biosynthetic material?I need it for my Dermal Regenerator.
#10
Hmm,the robot can actualy have relation and start brawl with my colonist.Pls disable this.A hauler bot just slighted Ambas and drove her mad.They also love to insult peoples...cleaner bot too.
#11
Quote from: BlackSmokeDMax on July 22, 2016, 12:38:47 PM
Quote from: Great on July 22, 2016, 10:28:45 AM
Quote from: Owlchemist on July 21, 2016, 09:25:49 PM
Quote from: Great on July 21, 2016, 02:17:04 PM
Oh...also,any one know if there's a chance he add a mod that allow you to move crafting bench around like furniture?it's realy painfull right now to modify your base.

and what anyone know what is the best way to train crafting?And how do you use the mending workbench?

Yeah, one time I deconstructed all the benches in a workshop, rearranged it...then I was unhappy with what I came up with it. Said screw it and enabled god mode to reposition it a second time for free :P

I don't think they can be moved like furniture because there's a fundamental difference between furniture and workbenches (which iirc the game calls them "buildings").

Not much to say about training crafting. Just goes up with use. Keep making stuff! It might be faster to recruit someone who's better, though.
The mending bench is pretty simple to use. Build it, click it, and it's just a few checkboxes of options. What I do is slide the quality from the default 0-100% to 0-50%, so only stuff that's halfway broken get repaired. And only normal+ quality. You can then adjust your outfits to tell colonists to no longer wear equipment that's less than 50% quality, so they'll drop it, which will then queue up to repair, and once done, they should wear it again unless they found something better in the meantime.

So there's no way to actualy make some of your colonist prioritize working on the mending bench?

Can't you set pawns Mending priority to 1 and everything else lower?

But i don't have a mending job and right clicking on the bench give me nothing.

Also any chance of adding a repair bot to the game?Stuff fall apart so fast my colonist are always busy repairing and if they are busy doing something else then..well..lot of break down.

edit:i have mad skill installed,maybe it's this?

edit 2:hazmat storage don't actualy protect from rad?!how do i store uranium safely?
#12
Quote from: spoonshortage on July 22, 2016, 10:38:18 AM
Quote from: Great on July 22, 2016, 10:30:55 AM


I am using this with 13 of course.I am realy stuck right now :(,i have some good gear at low health and can't use them.

have you started a new colony after adding the mod? It doesn't work with an old save bc it adds a whole new work type into the game.
No,im using harcore sk.the mdo was already in and that was a fresh install.
#13
Quote from: falcongrey on July 22, 2016, 12:03:12 AM
Quote from: Great on July 21, 2016, 07:56:43 PM
SO,how do you mend?There's no mending job and your colonist can't prioritize the mending bench.

If you are trying to use this with A14 (or steam version) then it won't work correctly or at all. The mod was designed for A13. We are waiting and hoping for an update to A14 soon. <3

I am using this with 13 of course.I am realy stuck right now :(,i have some good gear at low health and can't use them.
#14
Quote from: Owlchemist on July 21, 2016, 09:25:49 PM
Quote from: Great on July 21, 2016, 02:17:04 PM
Oh...also,any one know if there's a chance he add a mod that allow you to move crafting bench around like furniture?it's realy painfull right now to modify your base.

and what anyone know what is the best way to train crafting?And how do you use the mending workbench?

Yeah, one time I deconstructed all the benches in a workshop, rearranged it...then I was unhappy with what I came up with it. Said screw it and enabled god mode to reposition it a second time for free :P

I don't think they can be moved like furniture because there's a fundamental difference between furniture and workbenches (which iirc the game calls them "buildings").

Not much to say about training crafting. Just goes up with use. Keep making stuff! It might be faster to recruit someone who's better, though.
The mending bench is pretty simple to use. Build it, click it, and it's just a few checkboxes of options. What I do is slide the quality from the default 0-100% to 0-50%, so only stuff that's halfway broken get repaired. And only normal+ quality. You can then adjust your outfits to tell colonists to no longer wear equipment that's less than 50% quality, so they'll drop it, which will then queue up to repair, and once done, they should wear it again unless they found something better in the meantime.

So there's no way to actualy make some of your colonist prioritize working on the mending bench?
#15
SO,how do you mend?There's no mending job and your colonist can't prioritize the mending bench.