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Messages - cjayr369 | KagoMakoto

#1
Help / Re: Mod List Problem
November 16, 2019, 12:36:32 PM
@Penchekrak @Canute
Oh, didn't know that. The first time I tried the RimPY is on Window 10 and it won't open, and when I tried it at home it only arranged by alphabetical. So gonna tried again outside cuz I don't have any internet connection at home. So~ yeah.
#2
Help / Re: Mod List Problem
November 16, 2019, 10:42:38 AM
@Canute
Thanks for the guide, I'll try to reply back on the result after I fixed it.

@ForeverZer0
I know there's no different from the two, but the two links that were given to me are different. One is dependent on the steam user while the other link is used for both steam and non-steam.
#3
Help / Re: Mod List Problem
November 15, 2019, 01:41:35 PM
Quote from: Canute on November 11, 2019, 06:28:31 AM
Hi,
there are only a few mods that matter the load order, and normaly it is writen at the mod description.
Like many mods need hugslib, or when you add a race you need the Alienframework.
You can try out mod sorting tools like
https://ludeon.com/forums/index.php?topic=49371.0
https://ludeon.com/forums/index.php?topic=48518.0 (use the windows executeable if you use windows)

But it allways can happen that mod's didn't work well together with other mods.
That why it is important to keep your mods updated (if you installed them manualy) and activate mods at small batches, so you can see early if a mod throw out error's.

Better don't use a mod that give your error's on Rimworld startup then to risk a critical error later at the gameplay.
Yeah~~~ I'm using the non-steam one, so the first one wouldn't work as I was told. And while the second is I'm not completely sure it actually works when it somehow messed it some of the arrangement around.

I just want to get a guide for me from those that use tons of mods loaded or maybe have someone who had the mod already download and sorted and get a picture of it for a guide.
#4
What about those who use Non-Steam? cuz I'm also one of those individuals.
#5
Help / Mod List Problem
November 11, 2019, 05:57:58 AM
I'm having a problem with my mods. By problem I mean, I don't know how to arrange it without getting any conflicts like telling me I don't have wood to make a table when I had a lot of stacks of woods.

I'm not asking to make you fix my mods for me, but I'm asking to compare how I should have arranged it, cuz I don't know what mod conflict on which one. So please tell me which one should be on top of which.

Here is my Mod list

Core
Startup impact
RuntimeGC
HugsLib
Humanoid Alien Races 2.0
JecsTools
TD Enhancement Pack
Forsakens
Miscelleneous 'CORE'
More Planning
Project RimFactory-Core
Doors Expanded
Fishing
Replace Stuff
Facial Stuff 1.0
Alien Faces
Androids
Rimmu-Nation-Clothing
Misc. Endgame
Cargo Pod Transport
Nature is Beautiful v2.0
Seasonal Weather
Real Ruins
Realistic Darkness (Light Version)
Enhanced Battery
RimFridge - 10
Tilled Soil
Go Explore!
Misc.Bees'n'Honey
Electric Butcher Table
Quarry 1.0
Smoked meat
MendAndRecycle
Veinminer R1.0
Blueberries
Hydroponics Growth Sync
Harvest Sync
Harvest Yield Patch
Reclaim, Reuse, Recycle
Anti-tunnel Wall
Fences Amd Floors
Support Beans
ED-Embrasures
Red Horse Furniture
Mechanoid Power
Shield Generators by Frontier Developments
Cybernetic Organism and Neural Network
Vanilla Furniture Expanded Core
Vanilla Furniture Expanded Medical Furniture
Replimat
Sun Lights
Glass+Lights
Dubs Skylights
Portable Power Generator
Industrial Rollers
PowerSwitch
Turn It On and Off v1.3
Advanced Powergeneration
Coffee amd Tea
Rimworld Spartan Foundry
Advanced Parka Mod
Vanilla Apparel Expanded
Vanilla Armour Expanded
Gloomy Hair
Lovely Hair Style
Rimsenal-Rimhair
Chicken Mitchell - Hairstyles
MoreDetailBody
Blueprints
Misc. Training
Dual Wield
RunAndGun
Search and Destroy
Lockable Doors Ex
Therapy
Ugh You Got Me
Share The Load
Please Haul Perishables
Pawn Rules
Just Ignore Me Passing
Run and Hide
Cleaning Priority
Common Sense
Dubs Rimkit
Misc. Robots
Misc. Robots++
Vanilla Animals Expanded
Panzer Muffalo
Achtung!
Defensive Machine Gun Turret Pack
Mass Graves
Spotted
More Vanilla Turrets
MGS-CQC Takedown
MGS-Incident Sound Effects
MGS-Faction Militaires San Frontieres
Avoid Friendly Fire
Simple sidearms
Misc. TurretBase, Objects
Vanilla Weapons Expanded
Rimmu-Nation - Weapons
Set Up Camp
Faction Discovery
More Faction Interaction
Faction Control - 1.0
Five Second Rule
Toggles
No more sleeping Z's
No Random Construction Quality
Steel Slag Buff
Stack XXL
Stockpile Stack Limit
Labels on Floor
ED-EnchancedOptions
Better Workbench Management
Dubs Mint Minimap
Dubs Mint Menus
Defensive Positions
Relations Tab
RimStory
Research Tree
Squad UI Tweaks
Toggle Harvest
Camera+
Allow Tool
Conduit Deconstruction
Better Pawn Control
QualityBuilder
Interaction Bubbles
Food Alert
Numbers
Blueprint Totals Tooltip
I Clearly Have Enough!
RimHUD
RimThemes
RimSaves
Rimworld Search Agency
Area Unlocker
Incident Person Stat
Colonist Bar KF 1.0
Tribal Headgear Retexturing
Vanilla Weapons Retextured
EdB Prepare Carefully
RPG Style Inventory
Jabbamonkey's Graphic Overhaul
Bulk craft
DermalRegenerator 1.0
Expanded Prosthetics and Organ Engineering
Scar Removal
Tenants
Treated Cloth
Uranium Color is Uranium!
BugOff
Prison Labor
Don't Drop Weapon
Bullet Casings
DontBlockDoorMod
Light Radius
Level Up!
More visible pause
Stone Rebalance
Auto Seller
Auto Caravan Equip
Mod Manager
#6
Releases / Re: [1.0] Better Loading Mod
November 05, 2019, 01:21:01 PM
can this work along with RimTheme?
#7
Off-Topic / Re: Countdown to Rimworld 2
August 22, 2019, 12:59:24 AM
#8
Off-Topic / Re: Countdown to Rimworld 2
August 21, 2019, 06:06:44 AM
Great!! 
;D ;D ;D

#9
Help / Re: Could anyone help me on this modlist
August 21, 2019, 06:01:38 AM
I actually didn't know that there is a tool like that... though I'm now anxious whether it requires an internet connection for this. Still, thank you for helping.
#10
Off-Topic / Re: Countdown to Rimworld 2
August 21, 2019, 03:15:50 AM
Ok what with the pictures... are everyone gonna start counting down with pics?

#11
Help / Re: Could anyone help me on this modlist
August 21, 2019, 03:04:33 AM
The theme I was going for is a sci-fi zombie apocalypse, one that been going for about a hundred years since the first infection, if anyone were wondering.
#12
Help / Could anyone help me on this modlist
August 21, 2019, 02:58:20 AM
I don't read codes so I can't tell which one is causing trouble and which one is working properly. I just had to copy what those youtubers show on their modlist.

Anyway, this is my mod. Could anyone fix the arrangement and tell me which one is conflicting with another mod. Also please add some color coding so I can study it later modding.

       
  • Green - Compatible
  • Yellow - Conflicting
  • Red - Incompatible
Modlist

       
  • Core
  • HugsLib
  • Startup impact
  • Humanoid Alien Races 2.0
  • RuntimeGC
  • JecsTools
  • RunAndGun
  • Search and Destroy
  • Achtung!
  • Better Workbench Management
  • Rimworld: Spartan Foundry
  • Rimmu-Nation - Weapon
  • Rimmu-Nation - Clothing
  • Faction: Militaires Sans Frontieres
  • Faction: Umbra Company
  • Project RimFactory - Core
  • Cargo Pod Transport
  • FactionColors
  • Miniaturisation
  • More Planning
  • Anti-tunnel Wall
  • Doors Expanded
  • Sun Lights
  • Defensive Machine Gun Turret Pack
  • Fishing
  • Mass Grave
  • Spotted
  • Thinner Conduits
  • Misc. Core
  • Misc. EndGame
  • Misc. Incidents
  • Misc. MAI
  • Misc. Robots
  • Misc. TurretBase
  • Misc. WeaponRepair
  • Misc. Training
  • Glass+Lights
  • Electric Butcher Table
  • Portable Power Generator
  • Quarry 1.0
  • Smoked meat
  • Bulk craft
  • Tilled Soil
  • Fences And Floors
  • Stuffed Floors
  • Support Beams
  • Ed-Embrasures
  • Dubs Mint Minimap
  • Dubs Skylights
  • Dubs Rimkit
  • Dubs Mint Menus
  • More Vanilla Turrets
  • RimFridges - 1.0
  • Treated Cloth
  • Defensive Positions
  • Five Second Rule
  • Scar Removal
  • Hospitality
  • Relations Tab
  • Faction Discovery
  • Faction Control - 1.0
  • More Faction Interaction
  • MendAndRecycle
  • Replace Stuff
  • RimStory
  • BugOff
  • Lockable Doors Ex
  • RimCities
  • Nature is Beautiful v2.0
  • Seasonal Weather
  • Research Tree
  • gloomy_hair
  • Real Ruins
  • Lovely Hair Style
  • Rimsenal - Rimhair
  • Chicken Mitchell - Hairstyles
  • MoreDetailBody
  • Squad UI Tweaks
  • Toggles
  • Toggles Harvest
  • Blueprints
  • MGS - CQC Takedown
  • MGS - Incident Sound Effects
  • Vanilla Animals Expanded - Livestock
  • Colonist Bar KF 1.0
  • Camera+
  • Avoid Friendly Fire
  • Set Up Camp
  • Coffee and Tea
  • Therapy
  • Ugh You Got Me
  • EdB Prepare Carefully
  • Allow Tool
  • Veinminer R1.0
  • Steel Slag Buff
  • Share The Load
  • Conduit Deconstruct
  • Please Haul Perishables
  • Pawn Rules
  • PowerSwitch
  • No More sleeping Z's
  • No Random Construction Quality
  • Better Pawn Control
  • Simple sidearm
  • QualityBuilder
  • Increased Stack
  • Don't land on me!
  • Interaction Buddles
  • Reverse Commands
  • Food Alert
  • Numbers
  • Just Ignore Me Passing
  • Uranium Color is Uranium!
  • Turn It On and Off v1.3
  • Run and Hide
  • Blueprint Totals Tooltip
  • Cleaning Priority
  • Harvest Sync
  • Hydroponics Growth Sync
  • I Clearly Have Enough!
  • RimHUB
  • RimThemes
  • Tribal Headgear Retexture
  • Rimworld Search Agency
  • Vanilla Furniture Expanded - Core
  • Vanilla Furniture Expanded - Medical Furniture
  • Vanilla Weapons Retexture
  • Android Tiers
  • Vanilla Weapons Expanded
  • Vanilla Apparel Expanded
  • Vanilla Armour Expanded
  • Cybernetic Weaponry
  • Cybernetic Organism and Neural Network
  • Rah's Bionics and Surgery Expansion
  • Expanded Prosthetics and Organ Engineering
  • Jabbamonkey's Graphic Overhaul
  • Bionic icons
  • High quality textures
  • advanced powergenaration
  • Red Horse Furniture
  • Zombieland
  • Facial Stuff 1.0
  • AlienFaces
  • Area Unlocker
  • Pawn Badge
  • Common Sense
  • Reclaim, Reuse, Recycle
  • ED-EnhanceOptions
  • Mod Manager
#13
here is what it looked like http://imgur.com/a/qXvkP

[attachment deleted by admin due to age]
#14
Quote from: Canute on November 03, 2016, 06:32:31 AM
You mean, you can't build pipes into natural stones ?
Can you build power conduits into natural stones, no you can't.

Beside that, i have no problems to distribute my heat/cold in a mountain base with pipes.

no that... I mean placing it on a single line with each had ha look of "end pipe"
#15
Releases / Re: [A15] Misc. Robots++
October 31, 2016, 06:15:00 AM
having a problem something about kitchen bot and IED incendiary trap.... about hashtag-something.. can someone explain what this about?