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Messages - Zaraky

#1
Can you use this mod with the lastest rimworld update? Or is there way to rollback rimworld?
#2
Can we use this mod pack with A14 or it will crash?
#3
Started a game with  steel pickaxe, as my colonist equip them, they will just be standing there if there`s nothing to mine. If there is something to attack nearby, they will automatically target and attack them with the pickaxe.

Is this normal or a weird bug I just came across?
#4
Quote from: LowBridge on February 02, 2016, 11:27:50 AM
don't seem to be able to get anyone to do cleaning with this mod group running, so I'm sure it's something simple but for the life of me I cannot figure it out.  any help on this would be great.

You need to set a zone for cleaning, so just like for storage/home/growing etc, it's in the same option.
#5
Quote from: skyarkhangel on January 19, 2016, 10:45:43 AM
Updated test version on Github. Many event are waiting for your testing :) You can even go through almost real nuclear catastrophe, with radioactive fallout.. Unfortunately the area is contaminated and everything on it was going to die by radiation.

You will meet "The thing" which kills all humans in its path and reproduces itself.
You will meet "Darkness", cold darkness obscurity the coming of the night...
Survive earthquakes, floods, meteor showers, rockfalls..
and much more.

Trying it right now, first thing that happened twice in less then 30min is how the game stop responding and that I don't know why. I don't seem to do anything different and when i restart from the save game it continue fine.
#6
Anyway to feed antibiotic to a unconscious colonist so he survive infection?

Also, would it be hard to implement the butchering as another work then cooking, so if you set someone with a 3 cooking skill to butcher only and other with 4+ to cook only then you could synergy them when you're in need of cooked food quickly.
#7
Anyone know a way to reset the interface of many mod so that my colonist who were in a "quest" appear again in all interface. Couple of them doesn't show on top , also some doesn't show in restriction and other tabs which render the micromanagement kinda hard.
#8
Quote from: polis27 on January 07, 2016, 03:58:05 AM
Quote from: skyarkhangel on January 06, 2016, 07:25:49 PM
25.73c/s ... how you have such value? this on which version? In latest update 2.4c-d were greatly reduced bonuses of movement speed for all prostheses

two cybernetic leg, one cybernetic spine, ai chip, 6 adrenaline rib, floor movement speed bonus, One Kick or All Spice drug. Any four combination of these will surpass the limit speed.

It just based on item, not on prosthesis augmentation. Using lightwalk item of momentum ( lightwwalk is 145%movement speed, momentum is 118%+, and using multiple item with lightwalk ( shield, helm, boot, weapon) it just skyrocket the colonist movement speed to that.

Also, anyone know how to reset my ingame colonist interface so i can see all my colonist again, or my game is ruined since I can't modify them all anymore?
#9
hey guys, I have encountered some new problem right now. Some of my colonist seem to disappear from the interface on top of screen, and from all other menu like they were dead or gone. Is there any way to reset this so I can see all of them again? because right now I can't reset or change the restriction to some of them and it's might make them go berserk.

Also a new one again, one of my colonist is invisible. Which is really weird. With this character, all attack does no damage but he can haul anything.

For the invisible bug, It seem i'm breaking the movement speed limit. I'm using lightwalk/momentum/infinity etc on the same colonist for hauling, he is at 25.73c/s, when he walk on the rough stone floor (93movement speed) everything is alright, but as soon as he enter the wooden floor(118%movement speed), he disappear. Is there anyway to fix this?
#10
Quote from: twisted067 on January 04, 2016, 03:00:43 PM
Quote from: Zaraky on January 04, 2016, 12:46:20 PM
The only error I get is when I load the game, I get the error shown in the picture. Beside that, when ingame, as it statis freeze for 0.1sec couple time in that second it doesn't show any red error in the log, at all. Even if I press clear, big, small etc, nothing show up... It's the second colony I start that get that problem now, though it was a structure bug or something... well, maybe it's related to wood plank, wood plank door or stamped earth wall  or wooden hand sawmill ( since that's all i've built right now)...

OK, I played somewhat with my game, deconstructed all wooden door, and game seem a bit smoother. Then rebuilt the wooden door and wall, and it seem smoother and correct now. Seriously, I don't know what is causing this fluttering lag.

This freeze is usually due to a pathing issue. What caused it for me was the bug where animals cant go through doors, and my pet was stuck inside unable to get outside. Once I removed the door it was fine. Make sure you set a animal area where they dont have to use any doors. Otherwise check the map for any mobs stuck in areas.

Animal are set to 2 area, no trouble moving in and out. Was your problem with wood plank door by any chance?

Btw, after playing a new game, without animal at all, the same stuttering lag problem happened again, only with wood door copper wall, wood hand saw station and earth wall used.

Also, anyway to get peg leg quickly with wood or im stuck with a unmoving colonist until I find the prothese?
#11
The only error I get is when I load the game, I get the error shown in the picture. Beside that, when ingame, as it statis freeze for 0.1sec couple time in that second it doesn't show any red error in the log, at all. Even if I press clear, big, small etc, nothing show up... It's the second colony I start that get that problem now, though it was a structure bug or something... well, maybe it's related to wood plank, wood plank door or stamped earth wall  or wooden hand sawmill ( since that's all i've built right now)...

OK, I played somewhat with my game, deconstructed all wooden door, and game seem a bit smoother. Then rebuilt the wooden door and wall, and it seem smoother and correct now. Seriously, I don't know what is causing this fluttering lag.

[attachment deleted due to age]
#12
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 04, 2016, 11:49:31 AM
well, since im playing with hardcore sk mod, having multiple version would be great, except it's just not working. so in the end , I might be stuck of playing on version only.
#13
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 04, 2016, 09:53:50 AM
Yes, completely reinstalled rimworld from scratch, removed everything in the %appdata% folder, launched the newly installed game to restore the %appdata% to default, ( otherwise get error of config not being correct) then redownloaded the newly updated modpack, transferred everything, ran the batchfile, ran the game once and closed it, relaunch it and get the same error.

Would actually be easier if we could just dump the mod into the mod folder and activate them like other mod.
#14
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 04, 2016, 09:08:05 AM
English only
#15
Hey guy, after restarting a new game and gotten into it after some hour. my lag start to freeze every couple of second for a barely half a second, just to be annoying and it make it barely unplayable now. Anyone got an idea which mod would have to be dis-activated to fix this?