Quote from: Peachman on October 25, 2017, 03:59:17 PM
Hey, I'm new to the forum and tbh I dont really want to go through 62 pages, so I'm just gonna ask: How's the progress? When do you plan to release it on the steam workshop? I'm sorry if this is an often asked question^^
Quote from: Thirite on June 13, 2017, 10:58:34 AM
I don't really like Steam for various reasons. I might upload it under my own profile with a direct link to a non-DRM Locked download at the top of the description when it's v1.0 just so more players can enjoy the mod. But for now I'd prefer it be kept away from Valve's greedy little fingers.
EDIT:
Quote from: Walking Problem on October 19, 2017, 09:35:51 AM
Do you know how it works? I believe many of us modders who are using alien framework are interested to make it compatible to this pregnancy mod
Basically, the behavior needs to be coded which would require adding more C# to this mod.
Right now, there's a single line of code that limits the humanpregnancy hediff to be given only to human females, remove this and it allows all races to get pregnant. This isn't enough for a functioning alien pregnancy mod, as you'd have to change how the babies are spawned. I've done this (using Orassans as test subjects), but next need to modify the code responsible for setting the babies' graphics to the baby sprite. I also think that some hediffs that are usually applied to regular human babies aren't getting applied for some reason.
All this, of course, ends up with a mod that gives the new alien babies a life cycle and reproduction which is the same as a human. To allow for race modders to change this behaviour, I believe we'll have to make the C# code read a new XML file that outlines reproduction, similar to how the Alien Race Framework has its own XML file for defining alien races.