Hi,
I want to share my experience with this compilation so far. Installations doesnt went that well.
After I ve done this I had 3 pages of red line errors. So I opened up the modconfig.xml and it looks like a mod order. So I tabbed in and out to make the mod order in rimworld like in the modconfig. Is the modconfig.xml made for this? Or should it order the mods automatically? Dont know, but if this file is for the user then it should be explained.
Now I only have 1 red line
Couldn't relax research project coordinates apart after 200 passes.
Verse.Log:Error(String)
Verse.ResearchProjectDef:GenerateNonOverlappingCoordinates()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Probably harmless what do you think? At least mod is working fine so far.
Another thing
Now I got my first enemy corpses, so I researched training facilities but it didnt unlock the autopsy table. What did I miss?
I want to share my experience with this compilation so far. Installations doesnt went that well.
QuoteYep, github don't got a release zip, they just got a working area.
The HCSK team should realy made a stable release for all these lazy gamers.
Download a clone from github.
Delete all folder/files inside rimworld/mods except "Core".
Extract all and copy the mods to Rimworld main folder, overwrite existing files.
Copy modconfig.xml to the config folder.
After I ve done this I had 3 pages of red line errors. So I opened up the modconfig.xml and it looks like a mod order. So I tabbed in and out to make the mod order in rimworld like in the modconfig. Is the modconfig.xml made for this? Or should it order the mods automatically? Dont know, but if this file is for the user then it should be explained.
Now I only have 1 red line
Couldn't relax research project coordinates apart after 200 passes.
Verse.Log:Error(String)
Verse.ResearchProjectDef:GenerateNonOverlappingCoordinates()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Probably harmless what do you think? At least mod is working fine so far.
Another thing
Now I got my first enemy corpses, so I researched training facilities but it didnt unlock the autopsy table. What did I miss?