Awesome, I always love mods that make my pawns "smarter".
Thank you for your hard work, I am going to download bunch of them now
Thank you for your hard work, I am going to download bunch of them now
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XML error: <acceptTerrainSourceFilth>true</acceptTerrainSourceFilth> doesn't correspond to any field in type TerrainDef. Context: <TerrainDef ParentName="Floor"><layerable>true</layerable><affordances><li>Light</li><li>Medium</li><li>Light</li><li>Medium</li></affordances><statBases><WorkToBuild>20</WorkToBuild><Flammability>3</Flammability></statBases><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><designationCategory>Floors</designationCategory><acceptTerrainSourceFilth>true</acceptTerrainSourceFilth><defName>HayFloor</defName><label>hay floor</label><renderPrecedence>260</renderPrecedence><description>Cheapest flooring possible.</description><texturePath>Things/Building/Floors/HayFloor</texturePath><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><costList><Hay>3</Hay></costList><researchPrerequisites><li>TS_IndoorFlooring</li></researchPrerequisites></TerrainDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Quote from: BlueTressym on November 17, 2019, 01:55:13 PM+1 specially because someone on Steam is trying to add underwear but don't know himself how to add layer so his "esthetic" mod bug if the pawn wear to many cloth.
Hi. I really ,ike this mod. Is it possible to make it compatible with the Underwhere mod by An Ol' Spicy Keychain?
It adds new layers for the undies; Underwear top and Underwear bottoms.
Quote from: Grillbye on August 13, 2018, 09:08:28 AMIt is not in the tailoring table but in the crafting table.
I'm not 100% sure but I think the mod was coming with toddlers' outfits, right ? Like Onesies or Beanies? The thing is, I can't find any of this in my tailoring table's list - was it another mod that added those? Because it's winter and my toddler is freezing his ass out there while wandering around the base that's made to resemble as a village...
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